November 09, 2026, 06:29:23 pm

Author Topic: Cell keys  (Read 213 times)

0 Members and 1 Guest are viewing this topic.

Offline MonsteR

Cell keys
« on: July 09, 2012, 11:51:12 am »
Jf said in one other topic: "If a T opens cells using cellkey, it's not a freeday until he opens the cells from button as well."

 So this is can be added because of the jb_snow map but i think it will be confusing and many ppl will freekill because of that and many others will complain.
 If you use a cell key nothing is said in the chat same as if T or CT shoot at the cell botton. What i mean is if CTs shoot at the cell botton it doesnt say that for example Monster had opened the cell at 7.22 (it only says when the cells were opened and by who if you press E). So ppl will get confused were the cells opened by a CT shooting at the botton or by a cell key and CTs can lie as well.

So idk....

- Shall we add this rule that - if Ts open with cell key they must open with bottons too? The problem here is that it will be too confusing for the new players and many will be freekilled which brings many copmlains as well.
- Or shall we leave it as it is - If T opens the cells with a cell key it is FD. The problem here is that CTs can say that they had opened the cells by shooting but not the T with cell key.

Maybe the second one is better because it will be easyer for all and every1 can see if CTs are shooting at the botton or not.

What do you think?

Regards,
Monster
« Last Edit: July 09, 2012, 07:34:18 pm by MonsteR »

Offline Ed

Re: Cell keys
« Reply #1 on: July 09, 2012, 11:54:40 am »
shaw - Shall***** :D

I agree. If a T opens cells with cell key, it is not considered FD for anyone, he is rebelling unless he opens the cells for all at the main button. I think that's not that confusing.
[div class="cat_bar"][div class="catbg" style="font-size: 18px;font-family: Oswald;line-height: 52px;text-shadow: -1px -1px rgba(0, 0, 0, 0.43);    background: #2b2b2b;background: -moz-linear-gradient(top, #2b2b2b 0%, #191919 100%);background: -webkit-linear-gradient(top, #2b2b2b 0%,#191919 100%);background: linear-gradient(to bottom, #2b2b2b 0%,#191919 100%);box-shadow: 0 2px 0 rgba(255,255,255,0.1) inset;text-align:left;font-weight: 700;"][div class="pt_bar"][div class="ptbg"][span class="pt"][email protected][/span][/div][/div]

Offline JF

Re: Cell keys
« Reply #2 on: July 09, 2012, 11:57:58 am »
It cannot be confused with a CT shooting the button, because it states who opened the cells and jb_snow is the only map where all of the cells open from using cell keys.

Beat that speed hobos
P.S. that was already in 2010 xD

Offline 'PL'

Re: Cell keys
« Reply #3 on: July 09, 2012, 12:54:58 pm »
So let me get this straight
Some maps have fused cell open triggers (opening multiple cells in the same time with one trigger)= that's how cell keys work
And jb_show when a guy uses cell keys it opens all cells?
This is a predicament... More better would be remove the cell keys and add noclip instead for an estimated time of 5-7 seconds :)

Offline iPawN// Gee Gee

Re: Cell keys
« Reply #4 on: July 09, 2012, 01:28:06 pm »
It would be nice if a T opened with cell keys and if he manages to slash a CT, then it is a freeday. Seems more realistic as a riot, imagine slashing and sacrificing yourself for freeday, then all Ts rushing out and slaughtering CTs. But i am not really familiar with this, maybe some day i will. Opening cells from button is impossible for some maps, right?
Prou to be a moderated hero.

Offline Weed Farmerr

Re: Cell keys
« Reply #5 on: July 09, 2012, 01:31:05 pm »
I agree. If a T opens cells with cell key, it is not considered FD for anyone, he is rebelling unless he opens the cells for all at the main button. I think that's not that confusing.

Offline Ocelvon

Re: Cell keys
« Reply #6 on: July 09, 2012, 03:02:37 pm »
Getting out of the cell using keys is the same as getting out trough a vent
Not a FD unless he pushes the button
shaw - Shall***** :D

DAMM i was too late

Offline Sight

Re: Cell keys
« Reply #7 on: July 09, 2012, 03:27:41 pm »
so if i spawn in a cell with a gun and use cell key to open and use the gun to shoot the button, its a FD right?

Offline Ocelvon

Re: Cell keys
« Reply #8 on: July 09, 2012, 03:30:10 pm »
so if i spawn in a cell with a gun and use cell key to open and use the gun to shoot the button, its a FD right?
You opened it :D so yea

Offline iPawN// Gee Gee

Re: Cell keys
« Reply #9 on: July 09, 2012, 08:16:02 pm »
GL opening the cells in jb_projectors.
Prou to be a moderated hero.

Offline P o p a y

Re: Cell keys
« Reply #10 on: July 09, 2012, 08:29:06 pm »
If you buy cell keys that means fd for all.. I really think it is very not appropriate for the T who bought the cell keys to go open now from the button. Are you serious ?? No positive view for the T. Then I wouldn't mind buying cell keys, coz I may not reach the button, and the points will be wasted.

So, if you ask me : I suggest this rule:
- CTs must open cells with pressing button (E). Firing at button and then opening is automatic free day.

Reason: JB is just a virtual game of how reality in prison is.. So I never spotted any officer shooting buttons on his work so he can open some cells. But we all have noticed prisoners opening cells with cell keys.

Regards,
The rule maker,
Popay :D
« Last Edit: September 02, 2012, 11:02:28 pm by Mr.Grey »

Offline 'PL'

Re: Cell keys
« Reply #11 on: July 09, 2012, 08:31:12 pm »
If you buy cell keys that means fd for all.. I really think it is very not appropriate for the T who bought the cell keys to go open now from the button. Are you serious ?? No positive view for the T. Then I wouldn't mind buying cell keys, coz I may not reach the button, and the points will be wasted.

So, if you ask me : I suggest this rule:
- CTs must open cells with pressing button (E). Firing at button and then opening is automatic free day.

Reason: JB is just a virtual game of how reality in prison is.. So I never spotted any officer shooting buttons on his work so he can open some cells. But we all have noticed prisoners opening cells with cell keys.

Regards,
The rule maker,
Popay :D
This is a game with specified system of playing since is one of the difficult mods to play.
However i just insist to remove cell keys and put noclip instead

Offline P o p a y

Re: Cell keys
« Reply #12 on: July 09, 2012, 08:33:12 pm »
I prefer my version more.. lol :D

Noclip is just 7 seconds flying in "no idea direction" xD

Offline iPawN// Gee Gee

Re: Cell keys
« Reply #13 on: July 09, 2012, 08:39:42 pm »
If you buy cell keys that means fd for all.. I really think it is very not appropriate for the T who bought the cell keys to go open now from the button. Are you serious ?? No positive view for the T. Then I wouldn't mind buying cell keys, coz I may not reach the button, and the points will be wasted.

So, if you ask me : I suggest this rule:
- CTs must open cells with pressing button (E). Firing at button and then opening is automatic free day.

Reason: JB is just a virtual game of how reality in prison is.. So I never spotted any officer shooting buttons on his work so he can open some cells. But we all have noticed prisoners opening cells with cell keys.

Regards,
The rule maker,
Popay :D

+1xoo=oo
Prou to be a moderated hero.

Offline Ed

Re: Cell keys
« Reply #14 on: July 09, 2012, 09:44:22 pm »
Have to disagree with you Popay as much as you want to make it realistic it is still a game and we have had thousands of failed days just because of trying to open cells, not every map got good way to open them and that is map creators fault. Besides why would you buying cell keys try to open cells? I think it is a rebel option to run away and try to get a gun and kill all cts.
[div class="cat_bar"][div class="catbg" style="font-size: 18px;font-family: Oswald;line-height: 52px;text-shadow: -1px -1px rgba(0, 0, 0, 0.43);    background: #2b2b2b;background: -moz-linear-gradient(top, #2b2b2b 0%, #191919 100%);background: -webkit-linear-gradient(top, #2b2b2b 0%,#191919 100%);background: linear-gradient(to bottom, #2b2b2b 0%,#191919 100%);box-shadow: 0 2px 0 rgba(255,255,255,0.1) inset;text-align:left;font-weight: 700;"][div class="pt_bar"][div class="ptbg"][span class="pt"][email protected][/span][/div][/div]

Offline Weed Farmerr

Re: Cell keys
« Reply #15 on: July 09, 2012, 10:15:11 pm »
If we go Popay's way and the server is full and one guy per round buy a cell key ,we will have 10+ FD in a row.

Offline P o p a y

Re: Cell keys
« Reply #16 on: July 10, 2012, 03:21:53 am »
Have to disagree with you Popay as much as you want to make it realistic it is still a game and we have had thousands of failed days just because of trying to open cells, not every map got good way to open them and that is map creators fault. Besides why would you buying cell keys try to open cells? I think it is a rebel option to run away and try to get a gun and kill all cts.

Ed, if one guy rebels that doesn't mean that all want to rebel? So when one guy buys the cell keys why then all doors open? If you all want to make it like that, buying the cell keys should automatically open only his cell door then.. I doubt the freedays are failed days :).. You have some rules for it 2.. It ends at 4:00. With enough cover and skill you can manage to make it perfect. I know I can.

If we go Popay's way and the server is full and one guy per round buy a cell key ,we will have 10+ FD in a row.

10+FD in a row? Yes, we will have them if all players who are playing at that exact moment have over 40 points. And I rarely see guys with that amount of points.. Plus if there are +10FD, then the Terrorists deserved them, simple as that, by earning points. :) Earned.


However, I still stay on my decision - rule: CTs should open cells with pressing button (E).

Regards,
Popay


Offline Ed

Re: Cell keys
« Reply #17 on: July 10, 2012, 05:18:05 am »
I think you misunderstood Popay. Cell key is meant to open only 1 prisoners cell, the one who bought the key can open his cell only, but apparently it is bugged and instead on jb_snow opens all the cells.
Also we know everyone want to rebel so why would this 1 prisoner should care about other prisoners if he alone can get a gun, kill cts and gain more points?

About the points. Trust me, a lot of them have quite a lot of points. Maximum I heard was 800 ;)
[div class="cat_bar"][div class="catbg" style="font-size: 18px;font-family: Oswald;line-height: 52px;text-shadow: -1px -1px rgba(0, 0, 0, 0.43);    background: #2b2b2b;background: -moz-linear-gradient(top, #2b2b2b 0%, #191919 100%);background: -webkit-linear-gradient(top, #2b2b2b 0%,#191919 100%);background: linear-gradient(to bottom, #2b2b2b 0%,#191919 100%);box-shadow: 0 2px 0 rgba(255,255,255,0.1) inset;text-align:left;font-weight: 700;"][div class="pt_bar"][div class="ptbg"][span class="pt"][email protected][/span][/div][/div]

Offline Ande

Re: Cell keys
« Reply #18 on: July 10, 2012, 07:49:53 am »
Prehaps just remove cell keys?


Look mom! I found a wild Spaff!

Offline MonsteR

Re: Cell keys
« Reply #19 on: July 10, 2012, 09:27:35 am »
- We wont remove the cell keys just because of map jb_snow. As replica said we can change them to noclip but it will be discused.
- I had 200+ points and i made many FDs in row on snow map snap smit and some other were there too they had many points too so it was nearly every day a fd :P
- About the cell bottons and all the bottons i agree they must be pressed with E not shooted but i dont have a problem if we keep it as it is too. Even if now it is much more harder to rebel for exmple because CTs can press the bottons from far and i cant run out of the cage while the CT is tying to close it on snow map.

I see different ppl with different opinion so we must come up to a decision as soon as posible. Which means we must agree on one of this suggestions.

Regards,
Monster