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To both spaff and snap... what is the point of the vent rule at all then?The whole point of the vent rule is give the t an opportunity to retreat from a rebel.If we just get killed anyway then the rule should be removed.
for example jb_snow...when a t goes in the vent to got to the roof and the ct sees him,the ct cant shoot...this way the t has an opportunity to rebel...if the t comes back the ct can choose to kill him or let him live simple
Quote from: Eddy wall-E DJ on August 07, 2012, 01:16:11 amfor example jb_snow...when a t goes in the vent to got to the roof and the ct sees him,the ct cant shoot...this way the t has an opportunity to rebel...if the t comes back the ct can choose to kill him or let him live simple For example, jb_snow has cell and this cell has a vent inside it, CTs says vent 30 seconds when u get out they simply kill u.. its unfair.This rule doesnt apply in all maps, because somevents can get u inside the gunroom.
Sorry for unlocking this topic but I dont agree with this.Just because the T went in the vent I must spare him? If he couldnt manage to escape and i got him on the other side of the vent it means he failed rebelling. Not that I mean it should be removed since it helps the Ts because if it was removed i could shoot inside and they got no chance. The rule should not be "30 seconds to leave the vent" but "30 seconds until i go inside"!
Quote from: SNap on August 07, 2012, 08:56:13 pmSorry for unlocking this topic but I dont agree with this.Just because the T went in the vent I must spare him? If he couldnt manage to escape and i got him on the other side of the vent it means he failed rebelling. Not that I mean it should be removed since it helps the Ts because if it was removed i could shoot inside and they got no chance. The rule should not be "30 seconds to leave the vent" but "30 seconds until i go inside"!Yeah +1"30 seconds until I come inside and !*#^!%#!* you "And smit,If a ct say "Vent 30 sec" you can stay there and get killed or you have 30 seconds to continue your rebel and find a way to escape from the Ct's.