Username
Password
Forgot Password?
Register Now!
Home
Banlist
Search
Staff List
Login
Register
November 09, 2026, 06:31:38 pm
Ambrosia Community
»
Recycling
»
National Archives
»
Server Archives
»
Cell keys
« previous
next »
Print
Pages:
1
[
2
]
Go Down
Author
Topic: Cell keys (Read 214 times)
0 Members and 1 Guest are viewing this topic.
onyzz;;
Sr Member
Posts: 207
Total likes: 0
Chicken ?!
Re: Cell keys
«
Reply #20 on:
July 10, 2012, 04:11:58 pm »
Screw shop... BRING BACK RTD ! it was way better and not that buggy :/
Would love to get it back, perhaps we could make a vote.
Logged
Finally, Here is the proof that Replica is a PEDO !
P o p a y
The Most Loyal
Legend
Posts: 3650
Total likes: 830
Get rich or die tryin'
Re: Cell keys
«
Reply #21 on:
July 10, 2012, 08:18:21 pm »
Well, Ed, I only played jb_snow in which I used cell keys which opened all cells non stop. Didn't know that it only opens one cell. I wrote on my last reply that it would be great if you make it like that just to open one. So, I wasn't aware of the bug there, so it is ok with me then.
Logged
MonsteR
Jailbreak
Legend
Posts: 2191
Total likes: 2
Re: Cell keys
«
Reply #22 on:
July 10, 2012, 11:15:11 pm »
So the new rule is:
If a T opens cells using cellkey, it's not a freeday until he opens the cells from button as well.
Problem solved.
Topic Locked.
Logged
MonsteR
Jailbreak
Legend
Posts: 2191
Total likes: 2
Re: Cell keys
«
Reply #23 on:
August 25, 2012, 10:25:47 am »
Moved to archive
Logged
Print
Pages:
1
[
2
]
Go Up
« previous
next »
Ambrosia Community
»
Recycling
»
National Archives
»
Server Archives
»
Cell keys