November 08, 2026, 07:30:16 pm

Author Topic: [JB] CTs Manual/Guide  (Read 274 times)

0 Members and 1 Guest are viewing this topic.

Offline iLegit

[JB] CTs Manual/Guide
« on: January 02, 2019, 06:21:02 pm »
.:1.6 Jailbreak Server CT Guide:.

Introduction

This is the CT Guide, i will be informing everyone reading this on what to and not to do while playing on the CT Team, this guide will help new comers or unexperienced CTs and hopefully have an impact on the server because some leave when there is an unexperienced CTs, it will be divided into different sections, hope it helps and feel free to ask any questions and inform me if there's anything that you believe should be added to the guide, if there is a word in the yellow color that means that i will be talking about/explaining it in another part of the guide. Now lets move on the the first topic.

General Rules that you should be following

1.Don't Freekill/Freeshot.

You must have a valid reason to shoot or kill any prisoner. If you accidentaly freekill someone, they are awarded a Free Day the next round. Constant freekilling/freeshooting will get you back to T or even CTBanned.

2.Open the cells before 6:30.
if you don't manage to do so, you are to give the prisoners a Free Day.

3.You cannot restrict more than one room per Free Day.
This can be either  the gun room or any other room.

4.Give chances Warning Shots and time.
At every long order the prisoners have to follow(e.g. "go to the cage", not "last reaction") they must be provided some time to do so. Mistakes happen, so give chances and warnings at all times for everything.

5.Last Request winners are to be rewarded.
They should receive a Free Day next round. You are not obliged to do so, but it is highly recommended and can backfire.

6.Do not fail consecutively.
This means failling to command successfully, for example Ts interfering in any way(rebel/teamkill etc) and/or lose 3 consecutive rounds(lr losses do not count), you will be transfered back to T.

How to probably start the day

You have multiple choices on  how to start your day, the simplest way is to do a normal cage day were you order the prisoners to go the the cage by a specific time period, if they are not in the cage by that time try giving some Warning Shots first, after getting everyone to the cage you have different options, you can stay in the cage and do a variety of Activities/Mini games or use the map, try using both options to prevent Ts from getting bored.
Or you can do a cell day were the prisoners have to stay inside their cells, this method is usually used when the prisoners are behaving in a bad way. There are also some fun and unique ways to start a day like, silent day were the prisoners have to not make any sound, lava day were the prisoners are only allowed to stand on their spray, bunny day were the prisoners have to be jumping all the time and some other ways you can get creative with this.

Activites/Mini Games

This what makes different between a CT and the other, this section will have most of the mini games known to the server, lets start.

Weapon  Toss: Whoever throws the deagle the furthest/closest wins.

Spray Contest: Whoever sprays the highest/lowest wins.

Find The Weapon: Whoever finds the hidden weapon wins.

Weapon  Toss: Whoever throws the deagle the furthest/closest wins.

Team Race: The team that finishes the race first wins.

Tower Race: Two or more prisoners make a tower and the first team (tower) to finishes first wins.

Successive Commands: You give commands and the prisoners follow them in order (prisoners are only allowed to do one command at a
time).

Odd Man Out: All prisoners can either crouch or jump, if there is one guy doing a specific command while the others are doing the opposite, he dies.

Copy Cat: All prisoners copy everything the cat does (you pick him).

Memory Game: Prisoners have to do specific commands in order with no mistakes.

Map Race: Race using the map.

Where Is The Line: You make a line on the floor and the prisoners have to go backwards while looking up and estimate it's position.

Parkour (KZ): Race using KZ in the map.

Guess The Drawing: You Draw Something on the wall, whoever guesses it wins.

Talent Show: You choose a prisoner to show his talent if you like it, he survives if you don't, he dies.

Questions Game:  Whoever answers the question gets 1 point and who gets a certain amount of points first wins (can be played in a team).

Team Tournament: Split the prisoners into 2 teams and then both teams have to do a variety of mini games, first team to reach a certain amount of points wins.

Soccer Match: Who ever scores a certain amount of goals wins (can be played in teams).

First/Last Reaction: Who ever does the command first dies/The last one that does the command dies.

Simon Says: Prisoners will have to follow every command you say but you have to say before the game starts "simon says i''m simon" and "Simon Says" before every command you say if a prisoner did a command while you didn't say "Simon says" he dies.

King Day: You ask a question and whoever answers it will be the king, the other prisoners have to give a gift to the king if he likes it, the prisoner survives and if he doesn't the prisoner dies.

Spelling Bee: You say a word or a sentence in the microphone and whoever types it first gets 1 point.

The Color Game: You have to say a color while the prisoner has to say something that has that same color first one who says it gets 1 point.

Judgement Game: You choose one prisoner to tell his story on why he is in jail while the judge(you choose him, you can choose your teammates or your self) decides wither he lives or dies.

Dodge Ball: You throw the ball at the prisoners and who ever catches it dies.

Hot Potato: Last one who has the weapon after a certain time dies (can be done with the ball).

Chicken Game: A prisoner is selected as the chicken and the others will try to block his was so he can't move in a certain time if they manage to catch him, he dies if they don't, he chooses someone to die.

Green Yellow Red Light: When you say green light the all the prisoners have to run in a specific direction when you say yellow light the prisoners have to walk towards that direction, when you say red light, the prisoners have to completely stop moving, whoever fails dies

Cab Driver Game: Using cars a team that includes a cap driver and a passenger and the driver has to protect the passenger no matter what.. and at the same time tries to kill the passenger of the opposite team(s)

Evil Simon Says: Can be played with any number of Prisoners. Can only be played after a majority of Prisoners have reached the center cage. Evil Simon Says is Simon Says with Last Reaction. Evil Simon must declare himself/herself Evil Simon. Evil Simon can use either Evil Simon Says or just Simon Says to give orders. Only Evil Simon is allowed to talk/give orders. The last Prisoner to follow the order is killed. If an Officer who isn’t Evil Simon gives orders or talks over Evil Simon while an order is being given, Prisoners can not be killed for listening or not listening to the order. Once Evil Simon gives a new order, the previous order is void. If Evil Simon did not say Evil Simon Says or Simon Says before giving an order, all Prisoners who followed the order can be killed. Trickery is allowed, however if an Officer uses any combination of S_M_N or Evil S_M_N that sounds like Simon or Evil Simon, the Officer can not kill. Evil Simon can say either of the following to end the game: Evil Simon Says Evil Simon Says Is Over or Evil Simon Says Is Over.

Survivor: Can only be played with 3 Prisoners. The 3 Prisoners must vote a player to be killed. Each Prisoner can only vote once. The player with the most votes is killed. If the Prisoners vote for an Officer, and the Officer did not specify before starting the game that only Prisoners can be chosen, the Officer, if having the majority vote, can be killed without consequence.

Four Corners: Game should be played with 5+ Prisoners preferably at the beginning of the round. An Officer must designate corners with a number out loud and show by standing next the corner or shooting it, the Prisoners have to get in the middle of the cage while one Officer goes to another room or behind Control Room (CR) so they can't see the center cage. When the one Officer is in another room or behind CR he/she will give the command "Go" or "Run Around Inside Center Cage" and the Prisoners will run around the inside of the cage. The Officer will give the command "Stop, Get to A Corner"(after a short amount of time). At that point all Prisoners should stop and move to a corner. Corners may be stacked with multiple Prisoners or empty. Once all Prisoners have reached a corner the Officer who can't see the cage must say a number between 1 and 4. If the corner chosen is empty the game restarts, otherwise all Prisoners in specified corner are killed. If Prisoners try to escape or leave their corner when the Officer calls a corner, they can be killed. After Prisoners are killed game can be ended or restarted. If game is restarted, game restarts at the point where the Officer gives the command "Go". Game ends at the Officer's discretion or if less than 5 Prisoners are left.

Musical Tables/Boxed/Chairs: Can be played with any number of Prisoners. Officers will play music using HLSS. Prisoners must run in a circle around the designated area, while the music is being played. The Officer will stop playing music after a short period of time. Once the music has stopped the Prisoners must get on the Tables/Boxes/Chairs as quickly as possible. Last Prisoner to get on the Tables/Boxes/Chairs will be killed.

Pass The Gun: Game can be played with 5+ prisoners. Shoulder by shoulder prisoners make a circle and officer gives an empty gun to one of the prisoner. Prisoners aim is to pass the gun to each other before an officer can see who has the gun. If the gun is been held for 1+ sec, prisoner loses the game and must be executed. Also Prisoners shouldn't move or break the circle, if they do they can be executed without warning.

Dancing Competition: Can be played with 2+ prisoners. HLDJ can be used to playback music if the map doesn't provide a special area to playback any music. Commanding Officer specifies the area where the prisoners will go on the stage one by one to dance as best as they can after the melody is on. Prisoners must be creative as this is a key of success and win the whole competition. Officers can rate each prisoner dancing skills by giving them points out from 10. The prisoner who receives least points dies. Game can be played until the last prisoner stands as proved himself the best dancer.

Best Dropper: Game can be played with any number of prisoners. Officer sprays a circle rounded or any valid spray as a target on the ground and states the line which prisoners can't cross. Officer checks if the prisoners can throw the gun from the line to the spray [it must be possible] and gives an empty gun to one of the prisoners. Prisoner objective is to throw the gun from the designed line to the spray with one attempt. If the prisoner missed he can be killed. Prisoners can jump/duck/walk/stay still before the line, but if they cross the line, they can be killed. Game ends when the last prisoner has dropped the gun.

Tease The Puppy: Game can be played with 3 prisoners at a time. Officer designs the area by spraying 2 sprays in a small distance so that the gun can be passed from one side to another. On of the prisoners stays between the sprays and he cannot cross the them, while the other 2 prisoners are on each side. The officer chooses one of the 3 prisoners to be in the middle by asking them a question or any other valid way. Prisoner objective is to pass the gun between them so that the middle prisoner, called puppy, can't catch the gun, if he catches the gun, the prisoner who dropped the gun goes in the middle and is a puppy. The game ends when the puppy who has been in the middle the most times [3 is max] can be killed. Prisoners must not delay with passing the gun and must catch it or try to catch it always. If a prisoner who is at one of the sides is being caught not trying to catch the gun or letting the puppy to catch it, then he can be killed.

Boxing Match: Can be played with any numbers of prisoners This can be played only one time par map. Prisoners can kill each other in the boxing ring or in the cage but cts are not allowed to team kill. (FFA)

Eye Spy: T's are lined up somewhere and the CT starts to type out descriptions of an object that is on the map. First T to guess the correct item gets to choose x amount of T's to die.

Reverse: Players must do the opposite of what the commander says. Commander says jump, you crouch. Commader says crouch, you jump, and so on and so forth. The game starts when saying "Reverse is starting" or "Reverse is not starting." It is ended the same way. The game can be started only after the Ts are already inside the cage.

The Snake Game: All Ts have to line up in one straight line while crouching and they start walking on the line that the CT drew, and then the CT has to shoot a certain amount of bullets (usually 1-3) then the Ts (which in this case is the number of bullets that the CT shot) in the lead of the line have to go back all the way to the end of the line, and repeat, if someone fails they will be killed at once.

That's everything i have in mind if there's anything that you wish to be added to the list please, say it in the reply

But, they are rebelling what should i do ?

Everyone deals with prisoners rebelling, everyone does it even you, don't blame prisoners for rebelling,
 the best solution will probably to bring another CT with you but what if the ratio doesn't allow or if there is no one who wants to CT ?
In that case try to be more strict by doing more cell/punishment days and giving (less) Warning Shots and maybe try letting them go to the cage one by one instead of all at one time, but remember being so strict can lead to people leaving the server because they are not having fun which is the whole point of the server

What makes a good CT ?

There are alot of aspects that could make a CT good, you don't have to have all of them to be a good CT, like.

A Unique Character: You have your own character, your own commanding style, your own way of talking
Being Creative: By making your own mini games or activities and not being repetitive
Balancing out days: Don't do the same stuff over and over again, don't abuse your power by doing alot of cell days or anything like that
Game and Server Knowledge: Of course you have to know how the game and server works to maximize your effectiveness

Expressions
These are some expressions i thought that might be useful to new comers
Freekill/Freeshoot: Is when you kill/shoot someone without a valid reason
Free Day: Is a normal Jail Break day buy you are allowed to do whatever you want but going to the restricted room (CT Chooses it) and the free day ends when the timer reaches 4:00 after that it's a normal cage day
Warning Shoots: Shoots that warn the prisoner to follow your commands (must be given)
Last Request: The last alive prisoner gets last request where he can choose from a game to play against the CTs, the prisoner has the rights to make the rules of that game, if the prisoner wins against all the CTs he can be given a Free Day

That raps up today's guide hope it was beneficial for you, feel free to ask any questions and let me know if there is anything that should be added for the guide.

Long live Ambrosia

-Regards


« Last Edit: January 03, 2019, 03:16:14 pm by iLegit »

Offline Navily

Re: [JB] CTs Manual/Guide
« Reply #1 on: January 02, 2019, 06:22:56 pm »
Where Did You Copy That From?

Offline iLegit

Re: [JB] CTs Manual/Guide
« Reply #2 on: January 02, 2019, 06:25:14 pm »
Where Did You Copy That From?
took me fking 5 hours to type it, ask andrew lol
« Last Edit: January 02, 2019, 06:36:02 pm by iLegit »

Offline Drunky

  • Sometimes I wish everyone could be as awesome as I am.
  • Veteran
  • ***
  • Posts: 988
  • Total likes: 669
Re: [JB] CTs Manual/Guide
« Reply #3 on: January 02, 2019, 06:43:47 pm »
Weapon  Toss: Whoever throws the deagle the furthest/closest wins.
Spray Contest: Whoever sprays the highest/lowest wins.
Find The Weapon: Whoever finds the hidden weapon wins.
Weapon  Toss: Whoever throws the deagle the furthest/closest wins.
Team Race: The team that finishes the race first wins.
Tower Race: Two or more prisoners make a tower and the first team (tower) to finishes first wins.
Successive Commands: You give commands and the prisoners follow them in order (prisoners are only allowed to do one command at a time).
Odd Man Out: All prisoners can either crouch or jump, if there is one guy doing a specific command while the others are doing the opposite, he dies.
Copy Cat: All prisoners copy everything the cat does (you pick him).
Memory Game: Prisoners have to do specific commands in order with no mistakes.
Map Race: Race using the map.
Where Is The Line: You make a line on the floor and the prisoners have to go backwards while looking up and estimate it's position.
Parkour (KZ): Race using KZ in the map.
Guess The Drawing: You Draw Something on the wall, whoever guesses it wins.
Talent Show: You choose a prisoner to show his talent if you like it, he survives if you don't, he dies.
Questions Game:  Whoever answers the question gets 1 point and who gets a certain amount of points first wins (can be played in a team).
Team Tournament: Split the prisoners into 2 teams and then both teams have to do a variety of mini games, first team to reach a certain amount of points wins.
Soccer Match: Who ever scores a certain amount of goals wins (can be played in teams).
First/Last Reaction: Who ever does the command first dies/The last one that does the command dies.
Simon Says: Prisoners will have to follow every command you say but you have to say before the game starts "simon says i''m simon" and "Simon Says" before every command you say if a prisoner did a command while you didn't say "Simon says" he dies.
King Day: You ask a question and whoever answers it will be the king, the other prisoners have to give a gift to the king if he likes it, the prisoner survives and if he doesn't the prisoner dies.
Spelling Bee: You say a word or a sentence in the microphone and whoever types it first gets 1 point.
The Color Game: You have to say a color while the prisoner has to say something that has that same color first one who says it gets 1 point.
Judgement Game: You choose one prisoner to tell his story on why he is in jail while the judge(you choose him, you can choose your teammates or your self) decides wither he lives or dies.
Dodge Ball: You throw the ball at the prisoners and who ever catches it dies.
Hot Potato: Last one who has the weapon after a certain time dies (can be done with the ball).
Chicken Game: A prisoner is selected as the chicken and the others will try to block his was so he can't move in a certain time if they manage to catch him, he dies if they don't, he chooses someone to die.
Green Yellow Red Light: When you say green light the all the prisoners have to run in a specific direction when you say yellow light the prisoners have to walk towards that direction, when you say red light, the prisoners have to completely stop moving, whoever fails dies
@Navily
Take a look :)

Offline [C]asperTheOG

Re: [JB] CTs Manual/Guide
« Reply #4 on: January 02, 2019, 07:00:17 pm »
wp

Offline Phantoms

  • The rebel in me will never die.
  • VIP
  • ***
  • Posts: 1636
  • Total likes: 230
  • Steam : Phantoms122
Re: [JB] CTs Manual/Guide
« Reply #5 on: January 02, 2019, 07:10:14 pm »
Legit the new head admin confirmed instead of andrew? HAHAHAHAHAHAHA


Ramiz Karaeski : fragment not you
fragmeNttttttttttQ /o/ : can you like stop
Ramiz Karaeski : you are noob
Ramiz Karaeski : ı thınk you can stfu


NO SCOPEDDDDD:D:D:D:D

Offline iLegit

Re: [JB] CTs Manual/Guide
« Reply #6 on: January 02, 2019, 07:13:26 pm »
wp
@[C]asperTheOG can you remind me of that cab game we played yesterday i want do add it in the list

Offline Alberto

Re: [JB] CTs Manual/Guide
« Reply #7 on: January 02, 2019, 07:18:45 pm »
Actually it shows high knowledges about JB server and it is good to read even for me, to refresh a few things. There are interesting things such as what makes a ct unique. Good job, congratulations for the job mate!

Offline [C]asperTheOG

Re: [JB] CTs Manual/Guide
« Reply #8 on: January 02, 2019, 07:43:06 pm »
@[C]asperTheOG can you remind me of that cab game we played yesterday i want do add it in the list
i have no idea what it is called :D i just came it up
But it is about a team that includes a cap driver and a passenger and the driver has to protect the passenger no matter what.
« Last Edit: January 02, 2019, 08:07:27 pm by [C]asperTheOG »

Offline Pudge :3

Re: [JB] CTs Manual/Guide
« Reply #9 on: January 02, 2019, 07:48:22 pm »
Lol you forgot the chicken game :D

Offline iLegit

Re: [JB] CTs Manual/Guide
« Reply #10 on: January 02, 2019, 08:03:19 pm »

Chicken Game: A prisoner is selected as the chicken and the others will try to block his was so he can't move in a certain time if they manage to catch him, he dies if they don't, he chooses someone to die.

@Pudge :3   8) :P

Offline Pudge :3

Re: [JB] CTs Manual/Guide
« Reply #11 on: January 02, 2019, 08:07:40 pm »

Offline iLegit

Re: [JB] CTs Manual/Guide
« Reply #12 on: January 02, 2019, 08:19:04 pm »
i have no idea what it is called :D i just came it up
But it is about a team that includes a cap driver and a passenger and the driver has to protect the passenger no matter what.
added

Offline Velaxers

  • Wise men speak because they have something to say; Fools because they have to say something.
  • Sr Member
  • **
  • Posts: 288
  • Total likes: 205
  • Former Voice Servers and Minecraft Manager
Re: [JB] CTs Manual/Guide
« Reply #13 on: January 02, 2019, 09:44:38 pm »
Chicken Game: A prisoner is selected as the chicken and the others will try to block his was so he can't move in a certain time if they manage to catch him, he dies if they don't, he chooses someone to die.
I need credits

Offline Amine

Re: [JB] CTs Manual/Guide
« Reply #14 on: January 03, 2019, 03:33:56 am »

Tabol Game: You have to order the prisoners to go to a tabol then /weapon m245


Offline iLegit

Re: [JB] CTs Manual/Guide
« Reply #15 on: January 03, 2019, 10:03:04 am »
I need credits
Didn't Navily come up with it first ?
« Last Edit: January 03, 2019, 10:56:37 am by iLegit »

Offline Jake

Re: [JB] CTs Manual/Guide
« Reply #16 on: January 03, 2019, 10:18:04 am »
See if you can find games here which are missing from your list @iLegit

Spoiler (hover to show)

Offline iLegit

Re: [JB] CTs Manual/Guide
« Reply #17 on: January 03, 2019, 10:54:52 am »
See if you can find games here which are missing from your list @iLegit

Spoiler (hover to show)

Will make sure to add them, some old school games here :D

Offline Ryan~

Re: [JB] CTs Manual/Guide
« Reply #18 on: January 03, 2019, 11:35:56 am »
there was a game called school day that ultor used to do most of the times. Primary, High school, Graduation and Masters, these names are given to the cells and people qualify one by one to the next level. There are also many things to be added to this guide but really great effort has done by legit.

Best Regards

"My head's underwater but I'm breathin' fine"

Offline Pudge :3

Re: [JB] CTs Manual/Guide
« Reply #19 on: January 03, 2019, 11:44:23 am »
 Lava floor game .
@iLegit