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Author Topic: [JB] JB map - game suggestions  (Read 311 times)

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Offline Ed

[JB] JB map - game suggestions
« on: April 25, 2014, 08:16:00 pm »
As I am taking map making into my own hands, I have some new fresh games in mind I wish to add, but I would like to know if anyone has a good suggestion.
So here it goes, what games would you like to see in the map? Creativity is the key.

Some SS from what I have been working on so far:


[div class="cat_bar"][div class="catbg" style="font-size: 18px;font-family: Oswald;line-height: 52px;text-shadow: -1px -1px rgba(0, 0, 0, 0.43);    background: #2b2b2b;background: -moz-linear-gradient(top, #2b2b2b 0%, #191919 100%);background: -webkit-linear-gradient(top, #2b2b2b 0%,#191919 100%);background: linear-gradient(to bottom, #2b2b2b 0%,#191919 100%);box-shadow: 0 2px 0 rgba(255,255,255,0.1) inset;text-align:left;font-weight: 700;"][div class="pt_bar"][div class="ptbg"][span class="pt"][email protected][/span][/div][/div]

Offline Ray

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Re: JB map - game suggestions
« Reply #1 on: April 25, 2014, 09:05:38 pm »
Well i think you should probably make it easy for CTs to check for missing Ts (rebelers who hide in their cells)
And small places isn't really a good thing for that...

second of all .. you want games .. here :

- smoke basketball
- Kz
- dark room
- Trampoline
- Soccer ofc
- Multiple healing pads in the map
- bhop pillars
- car race
- no hidden guns in cells, 1 HE nade in cell (and maybe flash too)
- 1 vent leading to soccer field
- 3 hidden guns all over map (tmp, mp9, shotgun maybe)
- Russian roulette
- the spinning blade with 3 different speeds
- maze
- Team race
- the ... thing that you have to keep slashing down .. first one to reach the bottom of it gets teleported to somewhere when he wins.
- Bullpen if possible XD was a nice game.
- Deathrun
- Surf platform
- Last man standing room (visible from inside, invisible from outside)
76561198265032072

Offline Hajrulla

Re: JB map - game suggestions
« Reply #2 on: April 25, 2014, 10:00:44 pm »
Gang bang  bang room,crips&blood...
A underground train,that it's only accessible 1 time per round,and it must be inside the cells.It'll take you to the gunroom...I dunno if this is possible xD..
Gravity room,that could be used on dodgeball/ffa rounds.



Offline 'PL'

Re: JB map - game suggestions
« Reply #3 on: April 25, 2014, 10:11:15 pm »
Take the concept from JB_JAS and put it in this new map. It will make megachicken really proud, and I can call him easily :D
If you don't mind, may I you permit me to work on the map closely and directly. There are far many suggestions for me to name and too difficult to express in just one thread.

Offline Ed

Re: JB map - game suggestions
« Reply #4 on: April 26, 2014, 09:36:52 am »
Take the concept from JB_JAS and put it in this new map. It will make megachicken really proud, and I can call him easily :D
If you don't mind, may I you permit me to work on the map closely and directly. There are far many suggestions for me to name and too difficult to express in just one thread.

Jas map was for learning etc.
You may suggest things as I have asked if anyone has something.
[div class="cat_bar"][div class="catbg" style="font-size: 18px;font-family: Oswald;line-height: 52px;text-shadow: -1px -1px rgba(0, 0, 0, 0.43);    background: #2b2b2b;background: -moz-linear-gradient(top, #2b2b2b 0%, #191919 100%);background: -webkit-linear-gradient(top, #2b2b2b 0%,#191919 100%);background: linear-gradient(to bottom, #2b2b2b 0%,#191919 100%);box-shadow: 0 2px 0 rgba(255,255,255,0.1) inset;text-align:left;font-weight: 700;"][div class="pt_bar"][div class="ptbg"][span class="pt"][email protected][/span][/div][/div]

Offline DJ Duck

Re: JB map - game suggestions
« Reply #5 on: May 02, 2014, 12:21:54 pm »
Bro, you can add this ( makes the game more fun )
gravity switch on certain places
( trigger_gravity 0.4 )
to put it back normal
( trigger_gravity 1 )
then place the jump tower?
do not place vents, place nades. ( he, flash )
That's it what I got, the guy up there ^^ mentioned almost everything..

Offline MëssYöürsëlf

Re: JB map - game suggestions
« Reply #6 on: May 03, 2014, 08:58:36 am »
The Cells look like they are open, Sami make sure this map is good or no , I mean Games  in the map

Offline Ed

Re: JB map - game suggestions
« Reply #7 on: May 03, 2014, 02:27:24 pm »
The Cells look like they are open, Sami make sure this map is good or no , I mean Games  in the map

They look like it has a gap you can jump through, but nop, can't jump through it. games etc, will see.
[div class="cat_bar"][div class="catbg" style="font-size: 18px;font-family: Oswald;line-height: 52px;text-shadow: -1px -1px rgba(0, 0, 0, 0.43);    background: #2b2b2b;background: -moz-linear-gradient(top, #2b2b2b 0%, #191919 100%);background: -webkit-linear-gradient(top, #2b2b2b 0%,#191919 100%);background: linear-gradient(to bottom, #2b2b2b 0%,#191919 100%);box-shadow: 0 2px 0 rgba(255,255,255,0.1) inset;text-align:left;font-weight: 700;"][div class="pt_bar"][div class="ptbg"][span class="pt"][email protected][/span][/div][/div]

Offline Ed

Re: JB map - game suggestions
« Reply #8 on: May 07, 2014, 06:14:02 pm »
Common is that all I get? Guys new creative ideas or I will abandon this the same as Jason did last year hahahaha
[div class="cat_bar"][div class="catbg" style="font-size: 18px;font-family: Oswald;line-height: 52px;text-shadow: -1px -1px rgba(0, 0, 0, 0.43);    background: #2b2b2b;background: -moz-linear-gradient(top, #2b2b2b 0%, #191919 100%);background: -webkit-linear-gradient(top, #2b2b2b 0%,#191919 100%);background: linear-gradient(to bottom, #2b2b2b 0%,#191919 100%);box-shadow: 0 2px 0 rgba(255,255,255,0.1) inset;text-align:left;font-weight: 700;"][div class="pt_bar"][div class="ptbg"][span class="pt"][email protected][/span][/div][/div]

Offline Phantoms

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Re: JB map - game suggestions
« Reply #9 on: May 07, 2014, 07:53:05 pm »
Laser ftw
Jump from a long tower to the water
Cage games like long jump and 4 colors in the cage cuz there is alot of games included to the colors , dont put 123 in the cage please sami haha , dont forget to put 2 tables and button to close the cage and try to make the cage boostable like it needs 3 at least to boost
Disco includes good bar and songs xD put november , cardclasher (singing wrecking ball) andtony if u dont mind (nah kidding about this one ,the server will crash from there voice's :-[ )
Last man standing punishment ( if u remember how was xmf punishment room expect the chair thingy
Hns room.





 


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Offline Ed

Re: JB map - game suggestions
« Reply #10 on: May 07, 2014, 09:54:48 pm »
Nearly finished with the main area of the cells and cage.







[div class="cat_bar"][div class="catbg" style="font-size: 18px;font-family: Oswald;line-height: 52px;text-shadow: -1px -1px rgba(0, 0, 0, 0.43);    background: #2b2b2b;background: -moz-linear-gradient(top, #2b2b2b 0%, #191919 100%);background: -webkit-linear-gradient(top, #2b2b2b 0%,#191919 100%);background: linear-gradient(to bottom, #2b2b2b 0%,#191919 100%);box-shadow: 0 2px 0 rgba(255,255,255,0.1) inset;text-align:left;font-weight: 700;"][div class="pt_bar"][div class="ptbg"][span class="pt"][email protected][/span][/div][/div]

Offline Critical

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Re: JB map - game suggestions
« Reply #11 on: May 09, 2014, 08:50:45 am »
Add strafe game its a race where you need to strafe alot...

Or add a ring game there are squared rings in the air and you need to jump down and it goes automatically up but you need to get through the rings to the finish


Offline Kasabiii

Re: JB map - game suggestions
« Reply #12 on: May 09, 2014, 12:56:48 pm »
Guns !! Very cool idea to put them in that way :D
Kasabi Approves

Offline 'PL'

Re: JB map - game suggestions
« Reply #13 on: May 09, 2014, 04:28:41 pm »
More decals more decorations more entities...

Offline Ed

Re: JB map - game suggestions
« Reply #14 on: May 09, 2014, 04:34:27 pm »
More decals more decorations more entities...

Ends up with having low fps in game. This is major fall in such an old engine. Too many entities and too many decorations same as brushes will reduce the performance. This as a map maker is the biggest downfall for such an old engine.
[div class="cat_bar"][div class="catbg" style="font-size: 18px;font-family: Oswald;line-height: 52px;text-shadow: -1px -1px rgba(0, 0, 0, 0.43);    background: #2b2b2b;background: -moz-linear-gradient(top, #2b2b2b 0%, #191919 100%);background: -webkit-linear-gradient(top, #2b2b2b 0%,#191919 100%);background: linear-gradient(to bottom, #2b2b2b 0%,#191919 100%);box-shadow: 0 2px 0 rgba(255,255,255,0.1) inset;text-align:left;font-weight: 700;"][div class="pt_bar"][div class="ptbg"][span class="pt"][email protected][/span][/div][/div]

Offline Google Inc.

Re: JB map - game suggestions
« Reply #15 on: May 10, 2014, 09:55:32 pm »
Hell in a cell - A boxing ring with ability to put electricity around it or fire that kills once you touch it, cts should put the Ts in and turn FFA and start the fire around it.
Jump in the lava - A big hall (big diameter) contains lava down, Except a small point, Prisoners should jump down, If they touched the small point of water they get respawned somewhere, If not.. they die in lava.
BullPen - Just like in Jail_Aj_Ultimate, A big car with a large room, CT goes inside the car and try to kill the Ts who are inside the big room running

To be continued
Hello World!

Offline Ed

Re: JB map - game suggestions
« Reply #16 on: May 10, 2014, 09:59:12 pm »
Hell in a cell - A boxing ring with ability to put electricity around it or fire that kills once you touch it, cts should put the Ts in and turn FFA and start the fire around it.
Jump in the lava - A big hall (big diameter) contains lava down, Except a small point, Prisoners should jump down, If they touched the small point of water they get respawned somewhere, If not.. they die in lava.
BullPen - Just like in Jail_Aj_Ultimate, A big car with a large room, CT goes inside the car and try to kill the Ts who are inside the big room running

To be continued

I like these, nice one google.
[div class="cat_bar"][div class="catbg" style="font-size: 18px;font-family: Oswald;line-height: 52px;text-shadow: -1px -1px rgba(0, 0, 0, 0.43);    background: #2b2b2b;background: -moz-linear-gradient(top, #2b2b2b 0%, #191919 100%);background: -webkit-linear-gradient(top, #2b2b2b 0%,#191919 100%);background: linear-gradient(to bottom, #2b2b2b 0%,#191919 100%);box-shadow: 0 2px 0 rgba(255,255,255,0.1) inset;text-align:left;font-weight: 700;"][div class="pt_bar"][div class="ptbg"][span class="pt"][email protected][/span][/div][/div]

Offline Phantoms

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Re: JB map - game suggestions
« Reply #17 on: May 10, 2014, 10:14:33 pm »
Hell in a cell - A boxing ring with ability to put electricity around it or fire that kills once you touch it, cts should put the Ts in and turn FFA and start the fire around it.
Jump in the lava - A big hall (big diameter) contains lava down, Except a small point, Prisoners should jump down, If they touched the small point of water they get respawned somewhere, If not.. they die in lava.
BullPen - Just like in Jail_Aj_Ultimate, A big car with a large room, CT goes inside the car and try to kill the Ts who are inside the big room running

To be continued

I like these, nice one google.
You can do them?  :D


Ramiz Karaeski : fragment not you
fragmeNttttttttttQ /o/ : can you like stop
Ramiz Karaeski : you are noob
Ramiz Karaeski : ı thınk you can stfu


NO SCOPEDDDDD:D:D:D:D

Offline Ed

Re: JB map - game suggestions
« Reply #18 on: May 10, 2014, 10:23:07 pm »
Yes :)
[div class="cat_bar"][div class="catbg" style="font-size: 18px;font-family: Oswald;line-height: 52px;text-shadow: -1px -1px rgba(0, 0, 0, 0.43);    background: #2b2b2b;background: -moz-linear-gradient(top, #2b2b2b 0%, #191919 100%);background: -webkit-linear-gradient(top, #2b2b2b 0%,#191919 100%);background: linear-gradient(to bottom, #2b2b2b 0%,#191919 100%);box-shadow: 0 2px 0 rgba(255,255,255,0.1) inset;text-align:left;font-weight: 700;"][div class="pt_bar"][div class="ptbg"][span class="pt"][email protected][/span][/div][/div]

Offline Google Inc.

Re: JB map - game suggestions
« Reply #19 on: May 12, 2014, 10:07:20 pm »
These things are long games, Not simple actually

The Seeker :
A room contains too many containers (Just like small cells) but you cannot know if there is someone inside or not.
Officers select a terrorist called seeker, The seeker can be picked in any game the officers decide.
Then the seeker stay outside the room, And all other Ts go inside that room and pick one of the containers, Some containers will contain a T and some will be empty!
The officers call the seeker to go and open one of the containers, If the container was empty then the seeker will die, If not. The guy inside the container will be the seeker again, And start this game once again

Wallbang maze :
A maze consists of many small rooms, The officers ask the ts to go inside the maze and go away from eachothers, (There is no end for the maze), The Ts then get guns and officers start ffa, The Ts should try to wallback their teammates, They can move, exit and enter new rooms and keep trying to wallbang, A good idea to make it with water going slowly from bottom to up so they have to finish eachothers before the water kills them.

Rotator Assassin :
Simply the its just like russian rullet, But its for more than 2, 6 containers can be set around the pistol, We can add something new, Something like each one gets a button, If he pressed his button and the pistol didnt shot him, he will lose 50 hp or 40 or any, If the pistol shot him and he already pressed the button, He will not die, So its just like a kit to let him survive, And its price is 40hp! (Or free if the pistol shot him).

Put it in to win :
A big area, A real big (as big as snow's soccer field or even bigger), This area contains a bay on the ground, (A big hole with medium diameter), The ball will be respawned somewhere in that area, The ts will run on the ball and try to shot it inside that hole (the hole should contain edges to make it hard and make the ball goes in projectile way), First T to put the ball in will survive, or win.
Hello World!