Games & How To Play Them:
[plainbox]Simon Says[/plainbox]
Can be played with any number of prisoners. Can only be played after a majority of prisoners have reached the center cage. Simon must declare himself/herself Simon. Only Simon is allowed to talk/give orders. If an officer who is Simon gives orders or talks over Simon while an order is being given, prisoners can not be killed for listening or not listening to the order. Once Simon gives a new order, the previous order is void. If Simon did not say Simon Says before giving an order, all prisoners who followed the order can be killed. Trickery is allowed, however if an officer uses any combination of S_M_N that sounds like Simon; the officer can not kill. Simon can say either of the following to end the game: Simon Says Simon Says is over or Simon Says is over. If Simon is killed, Simon Says is automatically over until another officer declares himself/herself as Simon. This game can not be played together with handicap day in the same time.
[plainbox]Last/First Reaction[/plainbox]
Can be played with any number of Prisoners. An Officer will call an order. The last prisoner to follow the command is killed. If another Officer talks over the Officer giving the order, the order is voided and the Prisoners can not be killed. First reaction can be played with any number of prisoners. The first prisoner doing the command of the Officer is killed.
[plainbox]Evil Simon Says[/plainbox]
Can be played with any number of Prisoners. Can only be played after a majority of Prisoners have reached the center cage. Evil Simon Says is Simon Says with Last Reaction. Evil Simon must declare himself/herself Evil Simon. Evil Simon can use either Evil Simon Says or just Simon Says to give orders. Only Evil Simon is allowed to talk/give orders. The last Prisoner to follow the order is killed. If an Officer who isn’t Evil Simon gives orders or talks over Evil Simon while an order is being given, Prisoners can not be killed for listening or not listening to the order. Once Evil Simon gives a new order, the previous order is void. If Evil Simon did not say Evil Simon Says or Simon Says before giving an order, all Prisoners who followed the order can be killed. Trickery is allowed, however if an Officer uses any combination of S_M_N or Evil S_M_N that sounds like Simon or Evil Simon, the Officer can not kill. Evil Simon can say either of the following to end the game: Evil Simon Says Evil Simon Says Is Over or Evil Simon Says Is Over.
[plainbox]Math[/plainbox]
Can only be played with 2+ Prisoners. Officer types a simple non-algebraic mathematical problem in chat. First Prisoner to answer the problem correctly in chat can choose one player to die. If the winning Prisoner chooses an Officer, and the Officer did not specify before starting the game that only Prisoners can be chosen, the chosen Officer can be killed without consequence.
[plainbox]Spelling[/plainbox]
Can only be played with 2+ Prisoners. Officer using their microphone, says Spell <English Word>. Word used must be a common used word. First Prisoner to spell the word correctly in chat can choose one player to die. If the winning Prisoner chooses an Officer, and the Officer did not specify before starting the game that only Prisoners can be chosen, the chosen Officer can be killed without consequence.
[plainbox]Trivia[/plainbox]
Can only be played with 2+ Prisoners. Officer using a microphone or by chat give a common knowledge question. First Prisoner to answer correctly in chat can choose one player to die. If the winning Prisoner chooses an Officer, and the Officer did not specify before starting the game that only Prisoners can be chosen, the chosen Officer can be killed without consequence.
[plainbox]Survivor[/plainbox]
Can only be played with 3 Prisoners. The 3 Prisoners must vote a player to be killed. Each Prisoner can only vote once. The player with the most votes is killed. If the Prisoners vote for an Officer, and the Officer did not specify before starting the game that only Prisoners can be chosen, the Officer, if having the majority vote, can be killed without consequence.
[plainbox]Race[/plainbox]
Can be played with any number of Prisoners. Officers must designate starting position, halfway (if any), and ending position. Officers must also designate how the Prisoners are to run the race. Last Prisoner to finish dies.
[plainbox]Stack Race[/plainbox]
Should be played with at least 2 teams of Prisoners with 2 Prisoners per team. The Prisoners must stack standing on top of their teammates head. The Officers must designate within reason the start and finish positions for the Prisoners to race. Once the race has begun, if a Prisoner falls off his/her teammates head, the entire team dies. The last team to get to the finish will be killed. Game ends if only 1 team is remaining.
[plainbox]Spray Contest[/plainbox]
Can only be played with 2 Prisoners. No custom sprays. The 2 Prisoners must spray their spray against the designated wall. The Prisoner that sprays their spray higher wins. The Prisoner with the lower spray is killed. If the contest is a tie, Officers can redo the contest or play a different game. Officers must designate how to spray before the contest begins. If the Officers fail to designate how to spray, Prisoners may use any means to get their spray higher, including ladders, boosting, platforms, etc.
[plainbox]Soccer[/plainbox]
Should be played with 2 Teams of Prisoners consisting of 3 to 4 Prisoners per Team. Officers will place a bomb (if admin is in server) or empty weapon in the center of soccer field. The Prisoners will line up inside their respective goals. On the command Go, the Teams will rush the center of the field. The Team that has possession of the bomb/weapon will, as a Team, pass the bomb/weapon across the field and into the opposing Teams goal to score. The other Team will attempt to stop that Team from scoring. The Teams may optional use one member as a goalie. First Team to score wins. All Prisoners on the losing Team are killed.
[plainbox]Four Corners[/plainbox]
Game should be played with 5+ Prisoners preferably at the beginning of the round. An Officer must designate corners with a number out loud and show by standing next the corner or shooting it, the Prisoners have to get in the middle of the cage while one Officer goes to another room or behind Control Room (CR) so they can't see the center cage. When the one Officer is in another room or behind CR he/she will give the command "Go" or "Run Around Inside Center Cage" and the Prisoners will run around the inside of the cage. The Officer will give the command "Stop, Get to A Corner"(after a short amount of time). At that point all Prisoners should stop and move to a corner. Corners may be stacked with multiple Prisoners or empty. Once all Prisoners have reached a corner the Officer who can't see the cage must say a number between 1 and 4. If the corner chosen is empty the game restarts, otherwise all Prisoners in specified corner are killed. If Prisoners try to escape or leave their corner when the Officer calls a corner, they can be killed. After Prisoners are killed game can be ended or restarted. If game is restarted, game restarts at the point where the Officer gives the command "Go". Game ends at the Officer's discretion or if less than 5 Prisoners are left.
[plainbox]Red Light, Green Light[/plainbox]
Can be played with any number of Prisoners. Red = Stop, Yellow = Walk, Green = Run. Officers must designate the starting and ending positions, the consequences of moving on red, running on yellow, and any other rules such as allowing bunny hopping or blocking. Officers must give the Prisoners a chance to react to the command (Officer gives command, Internet Delay, Prisoners Hear Command, Prisoners React, Internet Delay, Officer sees Reaction). There are two possible consequences that can be given for moving on Red or running on Yellow: Prisoners can be killed or Prisoners must move back a short distance from where they were caught. The last Prisoner to reach the ending position will be killed. Officers can use trickery; however Officers can not kill because they didn't say or said something other than Light. Officers do not have to say Light after the color. Officers only need to say Red, Yellow, or Green for the Prisoners to respond to the command.
[plainbox]True Or False[/plainbox]
Can only be played with 3+ Prisoners. Officer must designate an area/table/box for both True and False. Officer using a mic or by chat give a common knowledge true or false statement. All Prisoners that believe the statement is True must go to the corresponding True area/box/table. All Prisoners that believe the statement is False must go to the corresponding False area/box/table. Once all the Prisoners have chosen there Answer, an Officer will declare that the areas/boxes/tables are locked, if they leave or try to switch they can be killed. The Officer who gave the Statement will declare the correct answer. If the answer is False all Prisoners that said True are killed. If the answer is True all Prisoners that said False are killed.
[plainbox]Musical Tables/Boxes/Chairs[/plainbox]
Can be played with any number of Prisoners. Officers will play music using HLSS. Prisoners must run in a circle around the designated area, while the music is being played. The Officer will stop playing music after a short period of time. Once the music has stopped the Prisoners must get on the Tables/Boxes/Chairs as quickly as possible. Last Prisoner to get on the Tables/Boxes/Chairs will be killed.
[plainbox]Pass The Gun[/plainbox]
Game can be played with 5+ prisoners. Shoulder by shoulder prisoners make a circle and officer gives an empty gun to one of the prisoner. Prisoners aim is to pass the gun to each other before an officer can see who has the gun. If the gun is been held for 1+ sec, prisoner loses the game and must be executed. Also Prisoners shouldn't move or break the circle, if they do they can be executed without warning.
[plainbox]Dancing Competition[/plainbox]
Can be played with 2+ prisoners. HLDJ can be used to playback music if the map doesn't provide a special area to playback any music. Commanding Officer specifies the area where the prisoners will go on the stage one by one to dance as best as they can after the melody is on. Prisoners must be creative as this is a key of success and win the whole competition. Officers can rate each prisoner dancing skills by giving them points out from 10. The prisoner who receives least points dies. Game can be played until the last prisoner stands as proved himself the best dancer.
[plainbox]Hot Potatoe[/plainbox]
Can be played with -10 prisoners. Prisoner objective of the game is to receive an empty gun (or C4) which must be passed from prisoner to prisoner when the Officer starts the countdown. If the time reaches zero and one of the prisoners still holds the gun or one of the prisoners was the last one who touched the gun, prisoner can be killed. Officer must count from 10 to 0 without delays or fast speed counting. The Prisoners can also cheat. If the prisoner has the gun already and he can't pick up the one given by officers and officers don't notice then the prisoner who dropped the gun, must pick it up again and pass to someone else. If any of the Officers have spotted that one of the prisoners have a gun, the game can be stopped and gun check the suspected prisoner. Prisoners can't throw out the gun of the stated are [cage/soccer field/boxing ring], if one of the prisoners throw it out, he can be killed and the game starts again until there are 3 prisoners left.
[plainbox]Best Dropper[/plainbox]
Game can be played with any number of prisoners. Officer sprays a circle rounded or any valid spray as a target on the ground and states the line which prisoners can't cross. Officer checks if the prisoners can throw the gun from the line to the spray [it must be possible] and gives an empty gun to one of the prisoners. Prisoner objective is to throw the gun from the designed line to the spray with one attempt. If the prisoner missed he can be killed. Prisoners can jump/duck/walk/stay still before the line, but if they cross the line, they can be killed. Game ends when the last prisoner has dropped the gun.
[plainbox]Tease The Puppy[/plainbox]
Game can be played with 3 prisoners at a time. Officer designs the area by spraying 2 sprays in a small distance so that the gun can be passed from one side to another. On of the prisoners stays between the sprays and he cannot cross the them, while the other 2 prisoners are on each side. The officer chooses one of the 3 prisoners to be in the middle by asking them a question or any other valid way. Prisoner objective is to pass the gun between them so that the middle prisoner, called puppy, can't catch the gun, if he catches the gun, the prisoner who dropped the gun goes in the middle and is a puppy. The game ends when the puppy who has been in the middle the most times [3 is max] can be killed. Prisoners must not delay with passing the gun and must catch it or try to catch it always. If a prisoner who is at one of the sides is being caught not trying to catch the gun or letting the puppy to catch it, then he can be killed.
[plainbox]Olympic Team Race[/plainbox]
Can be played with any number of prisoners in pairs. The Officer designates the start and the finish line. Each pair of the prisoners take their places, 1st team mate at the start line and the second teammate goes to the middle of the race where Officer designates it. When the Officer starts the race, 1st team mate must start from the start line and run to his team mate and slash him. When the 2nd prisoner [teammate] is slashed he starts running to the finish line. First team to cross the finish line wins.
[plainbox]Box Match[/plainbox]
Can be played with any numbers of prisoners This can be played only one time par map. Prisoners can kill each other in the boxing ring or in the cage but cts are not allowed to team kill. (FFA)
[plainbox]Dodgeball Game[/plainbox]
The game will be played on an big enough empty space which the CTs chose (for example the centerline of the soccer on xmf or on snow in the circle only because goals are too small on most maps.) A CT will throw the soccer ball in the side with the T's, if a Terrorist catch it, he will be shot. The game has to be played with at least 5 T's.
[plainbox]Copy-Cat[/plainbox]
A CT declares himself or a T as copycat by playing a minigame like spelling bee. The copycat goes in front of the other terrorists, and starts doing multiple actions. Every T has to mimic the exact same actions, this includes going to another location. If they don't or make a mistake, they lose the game. Should be played with not too many T's to have a better overview.
[plainbox]Line[/plainbox]
Line all the Terrorists against the wall and make them face the wall with their aim to the air , make a line with your bullets somewhere behind them. The T's now have to crouch backwards with their aim UP and try to guess where the line is and stop as close as possible, the closest person wins (or second, or third, depends on how you command it).
[plainbox]Eye Spy[/plainbox]
T's are lined up somewhere and the CT starts to type out descriptions of an object that is on the map. First T to guess the correct item gets to choose x amount of T's to die.
[plainbox]Reverse[/plainbox]
Players must do the opposite of what the commander says. Commander says jump, you crouch. Commader says crouch, you jump, and so on and so forth. The game starts when saying "Reverse is starting" or "Reverse is not starting." It is ended the same way. The game can be started only after the Ts are already inside the cage.
Days
[plainbox]Cage day[/plainbox]
Is a day when Officers state the command and opens cells before 7.00 . The command must include the cage. If the command is not completed or if it's stated "No delays, no detours", Officers can give warning shots and if the command still not completed then prisoner can be killed. Also if the Officer counts 5 seconds for command to be completed and if the command is not completed after Officer says 0, then prisoners who didn't completed command can be killed. When all the prisoners are in the cage, the Officer can do any of the listed games until one prisoner remains. Last prisoner can do /lr [Last request].
[plainbox]Cell day[/plainbox]
Is a day when Officers states the command and opens cells before 7.00 . If the Officer counts 5 seconds for command to be completed and if the command is not completed after Officer says 0, then prisoners who didn't completed command can be killed. If Prisoners stop completing command before the Officer is stated that cell day is over, he can be killed. If the prisoner leaves the cells after Officer states that cell day is over, he can be killed. Prisoners can leave cells only when the next command is given. When all the prisoners are in the designed are, the Officer can do any of the listed games until one prisoner remains. Last prisoner can do /lr [Last request].
[plainbox]Free day[/plainbox]
Is a day when officers stay in the gunroom and prisoners do whatever they want but they can't enter the gunroom or they will die with no warnings. Also if the officers see prisoner having a gun they can be killed without any warnings. The first round of every map is always an unrestricted Free day!
[plainbox]Restricted Free day[/plainbox]
Is a normal Free day but with restricted area in which area prisoners aren't allowed to go or will be killed with no warnings. For example if officers restricts the healing room and a prisoner enters the healing room he can be killed.
[plainbox]Global Simon day[/plainbox]
Is a freeday with a global simon. GlobalSimon is allowed to give commands to prisoners in their freeday although he can't tell them to go whenever he wants, like: ''GlobalSimon/Simon says go to the cage'', because it's a GS freeday. Can be played with any number of prisoners. GlobalSimon must declare himself/herself GlobalSimon. Only GlobalSimon is allowed to talk/give orders. If an officer who isn’t GlobalSimon gives orders or talks over GlobalSimon while an order is being given, prisoners can not be killed for listening or not listening to the order. Once GlobalSimon gives a new order, the previous order is void. If GlobalSimon did not say GLobalSimon Says or Simon says before giving an order, all prisoners who followed the order can be killed. Trickery is allowed, however if an officer uses any combination of G_S_M_N that sounds like GlobalSimon or Simon; the officer can not kill. GlobalSimon can say either of the following to end the game: GLobalSimon/Simon Says GLobalSimon/Simon Says is over or GLobalSimon/Simon Says is over. If GlobalSimon is killed, GlobalSimon Says is automatically over until another officer declares himself/herself as GlobalSimon.
[plainbox]King day[/plainbox]
Is a day for a King or Queen to accept or deny prisoner gifts. King day can be played from 3+ prisoners only. Officers after stating the current day a King day chooses one prisoner to be the King or Queen by a question or any other way which is fair and accepted by other prisoners. When the King/Queen is chosen, the King or Queen goes to a stated area. Then prisoners will have to approach the King or Queen by crouching being respectful for their majesty. Prisoners must not look into the Kings or Queens eye also the only acceptable way to approach the majesty is by crouching only, failing to do so will lead to prisoners death. Prisoner must give a gift to the King or Queen whatever the prisoner seems that their majesty might like. If the King or Queen likes the gift they will jump and that means the prisoner must return from where they came. If the King or Queen dislikes the gift they will slash a prisoner's head and prisoner will be killed. The King or Queen must accept at least one gift, if they fail to do so, the majesty can be killed for being the meanest King or Queen in all times. King day can be finished when the gifts are accepted or denied and the King or Queen returns to the remaining prisoners or officer can ask for the King or Queen what they would like to play with the remaining prisoners, until there's only one prisoner left plus the King or Queen.
[plainbox]Hide And Seek day[/plainbox]
Is a day when prisoners are hiding and Officers are seeking. At the start of the day Officer states that the day is hide and seek and gives one minute for all prisoners to hide. Officers must turn off the light if the button is provided. After the one minute is over the Officers go seek. Officers are allowed to use any gun or grenade, go in the vents, cage, cells, everywhere were prisoners could be hiding. Prisoners aren't allowed to use guns or grenades (ALL) except knifes until 4.00. After 4.00 they can kill the Officer with any gun they may have. Officers cannot use flashlights until 4.00, after 4.00 they can use flashlights and turn on the lights if a button is provided. The game ends when the last prisoner is found. The last prisoner is allowed to have /lr.