Sorry for late reply.So as usual i start with the first one ofc :)1.Rainday5/10Positive facts:Medium map,tall Gunroom, Interesting new games (that ladder wipe-out game), many cells (avoiding spawn kill), Interesting map design of the cageNegative facts:No hidden guns escape routes,there is only one vent leading to the music chairs. the music chairs destination to gunroom is not really long but can be cut of by ct's. Prisoners will mostly be bored because of limiting rebellion. Counted 5 map games so in my opinion is poor with map providing fun for the players.One tune for the music chairs (no creativity). The last man standing room has a auto-weapon refill, can be used as unlimited ammo source for ct's (overrated)2.Jail_toys7/10Positive facts:Gigantic Map, Widespread gunroom (Fill with many weapons), Counted 10 map games including a new one called dust_2 long (can be used with a new game). Server Friendly map, Fantastic artwork and design of map, one spawn room for ct's (Big cell). Liked the hide and seek room where it's actual hide and seek, should give it a tryNegative Facts:No hidden guns, No escape routes, no vents, (only two grenades in the big cell), Prisoners are easier to control because of the radius of any officer (awp and long-range weapons are most effective in this map). Could result in boredom because of no rebellion if the ct's don't cover that up with their "fun"3.se@axis_rmk8/10 (-1, very big problem)Positive facts:Small cage-cell area, 4x3 cell rooms, 1 escape route from cell leading to outside (nature of the map), many games (16 counted). Liked the new games (body basketball,rope,ice bumping.3 hidden weapons, 1 vent to gunroom, 6 gun spawns, 2 hidden rooms. Hns will be really much fun for both sides because of many spots. Easier to Rebel... One Dj Room with 2 songs from MJ. The Deathrun part of the map is really fun.Negative facts:There is one button called "no pulsar", once pressed it kills every player with game_player_hurt trigger. This button can be pressed by anybody and it's so close to the map cage that is just meters close to prisoner's hand. This will lead to much bans/kicks for this button. If this map is put in the jb map cycle it will cause problems within the forum to restrict that button by all means. There isn't any gun in the cells. Less spawn points.4.Jail_pavyoncuLeon_b16/10Positive facts:2 hidden guns (+1 including if you pass the deathrun), 2 buildings(cell) with 3 nades on escape paths, one escape route requiring 2 prisoners where 1 will stay behind in the cell. When the prisoner escaped from that route he will arm himself with one hidden gun and spawn on a visible location. Fun Games (counted 6) with 2 new games. The court, quick draw, Somehow better for rebelling. One password protected room connected with the gunroom. 5 gun spawners. One invisible room which i couldn't find.As the mapper hides it. Negative Facts:Ct's can easily stop rebels, short deathrun, cage is really easy to take over by prisoners, buggy door from the cell building closing the escape routes(you can see it from outside). Ct's can bug and walk on top of the map without ding. (Jump from the tall building, with the buggy door, and on the 2nd level of map)> Overrated ct's5.jb_Cahilisyancilar_v14/10Positive facts: Artist decorated cell's, Big cells (no chance for spawn point lacking), Big map, Big cage, gunroom is merged to healroom, 5-6 games counted (2 new). 1 button for prevent ambushing or flanking ct's (Huge Tactic advantage). Only 1 hidden scout!Negative Facts: Big cage-cell segment of map(this leads to problems controlling the t's once a cage day is given). Easily t's can lead the situation. Very tight gunroom-healing room. Games are unbalanced(too many music chairs,crossover of games[the court is merged with the nade basketball],no vents, no escape routes, not many hidden guns, not any spots to hide (hidden rooms) As stevko would say: "T's don't have a chance"6.jail_assault6/10(-1, very big problem)Positive facts: One merged cell room for prisoners, many games (and i do mean many), interesting and wide gunroom. Transport for t's and ct's. Very well made bull car. Really intelligent new game from the creator. One escape route, One hollow crate for disguise(A player can hide there until ct's leave)Negative facts: I will start with the big problem, the spawn points of the ct's is far away to the cell-cage controll pad. Leading to endless freedays, i suggest if this map is gonna be added i request to fix the spawn points for the ct's. The bullpen is small and the bull car is really big. T's are overrated here because of that problem and can easily kill the bull car driver because of the lenght of that vehicle. Some strange games! No hidden guns, No Hidden rooms.The other two maps are really good and i suggest to add them with some other map :)10/10One notice that :Dark angel could lag because of many games and if many people join.Special thanks to Ichigo for helping me on some maps.Excuse me for any mistakes because i was testing this maps for some time now