These things are long games, Not simple actually
The Seeker :
A room contains too many containers (Just like small cells) but you cannot know if there is someone inside or not.
Officers select a terrorist called seeker, The seeker can be picked in any game the officers decide.
Then the seeker stay outside the room, And all other Ts go inside that room and pick one of the containers, Some containers will contain a T and some will be empty!
The officers call the seeker to go and open one of the containers, If the container was empty then the seeker will die, If not. The guy inside the container will be the seeker again, And start this game once again
Wallbang maze :
A maze consists of many small rooms, The officers ask the ts to go inside the maze and go away from eachothers, (There is no end for the maze), The Ts then get guns and officers start ffa, The Ts should try to wallback their teammates, They can move, exit and enter new rooms and keep trying to wallbang, A good idea to make it with water going slowly from bottom to up so they have to finish eachothers before the water kills them.
Rotator Assassin :
Simply the its just like russian rullet, But its for more than 2, 6 containers can be set around the pistol, We can add something new, Something like each one gets a button, If he pressed his button and the pistol didnt shot him, he will lose 50 hp or 40 or any, If the pistol shot him and he already pressed the button, He will not die, So its just like a kit to let him survive, And its price is 40hp! (Or free if the pistol shot him).
Put it in to win :
A big area, A real big (as big as snow's soccer field or even bigger), This area contains a bay on the ground, (A big hole with medium diameter), The ball will be respawned somewhere in that area, The ts will run on the ball and try to shot it inside that hole (the hole should contain edges to make it hard and make the ball goes in projectile way), First T to put the ball in will survive, or win.