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Author Topic: [JB]Some rules and suggestion  (Read 95 times)

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Offline -FROSTY-

[JB]Some rules and suggestion
« on: June 11, 2015, 11:41:01 pm »
Here are some rules and suggestions i wanna suggest for Jb.
1) Cts shouldnt be allowed in Teleportation places such as surf in guetta and DR in psychics in Special days like President or Usp ninja etc
2) Cts should give atleast 10-15 seconds after opening cells in nade war for Ts to position up. They just open and type /nadewar which imo seems wrong.
3) Admin shouldnt slay or uberslap the ct if he got freekill by a ct but should ask for a fd next round or revive himself.
4) Cts should be allowed to kill the person if person delay his same command 3 times in a row.
5) Cts use ffa for their advantage when there is a large no. of players as T. Which should get forbidden imo

Suggestions:
1) Cts should get access to /open command in special days like space or president. Admins are not always 24/7 which in the end  becomes a fail day.
2) Prices of one shot deagle and scout in /shop should be decreased as they are extremely expensive and i never saw anybody buying them.

Feel free to correct me
« Last Edit: June 12, 2015, 12:12:23 am by Fr33zy »

Offline Fadi Al-Johari

Re: Some rules and suggestion
« Reply #1 on: June 12, 2015, 12:13:04 am »
Here are some rules and suggestions i wanna suggest for Jb.
1) Cts shouldnt be allowed in Teleportation places such as surf in guetta and DR in psychics in Special days like President or Usp ninja etc
2) Cts should give atleast 10-15 seconds after opening cells in nade war for Ts to position up. They just open and type /nadewar which imo seems wrong.
3) Admin shouldnt slay or uberslap the ct if he got freekill by a ct but should ask for a fd next round or revive himself.

4) Cts should be allowed to kill the person if person delay his same command 3 times in a row.
5) Cts use ffa for their advantage when there is a large no. of players as T. Which should get forbidden imo

Suggestions:
1) Cts should get access to /open command in special days like space or president. Admins are not always 24/7 which in the end  becomes a fail day.
2) Prices of one shot deagle and scout in /shop should be decreased as they are extremely expensive and i never saw anybody buying them.


Thoughts
I actually liked the suggested rules number 2, 3, and the last 2 suggestions, as i see a lot of admins just uberslap or rocket the ct when they get freekilled, duh, also the nadewar, they even sometimes type /nadewar when we are actually still inside the cells (Not opened) and the price of the deagle 1 shot, scout 1 shot, should be decreased yeah :/ too expensive, lastly the cts should get the access to /open, its already said by Fr33zy, admins are not 24/7 online.

Offline P o p a y

Re: Some rules and suggestion
« Reply #2 on: June 12, 2015, 01:30:44 am »
1) Cts shouldnt be allowed in Teleportation places such as surf in guetta and DR in psychics in Special days like President or Usp ninja etc
- Fighting against 15 Ts who are scared to enter one area? If 3 Ts die, there are 12 who won't.

2) Cts should give atleast 10-15 seconds after opening cells in nade war for Ts to position up. They just open and type /nadewar which imo seems wrong.
- Day says: Lead Ts to an area and start the nadewar. However some maps are so big that even in front of cells is good to play nadewar. Depends on CT, which is Fine.

3) Admin shouldnt slay or uberslap the ct if he got freekill by a ct but should ask for a fd next round or revive himself.
- Feel free to report them. All admins are treated same as players. However if CTs repeat freekills, they will be slayed/uberslapped.

4) Cts should be allowed to kill the person if person delay his same command 3 times in a row.
- They are killing him, however we give out 1,2 warning shots.

5) Cts use ffa for their advantage when there is a large no. of players as T. Which should get forbidden imo
- I have never seen CTs using that as advantage. Every time I join, they only use it for Boxing between 2 or 4 guys. Make a demo for it if someone is abusing it.

Suggestions:
1) Cts should get access to /open command in special days like space or president. Admins are not always 24/7 which in the end  becomes a fail day.
- CTs should not have access to that, because if one CT "tries" that, all day is Gone. And we all know that we have a lot of amateur players who want to be CTs.

2) Prices of one shot deagle and scout in /shop should be decreased as they are extremely expensive and i never saw anybody buying them.
- That is why You do not see a lot of Fail Days because random Ts cannot get easy access to them.



According to me, none of the rules suggested is useful, it will only change the gameplay from good to bad.

Cheers,
Popay
« Last Edit: June 12, 2015, 01:47:53 am by P o p a y »

Offline -FROSTY-

Re: Some rules and suggestion
« Reply #3 on: June 12, 2015, 02:59:54 am »
1) Cts shouldnt be allowed in Teleportation places such as surf in guetta and DR in psychics in Special days like President or Usp ninja etc
- Fighting against 15 Ts who are scared to enter one area? If 3 Ts die, there are 12 who won't.

2) Cts should give atleast 10-15 seconds after opening cells in nade war for Ts to position up. They just open and type /nadewar which imo seems wrong.
- Day says: Lead Ts to an area and start the nadewar. However some maps are so big that even in front of cells is good to play nadewar. Depends on CT, which is Fine.

3) Admin shouldnt slay or uberslap the ct if he got freekill by a ct but should ask for a fd next round or revive himself.
- Feel free to report them. All admins are treated same as players. However if CTs repeat freekills, they will be slayed/uberslapped.

4) Cts should be allowed to kill the person if person delay his same command 3 times in a row.
- They are killing him, however we give out 1,2 warning shots.

5) Cts use ffa for their advantage when there is a large no. of players as T. Which should get forbidden imo
- I have never seen CTs using that as advantage. Every time I join, they only use it for Boxing between 2 or 4 guys. Make a demo for it if someone is abusing it.

Suggestions:
1) Cts should get access to /open command in special days like space or president. Admins are not always 24/7 which in the end  becomes a fail day.
- CTs should not have access to that, because if one CT "tries" that, all day is Gone. And we all know that we have a lot of amateur players who want to be CTs.

2) Prices of one shot deagle and scout in /shop should be decreased as they are extremely expensive and i never saw anybody buying them.
- That is why You do not see a lot of Fail Days because random Ts cannot get easy access to them.



According to me, none of the rules suggested is useful, it will only change the gameplay from good to bad.

Cheers,
Popay

- Day says: Lead Ts to an area and start the nadewar. However some maps are so big that even in front of cells is good to play nadewar. Depends on CT, which is Fine.

90% of the time ct opens and types /nadewar insantly not even letting ourself to get in a position.

- They are killing him, however we give out 1,2 warning shots.

There are some terrorist who delay and try to fail the day so after 2 ws cts should be allowed to give them a headshot

- I have never seen CTs using that as advantage. Every time I join, they only use it for Boxing between 2 or 4 guys. Make a demo for it if someone is abusing it.

How u didnt see that? There are soo many cts who enable free for all in cell so terrorists could get less in  number and easier for them to control

- CTs should not have access to that, because if one CT "tries" that, all day is Gone. And we all know that we have a lot of amateur players who want to be CTs.

Well cts do have the option to open cells in commander menu. It would be good if they have this option during special days.

- That is why You do not see a lot of Fail Days because random Ts cannot get easy access to them.

Then whats their use when nobody wants to buy them from shop?
« Last Edit: June 12, 2015, 03:03:00 am by Fr33zy »

Offline GandElf The Gay

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Re: Some rules and suggestion
« Reply #4 on: June 12, 2015, 10:24:24 am »
idk why everyone wants to add some of his rules these days


- They are killing him, however we give out 1,2 warning shots.

There are some terrorist who delay and try to fail the day so after 2 ws cts should be allowed to give them a headshot

rule is to give ws.. after giving 2,3 ws there is nothing wrong in killing him.. no one stopped from doing that


- I have never seen CTs using that as advantage. Every time I join, they only use it for Boxing between 2 or 4 guys. Make a demo for it if someone is abusing it.

How u didnt see that? There are soo many cts who enable free for all in cell so terrorists could get less in  number and easier for them to control

never saw that happening.. which CT enables ffa in cells? and yes u can easily report them

- CTs should not have access to that, because if one CT "tries" that, all day is Gone. And we all know that we have a lot of amateur players who want to be CTs.

Well cts do have the option to open cells in commander menu. It would be good if they have this option during special days.

not required for any SD except Space day, or maybe andrew can do something so that it auto opens?
but we do need for Space day because whichever CT tries to open end up dead before opening mostly


- That is why You do not see a lot of Fail Days because random Ts cannot get easy access to them.

Then whats their use when nobody wants to buy them from shop?
some months ago we had a points problem.. everyone was buying deagle and scout and nades making it impossible to command for anyone.. wouldnt want something like that again
Prices of nades are still feasible... most of the maps have hidden guns.. As a T you should put some effort in rebelling not just pray to God that an awp fells from the sky and then kill CT

Offline Andrew`

Re: Some rules and suggestion
« Reply #5 on: June 12, 2015, 11:38:38 am »
Most rules(warning shots, nadewar, freekills etc) already exist, however if they're not being followed you can easily conduct a report or contact me privately and I'll personally take care of it.

About the shop things, like I said some times before, I'm working on some new things(including the shop) so there might be some changes in the items and their prices, I'm just on the talks with some people so I can get to work and apply the changes.

Offline 'PL'

Re: Some rules and suggestion
« Reply #6 on: June 12, 2015, 11:43:54 am »
Teleportation areas are basically the most lame thing you can win off, having a spot where everybody will spawn, ct's or t's with machineguns and shotguns on any special day or gunday. You have 80% win rate for those who care camping the teleportation point. Only viable option is if he enters a area with the use of a teleportation trigger to leave the point if he desires to use that part of the map as his territory. The examples like surf in guetta and dr in physics leaves the teleporation point vulnerable and exposed for the rest of the sector. In other words, if you want to use a certain part of the map, that part has to be big enough so you can't pick up people from the teleportation point.

Depends on ct at most cases, everybody has the same equality when the cells open and are running for protection, sometimes ct can instruct you to play that only in the cage area and kill anybody outside of the cage area, that also works. Nobody has been leaded in unfairness when the day starts after releasing the cell doors.

How does a ct get freekiled by a ct!? Teamkilling in ct's is forbidden, kick, slay and ctban can be used.

Depends on the ct, maximum warning shots you can give to a person for delay is 3, and the 4th is death. Sometimes depending on the score the number of warning shots and tolerance curve decreases perpendicularly to how many days the ct failed to complete. And it's completely fine. Cell Days are also days where you can or can not give warning shots for certain delays and disobedience.

I actually remember a funny FFA yesterday where the ffa was used to contain and get rid of t's the most easiest way possible because of me and one other ct dying giving them guns. There is no rule on how to administer ffa and in what situation, but it was done once which granted the ct's a successful day. This was a extremity however it's effective in dire situation. But I would not vouch to do it repeatedly.

Certain player thought process is when there is no admin, they are permitted to cause trouble and problems because of no restrictions. Even with FFA being given to ct's, it's abusable as I've seen ct's teamkilling other ct's because of arguments or bad ratio scenarios. 

As I've said a couple of times, currently is really desensitized to rebel using thirdparty help like shop. But because anybody can buy grenades and stack the damage on one ct, it's quite easily favoring the rebels because of how easy is to take out a ct. It's already balanced, if you are to decrease the prices, ct's should also get shop items like godmode/invisibility/triple guns and etc...

Offline Andrew`

Re: Some rules and suggestion
« Reply #7 on: June 12, 2015, 11:53:09 am »
I actually remember a funny FFA yesterday where the ffa was used to contain and get rid of t's the most easiest way possible because of me and one other ct dying giving them guns. There is no rule on how to administer ffa and in what situation, but it was done once which granted the ct's a successful day. This was a extremity however it's effective in dire situation. But I would not vouch to do it repeatedly.
Quote
You are not allowed to start sudden days or commands(like ffa) to get away from a difficult situation.

Offline 'PL'

Re: Some rules and suggestion
« Reply #8 on: June 12, 2015, 12:33:22 pm »
Difficult situation is far-fetched definition, and you do see the probability of having that formation holes. What about the ct just thought to do ffa because it's 4 mins in the day and people are still in the cell. Unless you prove or get a confession that the ct oversaw a difficult situation it's not a difficult situation per classified :D

I did mention, I don't support the usage as I'm not doing it. However in cases where you really want to win the day, you can allow yourself. it's a parasympathetic need if you play jb for years
« Last Edit: June 12, 2015, 12:35:23 pm by 'PL' »

Offline P o p a y

Re: Some rules and suggestion
« Reply #9 on: June 12, 2015, 12:34:55 pm »
With all due respect, you should have made evidence about everything you made (that you state it is constant on server).

So, you shouldn't make this topic with "Suggestions rules", but you should have made a topic at Report section about Players breaking the already existing rules.

I still stick to my opinion, I don't see anything valuable at (your) the "new" rules.

Regards,
Popay

Offline Andrew`

Re: Some rules and suggestion
« Reply #10 on: June 12, 2015, 12:46:30 pm »
Difficult situation is far-fetched definition, and you do see the probability of having that formation holes. What about the ct just thought to do ffa because it's 4 mins in the day and people are still in the cell. Unless you prove or get a confession that the ct oversaw a difficult situation it's not a difficult situation per classified :D

I did mention, I don't support the usage as I'm not doing it. However in cases where you really want to win the day, you can allow yourself. it's a parasympathetic need if you play jb for years
I suppose we're grown ups and we know what a difficult situation means, unless we want 20 more rules specifying the rules we already have. Difficult situation means rebells, big difference on the amount of Ts and CTs with a high possibility of CTs failing the round, and it is also defined by "sudden", which pretty much with the whole rule explains you should make it like a normal special day, in the beginning, not when you wanna take advantage of it.

Anyway, we all shared our thoughts, therefore these suggestions will not be added. We do have most of them already, though.