November 09, 2026, 04:35:04 pm

Author Topic: [DR] Remove invisible  (Read 118 times)

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Offline SNap

[DR] Remove invisible
« on: June 09, 2012, 11:19:35 pm »
Hello,

This is about the new command /invis which gives the T 500 hp and he becomes invisible. This is too overpowered since the CT got only usp. When CT finishes the map he gets the reward to kill the T if its not free (then knife ofc) so i dont think this is fair for CTs.

Also the trail plugin is not very good. You cant choose how big to be and after I die i dont see my trail anymore and i have to type again. I know trail isnt very important but if you add something, add it good!
http://forums.alliedmods.net/showthread.php?p=164803

Remove it please :)
« Last Edit: July 09, 2012, 05:45:26 pm by SNap »

Offline grimmJow

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Re: Remove invisible
« Reply #1 on: June 09, 2012, 11:49:58 pm »
Hello,

This is about the new command /invis which gives the T 500 hp and he becomes invisible. This is too overpowered since the CT got only usp. When CT finishes the map he gets the reward to kill the T if its not free (then knife ofc) so i dont think this is fair for CTs.

Also the trail plugin is not very good. You cant choose how big to be and after I die i dont see my trail anymore and i have to type again. I know trail isnt very important but if you add something, add it good!
http://forums.alliedmods.net/showthread.php?p=164803

Remove it please :)

 totally agree with him, it should be deleted, not fair for CTs..

                                                             
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Offline sMiT

Re: Remove invisible
« Reply #2 on: June 10, 2012, 06:29:05 am »
Trail plugin was stopped when i introduced the invis. And we are still in testing mode to see what will work in our deathrun, ill decrease the hp for the invisible T to 200 and see if that makes any improvement. If not not, let me know at ill get back to the drawing board :)
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Offline SNap

Re: Remove invisible
« Reply #3 on: June 10, 2012, 09:56:15 am »
Its not just the HP but the invisibility itself, its too overpowered and with extra HP no changes for CTs. Its better to have only freerun. Maybe if we get more players they may kill him easier but since we dont get more than 6-7 players in the server its too hard.

Offline grimmJow

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Re: Remove invisible
« Reply #4 on: June 10, 2012, 10:04:30 am »
Trail plugin was stopped when i introduced the invis. And we are still in testing mode to see what will work in our deathrun, ill decrease the hp for the invisible T to 200 and see if that makes any improvement. If not not, let me know at ill get back to the drawing board :)

 Smitten the plugin needs to be removed  ;D what's the point is CTs cannot see the T ???

                                                             
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Offline sMiT

Re: Remove invisible
« Reply #5 on: June 10, 2012, 11:52:37 am »
As I said were still developing deathrfun so testing to see what works.agree with snap that it would work better with a full server.I will turn invis off tonight.don't forget to post if u have any ideas or issues guys :)
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Offline SNap

Re: Remove invisible
« Reply #6 on: June 10, 2012, 03:26:48 pm »
There is one more thing. The freerun command doesnt work properly. When T say "fr" it should disarm the CTs but it doesnt do it. Check it :)

Offline grimmJow

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Re: Remove invisible
« Reply #7 on: June 10, 2012, 03:35:30 pm »
There is one more thing. The freerun command doesnt work properly. When T say "fr" it should disarm the CTs but it doesnt do it. Check it :)

 it's because the T says 'fr' too early maybe (like i did, and Smity called me anub again -.- )

                                                             
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Offline sMiT

Re: Remove invisible
« Reply #8 on: June 10, 2012, 06:22:26 pm »
With the new freerun you have to type free,ill also add more commands for it later
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Offline SNap

Re: Remove invisible
« Reply #9 on: July 09, 2012, 05:44:34 pm »
Moved to archives