Day/Command : Catch the ball (Any numbers of Ts thats more than 3+)
Description : You need to line up all ts on the white line inside the center of the football field. Then the first T gets the ball and kicks it on the wall, the next T has to do it again and if he fails he gets warning shot, and so on. The the process repeats itself, when a T kicks the ball he has to go around to the back of the line.
Rules : You cant block ur teammates. You cant Press E when your teammate has the ball.
Day/Command : Protect the VIP team! (6/8/10/12)
Description : You ask a Q for the captain of each team, then they choose their teammates. Once the teams are set, each team gets in a different cell. The objective of the game is to block the other team from reaching your VIP. You need to give 10 seconds for the protector team to get ready to hide their VIP. Then you give the attacker team 20 seconds to get the VIP. This can be done by blocking the entrance for instance. If the other team slash your VIP, they get 1 point and then its your turn. Whoever gets 3 points gonna survive.
Rules : Dont start before the CT finish countdown. Dont leave cells unless CT said so.
Day/Command : This is SPARTA! (5 Ts and 1 CT)
Description : The game is really simple. CT will have to ask a Question, first one to answer will choose 5 Ts to prepare for the war. Once the Ts sorted out, if there is an admin, he needs to glow them with orange. Then a chosen CT with Red. Then the admin needs to give shield to the Ts. The ct will have to use scout only to kill the Ts. If the both the Ts and Cts didnt finish the fight by 30 secs, the game will be over.
Rules : All other Ts must not leave the CAGE, or die immediately. CT must not cheat, he must drop all his primary weapons first in case he died. When the CT dies, the Ts must not pick up the scout.
Day/Command : Flying chickens (any number)
Description : A CT must take all Ts to the highest floor near the cells. Once done, all Ts must line up shoulder to shoulder on the fence. A question will be asked and first one to answer will choose 5 Ts to jump down without cheating. Then all Ts (if they survive) must go back up again. And so on.
Rules : Ts must not cheat. They must jump, not FALL DOWN! If they change floor, kill them immediately.
Day/Command : Educational day.
Description : This day is used to teach the Ts about life. This includes science, maths, geography , history and so on. All Ts must go inside the cage and then face the backwall. Now, CTs will ask different questions from different topics (you must state what topic the question is gonna be about). First one to answer, will choose a number to die.
Rules : Dont look back or you die. Dont change your place or u die. Dont ghost or u die.
Day/Command : Guess the shape.
Description : This is a part of the educational day. Once all Ts are facing the backwall, CTs will need to state that its now Guess the shape game. This game is simply about mathematical shapes. A CT will give a hint about a shape, for instance, "This shape has 3 angles" which is a triangle of course. First one to answer it will choose a number to die.
Rules : Dont look back or you die. Dont change your place or u die. Dont ghost or u die.
Day/Command : The crazy painter
Description : Once all Ts are inside the cage on the backwall shoulder to shoulder, a CT will use a weapon to draw something on the floor. This thing can be anything from letters,numbers,shapes,etc. first one to answer, will choose a Teammate to jump down from the third floor.
Rules : dont leave the backwall.
Day/Command : Deathrace (5-10)
Description : This game is based on Popay's idea. The CT must select a suitable area to start the game. An area that has a big wall and plenty of space available. The game starts by having all Ts on the backwall, warning them that if they move or leave their positions, they will die. The CT must shoot bullets infornt of the Ts according to the number of Ts. There should be 4 lines= 4 levels. In each level, a CT will select a bullet that will contain a good gift, and another bullet that contains a bad gift. This could be things like, bury for 1 min, special slay as blood (amx_slay2 name 2), 10 points gift, speed for 1 min, godmode for 5 secs, shield, empty deagle, etc. Remember, each level must contain 1 bad gift and 1 good gift, the CTs will need to remember the place of those gifts. So the game starts by ask the Ts different Questions, whoever answers will get to choose one of the bullets in the first level. Then if he answers again, he will go into the next level and so on (if he chooses a bullet with a gift, the gift must be given, and that bullet is closed). Whoever finishs the deathrace first, will survive.
Rules : ALL TS MUST NOT LEAVE THE BACKWALL OR CHANGE THEIR POSITION. If anyone in the chat complains that they cant see bullets or sprays, tell them to write r_Decals 300 in console which will make the bullets last for 10 mins atleast. If a T cheats, kill them immediately.
Day/Command : Snowball Fight (any number of Ts)
Description : Get all Ts inside the cage. Then an admin must start snowball day with drugs for all. NO KNIFES ALLOWED. Whoever survives, will get last request.
Rules : NO KNIFE ALLOWED. NO LEAVING THE CAGE.
Day/Command : Fat day
Description : This day is a ranking day. All Ts must walk only. They cant jump/slash/stab/crouch/run/spray. If they did, kill them immediately.
Rules : ALL Ts must walk only. They cant jump/slash/stab/crouch/run/spray.
Day/Command : Zombie King Day (5+)
Description : This day is similar to king day. CT will need to ask a Question for the King of the Zombies. Once choosen, all Ts must go crouching to him offereing him dead products. This includes, fresh meat, brains, hearts, etc. If the king likes the gift, he jumps, if he dont, he slashs the slave who will die.
Rules : Dont leave the cage. 15 secs to offer a gift or the slave will die.
Day/Command : Zombie King Day (5+)
Description : This day is similar to king day. CT will need to ask a Question for the King of the Zombies. Once choosen, all Ts must go crouching to him offereing him dead products. This includes, fresh meat, brains, hearts, etc. If the king likes the gift, he jumps, if he dont, he slashs the slave who will die.
Rules : Dont leave the cage. 15 secs to offer a gift or the slave will die.
Day/Command : Ambrosia Got Talent (any number)
Description : All ts must be inside the cage. The CTs will call the Ts one by one. Each T must perform an act for the CTs, if they like it, the T will survive, if they dont he/she will die. Acts can include, magic shows (like making the ball disappear), dancing, singing, jokes, sports (like football skills, pool skills, bhop skills). There should be an odd number of CTs to make sure that the vote will always come differently, otherwise admins can do a vote where all players can select if they like it or not.
Rules : Dont leave the cage. Each act will take around 1-40 secs. CTs must not be biased.
Day/Command : Ambrosia Olympics (any number, preferably 10)
Description : All Ts must be inside the cage. Once done, the CT will start stating what to do and how. For instance, a CT can say something like this, "All Ts, you must get inside the football field and then score a goal, then you come out and come inside the pool and swim from A wall to B wall. Then you must come back and do long jump. Last X (X can be any number depending on the number of Ts alive) will die. However, it may be diffcult for the CTs to handle, so make sure you are ready and set to go. This can be done by placing each CT on different area for example, one in football watching the Ts, one in pool, one running with the Ts and so on.
Rules : Rebel means instant death. Going anywhere else expect the places the commander stated will lead into am immediate death. If you cheat, you will die.
Day/Command : Pass the ball (any number)
Description : You must take all Ts inside the football field. Once done, the CT will ask a question first one to answer will choose a teammate to be the middle guy. Once done, the CT will call each one to go on a position, making a big circle. Then he will pass the ball to one of the Ts (not the middle one). The game starts by making the Ts pass the ball to their teammates, without leaving their positions (they can jump tho). The middle T has 10 seconds to get the ball, if he didnt he dies.
Rules :All Ts must pass the ball and don't delay more than 1 second. If they missed the targets, kill them immediately.
Day/Command : Challenge Day.
Description : This day will not get rid off any T. It is used to engage the Ts to not rebel and have fun. The day starts by leading all Ts inside the cage. Once done, the CT can start challenging the Ts. This be things like, "If all Ts make a huge tower in 30 seconds, you will get freeday for all" or "If all Ts finish 5 of Simon commands successfully, you will get shields.
Rules : If one of them rebels, kill him instantly.
Day/Command: Numbers day
Description: All Ts must be on the backwall freezing. A CT will give each one of them a number, they will have to memorize it. Once done, the CT will state that when he calls someone's number they must must jump ones, and then freeze after. If anyone else who jumped without calling their number, they die. Start of with simple ones first, example, 1. Then it gets complex, 123456, or 654 123. When the CT says more than 1 number, the Ts will have to do it in order otherwise they will die.
Rules: If they leave their position, kill them immediately.
Day/Command: Red Rover
Description: a CT must choose a suitable wide area with 2 walls. 1 CT goes on a wall and the other Ts go on a different wall. The game starts by the CT saying when I am facing the wall, all Ts must come running to this wall as fast as possible, first one to slash the wall I am in, will choose a teammate to die. However, when i look back, all Ts must freeze or they die immediately.
Rules: Cheating is not allowed.
Day/Command: Spray day.
Description: The CT must type /spray in chat. This will enable the chat messages for everyone to see. Now the CT says that if you spray from now on, you die. Once all Ts get inside the cage, a CT will ask a Question, first one to answer will choose 2 teammates or himself vs one other to complete on a wall. This could be low or high spray with no cuts and no cheating of course. You can vary the game. For example, you can go inside a trampoline room and do high spray using the trampoline.
Rules: NO CHEATING.
Day/Command: Rabbit Day
Description: All Ts must be jumping and jumping only while doing a command. For example, when a CT says go to the cage, all Ts must jump to the cage. IF they dont, warning shots must be given.
Rules: Must be jumping all the time.
Edit: Just got inspired by Ray's Idea
Day/Command: Farting day.
Description: When doing a command, All Ts must jump once and only. If they dont, they get a warning shot. For example, when a CT says crouch, the Ts must jump before they do the command.
Rules: N/A
Got so many more games, but I just cant be asked to write anymore... This is like 2k words WTF? I will suggest more ideas later. Hope it helps and thanks for reading.