Teleportation areas are basically the most lame thing you can win off, having a spot where everybody will spawn, ct's or t's with machineguns and shotguns on any special day or gunday. You have 80% win rate for those who care camping the teleportation point. Only viable option is if he enters a area with the use of a teleportation trigger to leave the point if he desires to use that part of the map as his territory. The examples like surf in guetta and dr in physics leaves the teleporation point vulnerable and exposed for the rest of the sector. In other words, if you want to use a certain part of the map, that part has to be big enough so you can't pick up people from the teleportation point.
Depends on ct at most cases, everybody has the same equality when the cells open and are running for protection, sometimes ct can instruct you to play that only in the cage area and kill anybody outside of the cage area, that also works. Nobody has been leaded in unfairness when the day starts after releasing the cell doors.
How does a ct get freekiled by a ct!? Teamkilling in ct's is forbidden, kick, slay and ctban can be used.
Depends on the ct, maximum warning shots you can give to a person for delay is 3, and the 4th is death. Sometimes depending on the score the number of warning shots and tolerance curve decreases perpendicularly to how many days the ct failed to complete. And it's completely fine. Cell Days are also days where you can or can not give warning shots for certain delays and disobedience.
I actually remember a funny FFA yesterday where the ffa was used to contain and get rid of t's the most easiest way possible because of me and one other ct dying giving them guns. There is no rule on how to administer ffa and in what situation, but it was done once which granted the ct's a successful day. This was a extremity however it's effective in dire situation. But I would not vouch to do it repeatedly.
Certain player thought process is when there is no admin, they are permitted to cause trouble and problems because of no restrictions. Even with FFA being given to ct's, it's abusable as I've seen ct's teamkilling other ct's because of arguments or bad ratio scenarios.
As I've said a couple of times, currently is really desensitized to rebel using thirdparty help like shop. But because anybody can buy grenades and stack the damage on one ct, it's quite easily favoring the rebels because of how easy is to take out a ct. It's already balanced, if you are to decrease the prices, ct's should also get shop items like godmode/invisibility/triple guns and etc...