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Author Topic: [JB] Warning shots  (Read 409 times)

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Offline Critical

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[Jailbreak] Warning shots
« Reply #20 on: July 30, 2013, 05:46:09 pm »
Is there a rule that says,

Command on the top of the cage you die,

I cannot hear the freaking sound if they command on top so i stabbed him then he killed me..
I rage alot of times cuz of that!
« Last Edit: November 15, 2013, 10:54:36 pm by Pim »


Offline Ultor

Re: Warning shots
« Reply #21 on: July 30, 2013, 05:52:47 pm »
The warning shot rule is such a critical rule that affects the whole gameplay of jb. From my personal point of view as a CT, it's really frustrating and tiring having to repeat commands over and over again. However we must understand that it's extremely essential as players who haven't heard the command properly or the CTs mic lagged while talking. Even when there are stupid kids, people who can't speak English properly or newbies, it is totally unneeded to kill them just because they ain't doing your command. Personally, most Ts might call me "T Friendly" however when some of them gets cocky I start going like a meany spider. Don't forget the fact that killing them immeaditly would sometimes lead to what I call "player loss"- mostly applied to new comers.

I also wanted to express and agree with numi that admins do complain alot and take stupid actions towards the CTS. However, there are some or alot of what I call bossy CTS who loves to rank in which this rules applies critically. In other words, having this rule is a must, but some elements are subjected to be changed.

Since this topic talks about the rules, I wanted to point out that a rule that says "The T who's inside an unreachable vent will have 30 secs to come out after 0.00 otherwise he will get slayed". This is because there are some idiots who delay the game by going into a locked vent for the entire round. For instance, today at a map called movieclick where a player called Burn Killer kept camping for about 20 mins (till we killed him). This was very boring and a complete waste of time. A lot will agree with me about this hoping kids like Burn will be dealt with.

Offline Ed

Re: Warning shots
« Reply #22 on: July 30, 2013, 06:47:01 pm »
Blubb, it's one to understand when warningshots are needed and when not. We are talking about 5 seconds given and then shoot them. I sometimes give more time sometimes I don't. You give 5 seconds, and if people don't freez I shoot them either in the head or legs until they stop if they do. Usually I kill straightaway if I have experience from previous rounds. It is everyone's perspective and how they handle the situation. On some commanders if you run away and they start shooting you, you stop and try to come back, they might stop shooting you and let you come back or the others which wouldn't care as they are allowed to kill you.

This is each and everyone's own perspective.
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Offline Megal :D

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Re: Warning shots
« Reply #23 on: July 30, 2013, 06:53:57 pm »
The cts must be pro..
I think in one of the rules ct must be creative even if the t are rebelling or smth..

Offline |B|urN

Re: Warning shots
« Reply #24 on: July 30, 2013, 07:20:38 pm »
The cts must be pro..
I think in one of the rules ct must be creative even if the t are rebelling or smth..

Megal its not important that ct must be pro the new players who want to cmnd they r not pro so we will not give a chance to them?

But if they fail 5 or 6 times then they can be transfered again


Offline Duke Devlin

Re: Warning shots
« Reply #25 on: July 30, 2013, 07:36:40 pm »
So guys, what do you prefer?
Getting killed because of the fact that you did not follow the command for 1 second, without warnings?
Or having a round which is just a little bit longer than usual?

Seriously, I don't think that it is fun at all when you get killed directly without any warnings, and I don't understand how you could be happy with that snap. o.O
Of course a round takes longer when you don't kill everyone to rank.
And if you don't do all games in one round, if you seperate them in all rounds, you would not have rounds which end at 0:00 (just for CTs).

Blubb

Theres a diffirence in rebbeling and not following a command, if its just not following the command I would give A warning shot but not more than that .
I know what this topic is about, yesterday night we were playing server had like 25 people online, and we 4 CTs
you cant expect that we will be giving everyone a warning shot, since everyone was trying to rebel against SNap, John, anumi and me which is pretty hopeless.

And for example on Cage days, we had like 15 in the cage and 4 not following the commands after repeating the command twice :)
RIP is what I think should be allowed (15 T's! tiny map! jb_greytown? I think (soccer,pool, execution room, race, boxing and lunch thingy)
« Last Edit: July 30, 2013, 07:39:33 pm by ♫ ɒυĸєɒєvℓɪи ♫ »


Offline 'PL'

Re: Warning shots
« Reply #26 on: July 30, 2013, 07:55:04 pm »
Warning shots have never been a hobby for anybody, lastly what you expect to achieve as a ct overall is to make fun. But the cost of making fun is killing people who are darn hyped and only care about their k/d. There is no decent solution to extract these people. So here is one psych array... <How many times you have not given a warning shot where you should have? How many times you are getting annoyed when an admin tells you to give warning shots?  Did you given enough? Did you given less? Should you be more calm? More aggressive?>:Every ct is different on how they behave as a commander, you cannot change them! 

Ct's don't have the memory input to remember giving warning shots. They would better benefit with a joyful kill shot then trying to aim for your skinny leg and *warn you*. One more thing to keep in mind, everybody pictures rebelling differently and no mechanism has been established on a objective scale to determine if he suits the rebelling category or the hyped one. Let me not say, everybody have seen really fast and swift days with massive amounts of t's and their containment. The commanders always tiresome and rough to keep everybody happy, ending up with many individual freedays, waiting for the hide and seek day/special day.

So my opinion is to find a replacement for warning shots, tons of plugins can simulate a warning to abandon his cheeky scheme and listen to the commander!

Offline Megal :D

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Re: Warning shots
« Reply #27 on: July 30, 2013, 08:40:06 pm »
The cts must be pro..
I think in one of the rules ct must be creative even if the t are rebelling or smth..

Megal its not important that ct must be pro the new players who want to cmnd they r not pro so we will not give a chance to them?

But if they fail 5 or 6 times then they can be transfered again

What i ment was that only pro cts should be cts for a full map if the other fail..

Offline sMiT

Re: Warning shots
« Reply #28 on: July 30, 2013, 09:03:30 pm »
So how is this going down then coz ive instantly been killed without warning millions of times...
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Offline DonJowy

Re: Warning shots
« Reply #29 on: July 30, 2013, 09:43:46 pm »
Misunderstanding alot.
Monster and blubb. You said its not fun to die without warning shots. SNap is saying that 1 warning is enough if someone keeps on delaying/not following the command , and then he dies with a hs.
To rank ? If i killed 5 for not following my command this means im ranking ? Lol.


Kellys :(

Offline Blubb

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Re: Warning shots
« Reply #30 on: July 30, 2013, 10:47:21 pm »
No, if you are just not patient enough to wait till they follow your command, and just kill them after 1 warning shot, you are ranking.
I personally wait till all Ts complete my command. If they don't do it after the first warning shot I still wait a little. But I don't kill them for moving 1 mm with their mouse, like Snap does. Now tell me that this leads to the problem that the rounds end at 0:00, blah blah.
I don't care. At least I play some games with the Ts and don't kill them for every little delay or for not completing a command in a way they should to (No offence, snap).

Anyway, do it however you want to. Everyone has his own style of playing, so this topic is basically needless.

Offline MonsteR

Re: Warning shots
« Reply #31 on: July 31, 2013, 12:21:09 am »
Jowy this what you said is wrong. How all is going:


Snap and some other players think that when they say freeze and you move 1mm they can just HS you.
Monster wants it to be when you move 1 mm to give you a warn shot (second chance) and if you still move he HS you. Btw nice joke with the delay because the differences in the time isnt more then 2-3 sec.

Which 1 is better?


And soon i will make a special meeting and invite Snap numi and the other ppl which prefer ranking then giving second chances to show them what are the difference.


Also numi, you said in you post that adminare 24/7 telling you to give warning shots and like this they delay the round. I think it is better if you rethink what you said because not admins delay you when they do their job but you are the ine delaying by breaking the rules and making the admins to do their job. If you give warning shots no one will warn you and the round will finish faster.


Regards,
Monster

Offline artty.

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Re: Warning shots
« Reply #32 on: July 31, 2013, 01:16:27 am »
I say there must be a balance here I mean I played in this server since forever and i really like it .. as snap I joined this server and i had no idea what was going on and I just got killed after a week I started looking at other players I saw them crouching i did so i saw them all jumping I did so.. even tho i died because of following other t's moves i couldn't even be alive for 1 round and reach the final point of Lr... after some time I started understanding all this .. And i learned English here.. I've even learned how to write since I was such a newbie.. but whatever happened i always stayed and kept playing and 1 thing that i learned is that , there must be a balance between things no matter how small they might be you must balance it all if it is to strict try to make it funnier it if is to funny try to be a bit strict...
All I'm trying to say by saying all those things is that if we can find a way to be strict and in the same time to have a loosen hand then
we will achieve what we all want Old & New players.So it can remember Old players how it felt to play in the server but it will have a spray of new things that will be easier for Old players to catch up..

I hope u read it all .. and give me your opinion about all what I said, do you agree with me ?

Best regards Artty.
Why so serious?

Offline Ed

Re: Warning shots
« Reply #33 on: July 31, 2013, 01:36:26 am »
Good words Artty :)
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Offline MonsteR

Re: Warning shots
« Reply #34 on: July 31, 2013, 10:44:56 am »
Ye artty but where is the middle between warning shots and no warning shots.

Offline SNap

Re: Warning shots
« Reply #35 on: July 31, 2013, 10:57:27 am »
Monster I don't mean that there should not be warning shot for "moving 1 mm with your mouse"... killing because of this is indeed ranking and waste of players and I don't know why you said I do it.

BUT... the point of this topic was you to understand that warning shots should not be given for some reasons. For example when I give 5 seconds to RUN to the cage (on xmf for example) and I warn if they delay they will be killed. After I say 0 you still want me to warn shot them? Really?? You can go from the cells to the cage for less than 5 seconds on this map for sure so if you are late it is called delaying. Why I am even saying delay you die if I don't actually kill them for that. When they are supposed to go in the cage they always delay and try to take mac10 which is called rebelling. If i command them to go walking or crouching to the cage I give like 10 seconds not 5 so they always have enough time to get inside the cage if they don't delay it.

Or like on cell days... I always repeat the command 2-3 times so that everyone can hear it and still you want me to warn shot on this day? It was never like that... not freezing on bed or outside the cell you die thats the game.

All I want to be changed is you to stop asking from us (CTs) to give warnings for such things.
« Last Edit: July 31, 2013, 11:00:33 am by SNap »

Offline |B|urN

Re: Warning shots
« Reply #36 on: July 31, 2013, 12:02:18 pm »
Monster I don't mean that there should not be warning shot for "moving 1 mm with your mouse"... killing because of this is indeed ranking and waste of players and I don't know why you said I do it.

BUT... the point of this topic was you to understand that warning shots should not be given for some reasons. For example when I give 5 seconds to RUN to the cage (on xmf for example) and I warn if they delay they will be killed. After I say 0 you still want me to warn shot them? Really?? You can go from the cells to the cage for less than 5 seconds on this map for sure so if you are late it is called delaying. Why I am even saying delay you die if I don't actually kill them for that. When they are supposed to go in the cage they always delay and try to take mac10 which is called rebelling. If i command them to go walking or crouching to the cage I give like 10 seconds not 5 so they always have enough time to get inside the cage if they don't delay it.

Or like on cell days... I always repeat the command 2-3 times so that everyone can hear it and still you want me to warn shot on this day? It was never like that... not freezing on bed or outside the cell you die thats the game.

All I want to be changed is you to stop asking from us (CTs) to give warnings for such things.

If u said that if u delay u will die and if they delay u must give 1 warning shot atleast but if they didnt follow ur cmnd then u can kill him


Offline MonsteR

Re: Warning shots
« Reply #37 on: July 31, 2013, 01:18:01 pm »
Hmm if we fix this then i will have to make many changes to the rules. Ofc i do t have a problem doing it.


We start from the Punishment day it should be removed as it becomes useless.
No warning shots on cell day.
The problem comes here. We cant make a rule for every simple command like if you delay you get a warning shot, if you move a litte you get a warn shot, if you jump you die and stuff like that.

Maybe we can remove the warning shot rule at all but make a rule that if the CTs are too strict Admins can put them back because no one likes cts which kills you for every small thing.



I will see how i will change the rules, maybe with ray or with all the Parliament them we will show the changes to you (the players). And if you like them we will edit the main rules.



Regards,
Monster



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Offline Pim

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Re: Warning shots
« Reply #38 on: November 15, 2013, 10:54:27 pm »
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