November 09, 2026, 07:20:57 pm

Author Topic: CT Course Teachers & Students!  (Read 633 times)

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Offline MonsteR

CT Course Teachers & Students!
« on: September 24, 2011, 03:02:57 pm »
Head Master:

JF

Head Teacher:

Lurker

Server Manager:

Ichigo

Forum Moderator:
Refresh
Renegade

Teachers:

Commanding lessons
Primary: Renegade(Boosted +1)
Secondary: Stevko+Snap

Behaving lessons
Primary: Lurker
Secondary: Popay+Snap

Skill lessons
Primary: Popay
Secondary: Renegade(Boosted +1)

Contradicting rebels lessons
Primary: Stevko
Secondary: JF

Graduation
Primary: JF
Secondary: Lurker

Students:

Taha +1 (Skillsx)
oRaNge(1/3) - Inactive till 1st of January
sMiT(2/3)
Refresh(1/3)
[JB*Elite]Dr.Hello^^(1/3) - Inactive till 1st of Januray
Mr-a[N]umiDiS #
Mr.Good Mood(2,5/3)
MiStEr-? (1/3)
ArttyMDF(2/3)
riley (2/3)
cHaos~ (2/3)
fari (Skillsx)
Harry_a(liki) - Inactive till notice
Ryo(2/3)
Kicked:
MG|kedo(3/3)
RikZinH(3/3)
Aditya(3/3)
[PrO] BoT10K (2/3)
« Last Edit: December 23, 2011, 02:08:54 pm by *PL* »

Offline MonsteR

Re: CT Course Teachers & Students!
« Reply #1 on: November 27, 2012, 09:26:54 pm »
Guys i was checking old topics and I found that :D
Good old times with JAS

I will move it back to the trash in about 2 days dont worry high staff i just wanted to show this old and good topic which brings a lot of good memorys to me.



Regards,
Monster

Offline Mister

Re: CT Course Teachers & Students!
« Reply #2 on: November 27, 2012, 09:51:05 pm »
Aww yea :( I lost the lessons.. It was the time when i raged cs and i was inactive about 5 months..

Offline Ocelvon

Re: CT Course Teachers & Students!
« Reply #3 on: November 27, 2012, 09:53:27 pm »
The thing i wanted to eliminate for a long time yet there were still people with hopes for it
God i hate that :D

Offline I-EKILER

Re: CT Course Teachers & Students!
« Reply #4 on: November 27, 2012, 10:00:37 pm »
Only If I could take these I'm a rubbish ctnow I'll have to learn myself

Offline Pim

  • Sooner or later everyone will reveal who they truly are.
  • Legend
  • ****
  • Posts: 4288
  • Total likes: 574
  • #happy
Re: CT Course Teachers & Students!
« Reply #5 on: November 27, 2012, 10:34:44 pm »
Ekiler ima be your teachah :D

I never followed a lesson loal :D im still best ct XD


Offline ~RoN

Re: CT Course Teachers & Students!
« Reply #6 on: November 27, 2012, 11:05:07 pm »
Ah its great to remember old times like this i really miss old times ah....
Once you cross over, there are things
in the darkness that can keep your heart
from ever feeling the light again.

Offline 'PL'

Re: CT Course Teachers & Students!
« Reply #7 on: November 27, 2012, 11:40:16 pm »
Lol, how did this not get deleted xD

Offline JF

Re: CT Course Teachers & Students!
« Reply #8 on: November 28, 2012, 05:53:47 am »
My goodness, I already thought that you brought back JAS, haha


Wanna see something interesting? Well, here's 1 training program that was given to teachers xDD



Welcome to Chuck Norris program. If you’re reading this, then I would firstly like to congratulate for becoming one of the JAS teachers.
Main rule is, that you must, let me say it again, must, I insist you to teach the students the known methods and the secret ones of the one and only Chuck Norris.


Okay lets go to the real stuff aye?


Commanding lessons


How to use your microphone
You will teach the students how to use their microphones properly so that the sound wouldn’t be too loud or too quiet. You will guide them to set up their microphones. Once that is complete, you will go over the simple things what you shouldn’t do with a microphone (e.g. stuck it up your ass). The student should not keep their microphones on all the time, if they don’t talk, release the microphone button. Also, you don’t need to use the mic for everything, like talking about the weather or how you just headshotted one guy and so on, nobody cares to be honest. The students must speak clearly to their mic with a good pace, not too slooooow or very quick, so their command is clear to everybody. As the Ambrosia general rules says: „No swearing“  and we already have the swear plugin for typing, but nothing for mic, so the students must not swear on microphone. The students shouldn’t yell or scream to mic, especially when it’s a kid who’s commanding, because that is very irritating and annoying. The students should make sure, that they don’t have any major background noise and preferably use headphones when commanding, so that their mic wouldn’t catch the CS sounds.
Examples: So as we told you, teachers must firstly of all educate the students on their microphone, one example should be explaining how the students to adjust their microphone with their voice. Start with telling the student to talk on the microphone, after that you should tell the student to repeat some intermediate-level words like compound nouns (toothpaste, vacuum –cleaner and etc). To investigate there pronouncing and Linguistics of the language. Once that’s done we go on microphone consuming in the server. This will be lesson where you will teach the students how to avoid holding the microphone button and not commentating to the t’s (This is a simple trick from the terrorists to distract the commanders and ct’s from the game). Simple explain to them that they should be focused on the game not the words of other people (Except admins if they have some urgent statement to make, including them) We present the point of not showing off his English because basically nobody cares how much you are good in English, Concentrate on the Game! And you, teachers should add that students aren’t allowed to swear on the microphone to show that they are more mature then other players (This can cause conflicts, losing focus and lead of the game, momentarily for a short period. This should be prevented at all coasts!) This should be last part of the lesson, we would like to include that the teachers need to warn the student’s to eliminate background noise and other necessary sounds interrupting commanding and speaking (It’s quite annoying from other’s people perspective, including us!)

Improvise
The best way to make a day fun is to combine different commands, games and map usage together. Such as updating the games with your own twist or something else. Another thing is to create your own games using the map or just your inspiration. The game should be simple to understand and fun to play (look at JB new game golden rule). Improvise is a synonym for making something better or inventing a new thing. So when your commanding, the more you improvise, the better results you will have with less rebels and more respect, besides all that, you and the Ts will have fun. If your English level is not so good, pay attention to other CTs and listen how they command, so you wouldn’t use baby language to command or screw the day up with not saying certain things that are needed to be said (E.g. cage day, everyone go to cage, but you don’t say no delays or detours and don’t count time)
Examples: This can be rather really difficult to explain to the students if you don’t show some really good and twisted commands. As we mentioned, improvising is much harder to accomplish because you need to balance the game with the ambrosia rules and the fun catalysis of taking the game to the limits. (This provides the most fun peek for the terrorists and officers). So you, the teachers need to explain and educate them on simple commands for every day which all ct’s use at the start of any day. Once that is complete try to merge and upgrade the game of your choice with new rules and twists. This should be transformed into a example for the students which they can have basis of making a complex (improvised) command. Here we can start to educate and teach the students how to make proper speeches which can make the commands really humorous and interesting. The last of the lesson should be about the “baby talk”. This is a situation where the ct doesn’t use any words except “go to cage”. This is caused by holes of the English Language within the individual’s memory or not knowing the English language. Other examples are just giving concrete commands without any additions of: counting till killing, Warning for detours and delays and so on.

Games
You will now test the students on their knowledge about JB games on Ambrosia (Given by homework in the previous lesson). By doing that, you will now need to make a quiz or keep it a test format as long as you know that they cannot cheat. After the test is complete, you will rank (mark) the homework and send it to the head teacher or head master.

Fun games are not those games which are played over and over such as Simon says, first and last reaction, survivor and so on and on. Fun games are when you play something where you don’t have to rank, like having a race with 8 people and only 1 will survive, they should have more race laps than just 1 and each lap the last person will die. Fun games are also the games which are not played very often (some people might have forgotten their existence) and when you combine different games together or make new ones (look at Improvise). When you’re the CT on a map for the full length, and then try to use every game they have, so you will use the map completely and make it therefore more fun.
You will also teach them not to spam of what to vote when an admin makes a vote on anything (E.g. vote 1, 1 ,1 ,1 ,1, plz 1 [because the number 1 game on list is NS and you’re CT, it’s only fun for the CTs])
Examples: Fun games like we mentioned are days which proves to be fun for both parties (T’s and cts). So you, the teachers should try to make many examples from the regular days in the ambrosia day menu. Then transform them into new days which you can mark it as fun and then the others will give you results after the day is finish (A clear example is when you do days which are new to the players, after the day they will start to spam the chat and dead chat with their opinions). Remember, fun days are days which t’s (because of their number), will rate it the most and get a verdict if you did a fun day or just a plain ranking day. We advise the teachers to avoid doing boring days and boost their creativity in order the students to do the same (Have Basis and learn). We request that your (example) fun days should be done once per map so you will have fun into making it again the other map (Explain this to the students!). In addition I want to speak about dominating the t’s when you have votes for jailbreak references. This rule is our policy which we are about to say: “Do not ever dominate prisoners with spamming in microphone to vote for a special day/officer election (vote for ct position) to vote for your choice, this is considered really immature from every player in jb, not to mention is really annoying when somebody is doing it in game (spamming). As we are writing this program, this should be followed at all coasts.
*Judgment day-Made by Renegade (Sponsored by Replica)
From what I experienced, this day is really complex for every player because of the many accommodations which must be fulfilled while making this day. I advise the teachers to make it (educate the students) when they have free-time in the lesson or a brake. Day can be played two ways if: we put 5 officers, we do questions for court position. So we put a Judge, Prosecutor, Defending attorney and (We can (Not must) add a) Policeman. The judge gives the verdict between death and life, Prosecutor fights for Death Penalty, Defense fights for Not-Guilty verdict, policemen testify for the court. This day should take more than 10 mins if you have over 13 terrorists (Tell that to the students!). The accusation is brought by the judge and the defendant from first, chooses Quick Death or Court Process (It’s a trick). Accusations should be sometimes random, sometimes actual, If the defense is killed, the defendant have to defend himself. If the prosecution is killed, the judge (or the policeman) takes his place.  If Judge is killed, the day is busted (You make new days). So the judge should protect himself (or the policeman should be the bodyguard to stop rebels from killing him. As the day proceeds you eliminate prisoners 1by1. Until it reaches 2-3 prisoners you change the day to your choice.
Special thanks to Renegade





How to be merciful and unmerciful and why is it good for the game?
If you give warning shots, then you will be merciful and that is a benefit for yourself. However, you cannot be too generous with people, because then they will start to rebel. So to get to the point between not being ranker and not being noob might take some time in practice. You should definitely give warning shots or repeat your command, even partly will do. If they don’t do what you say after warning on mic, getting  shot once, twice, then you have no other option than to kill him, unless you want to keep some certain amount of people for a game. If the terrorists decide to rebel or are way too close (running towards you to stab while not completing command, e.g. “follow me only crouching”) then for the benefit of you own life, it’s suggested that you use your mouse, aim at the terrorist and left click until the guy is dead. If a person tries to attack you, but fail, then give him a warning shot and keep your eye on him, better if you keep a distance, because those are the people who are more likely to rebel again. When they rebel continuously, then you should be stricter with giving warnings or your commands. When you see that there’s a new player and they most likely don’t know how to play, then you should be more generous to them, so they would learn and enjoy the game and not chat with dead people round after round until they rage quit.
Examples: This is one of the easier lessons, since you don’t need crucial examples to educate the students.  First explain to them how to balance their response to every situation (when to kill him, and when to leave him). Demonstrate with a regular cage day as the teacher will command for following him to a destination, which will be the example for them. Have some student or secondary teacher rebelling on trigger by you, the primary teacher. For example you will be leading them to any game you desire and have them crouching. Then you trigger your secondary teacher (colleague) to rebel in given time. (Use the run’n’kill technique) Tell him to go attack you running, and then you demonstrate the two ways. Merciful and the unmerciful: First you teach about mercy at general, and have your secondary teacher (while rebelling) warned with mic, then with a shot, then doubling it and killing him at the end. Then you begin the unmerciful, explain when you use it and how to stop rebelling processes together with strict behavior (teaching the students how to sharp out there speech and gameplay). Educate on being friendly with newcomers and new players, how to speak politely with him, reasoning and giving information about the server/cs mod/players/admins

Counting time to fulfill the command   
Every command you give, you should give them 3-5 seconds minimum to fulfill the command, depends on what you’re doing (doesn´t apply for reaction or speed games). When you see a person running towards cage and you’re at 0 with your counting, then be merciful and let him in. If you kill everybody who’s outside of the cage when you say 0, you will be considered as a ranker, noob. However, if the terrorists are rebelling, then as stated previously, you should be stricter and that means if a person starts to go to cage after 0 or when you see them, you may kill them without being looked as a ranker, because it is a little punishment for their rebelling.
Examples: Something similar to the Merciful and Unmerciful lesson but only exploring the Time Period of commands. This can have many examples, the most easy and simple is a teacher to command for a cage day and count in different time extensions(5-8,9-13,etc) You should firstly start with the period of how much time takes for a prisoner to get in cage(Time until killing for not being in cage). Then educate them on how much should count before fulfilling their commands with a example as regular cage day. Do include some other examples for better basis so the students can work on. The last of the lesson should be prospered about the strict and merciful time completion. Killing them if they didn’t complete their commands and contradictive to shoot for warning that they didn’t complete their (or repeat the command)


What is a corner?
Corner is basically everything that involves a square shaped edge that crosses with another square shaped edge, example corners are not only the cage 4 corners, but also the cage door corners, because technically they are what I just previously said. If you see some wise guy crouching at the cage door corner, then you shouldn’t kill him if you’re playing a game that involves corners, because he will then rage and demand a freeday from you. If you don’t want them to go to the door corner or any other (table and so on), then specify your command by saying that you cannot go there.
Examples: This is a lesson for students who don’t specify which corners are in the play when they play a game with addition of corners. Example would be a “last Reaction find your own corner” where every student would get to his corner the fasters way possible. After the game educate and inform them that the cage door has corners, and the prisoners can use that too


Specifying their commands if they want to kill many
Basically it is ranking, if you want to do a punishment day or get rid of many with one game (keeping game time short), then make the command as specific as possible, detailing out exactly what you want the terrorists to do. When you do that, speak clearly to the microphone, so that everyone will hear what you say, don’t speak too fast or too slow, because if you speak slow, most of them will understand, basically speak with your regular speed. Don’t laugh or rage while giving this command. Focus on it, so you would remember yourself exactly what you said. Don’t do this often, because then you will be considered a chronic ranker.
Don’t make the game to amuse yourself or the other CTs only, the game should be enjoyable for both sides, otherwise they will get annoyed and bored. You must earn your respect with balancing things out, such as how much you need to rank, when you should be merciful and so on.
Examples: This lesson will indicate points when you must use strict behavior and language in order to accomplish decreasing of rebellion members. As these commands are only activated, and I mean only use it when is the moment when you don’t have any control of the prisoners.  From giving you examples of these days is not that hard as you imagine because most of them are complicated cell days. The Teacher should educate and create a punishment day to eliminate most of the t’s so he can have control of the day 100%. Sadly this is not always 100% when you have a hole in some exits and the prisoner exploited which leads to losing control and getting yourself killed. Never teach the students to rapidly make punishment days because that way you will ruin their image in the game. Another example should include talking in common speed that complex command so you can have the t’s confused and accomplish a big massacre to have the day for yourself. Also include preventions so the students don’t gain personal pleasure when making these games because they are really “bad” for the prisoners.

Memorizing your own or someone else command
Focus on your or your teammates command when it is been given, so you can kill if needed, but if you don’t know the command fully, then don’t kill and wait for the commander to come and deal with it or ask it from the commander. If the purpose is to kill more terrorists, ask it in team chat, if not, then ask on mic so that is a warning to the terrorists. Basically, if you don’t know the command, don’t kill, so you avoid freekilling.
 If you start a day with a command, then the easiest thing to do, is keeping the same line day after day, because then you cannot forget what you said. Example “When I open the cells, all go crouching to the cage, no delays or detours, if you do anything else, you will be shot and killed,” now if the terrorists are running or doing anything else, you don’t need to think like “did I say running, crouching, jumping, walking etc. etc.)
When you’re the commander, then you should focus on your commanding and looking at the terrorists so they would complete your command, don’t get distracted by escapers, so it’s more unlikely that you would forget your command.
If you cannot memorize all the games and commands, then write it down on a piece of paper, so that would be in front of your eyes while commanding.
Examples: This lesson points out about the memory of the officer and commander. As we know, when we command for any day we memorize it together with the other officer (if they aren’t doing anything), so we can have either ranking or warning the prisoners. Examples are countless so we begin with the easier ones. Have your students memorize some words and practice memorizing games. Give some words for the students to memorize and ask them if they remember what ware your questions. For instance hold a weapon in the right hand and then do something else (other lessons). Then ask them the next day what hand was the weapon hold.

Summary: How to make regular days fun
•   Improvise
•   Don’t rage
•   Be merciful when needed
•   Use the map
•   Do different games
•   Keep your mood up


Beat that speed hobos
P.S. that was already in 2010 xD

Offline Duke Devlin

Re: CT Course Teachers & Students!
« Reply #9 on: November 28, 2012, 06:49:45 am »
Good times indeed...


Offline Mister

Re: CT Course Teachers & Students!
« Reply #10 on: November 28, 2012, 10:19:00 am »
My goodness, I already thought that you brought back JAS, haha


Wanna see something interesting? Well, here's 1 training program that was given to teachers xDD



Welcome to Chuck Norris program. If you’re reading this, then I would firstly like to congratulate for becoming one of the JAS teachers.
Main rule is, that you must, let me say it again, must, I insist you to teach the students the known methods and the secret ones of the one and only Chuck Norris.


Okay lets go to the real stuff aye?


Commanding lessons


How to use your microphone
You will teach the students how to use their microphones properly so that the sound wouldn’t be too loud or too quiet. You will guide them to set up their microphones. Once that is complete, you will go over the simple things what you shouldn’t do with a microphone (e.g. stuck it up your ass). The student should not keep their microphones on all the time, if they don’t talk, release the microphone button. Also, you don’t need to use the mic for everything, like talking about the weather or how you just headshotted one guy and so on, nobody cares to be honest. The students must speak clearly to their mic with a good pace, not too slooooow or very quick, so their command is clear to everybody. As the Ambrosia general rules says: „No swearing“  and we already have the swear plugin for typing, but nothing for mic, so the students must not swear on microphone. The students shouldn’t yell or scream to mic, especially when it’s a kid who’s commanding, because that is very irritating and annoying. The students should make sure, that they don’t have any major background noise and preferably use headphones when commanding, so that their mic wouldn’t catch the CS sounds.
Examples: So as we told you, teachers must firstly of all educate the students on their microphone, one example should be explaining how the students to adjust their microphone with their voice. Start with telling the student to talk on the microphone, after that you should tell the student to repeat some intermediate-level words like compound nouns (toothpaste, vacuum –cleaner and etc). To investigate there pronouncing and Linguistics of the language. Once that’s done we go on microphone consuming in the server. This will be lesson where you will teach the students how to avoid holding the microphone button and not commentating to the t’s (This is a simple trick from the terrorists to distract the commanders and ct’s from the game). Simple explain to them that they should be focused on the game not the words of other people (Except admins if they have some urgent statement to make, including them) We present the point of not showing off his English because basically nobody cares how much you are good in English, Concentrate on the Game! And you, teachers should add that students aren’t allowed to swear on the microphone to show that they are more mature then other players (This can cause conflicts, losing focus and lead of the game, momentarily for a short period. This should be prevented at all coasts!) This should be last part of the lesson, we would like to include that the teachers need to warn the student’s to eliminate background noise and other necessary sounds interrupting commanding and speaking (It’s quite annoying from other’s people perspective, including us!)

Improvise
The best way to make a day fun is to combine different commands, games and map usage together. Such as updating the games with your own twist or something else. Another thing is to create your own games using the map or just your inspiration. The game should be simple to understand and fun to play (look at JB new game golden rule). Improvise is a synonym for making something better or inventing a new thing. So when your commanding, the more you improvise, the better results you will have with less rebels and more respect, besides all that, you and the Ts will have fun. If your English level is not so good, pay attention to other CTs and listen how they command, so you wouldn’t use baby language to command or screw the day up with not saying certain things that are needed to be said (E.g. cage day, everyone go to cage, but you don’t say no delays or detours and don’t count time)
Examples: This can be rather really difficult to explain to the students if you don’t show some really good and twisted commands. As we mentioned, improvising is much harder to accomplish because you need to balance the game with the ambrosia rules and the fun catalysis of taking the game to the limits. (This provides the most fun peek for the terrorists and officers). So you, the teachers need to explain and educate them on simple commands for every day which all ct’s use at the start of any day. Once that is complete try to merge and upgrade the game of your choice with new rules and twists. This should be transformed into a example for the students which they can have basis of making a complex (improvised) command. Here we can start to educate and teach the students how to make proper speeches which can make the commands really humorous and interesting. The last of the lesson should be about the “baby talk”. This is a situation where the ct doesn’t use any words except “go to cage”. This is caused by holes of the English Language within the individual’s memory or not knowing the English language. Other examples are just giving concrete commands without any additions of: counting till killing, Warning for detours and delays and so on.

Games
You will now test the students on their knowledge about JB games on Ambrosia (Given by homework in the previous lesson). By doing that, you will now need to make a quiz or keep it a test format as long as you know that they cannot cheat. After the test is complete, you will rank (mark) the homework and send it to the head teacher or head master.

Fun games are not those games which are played over and over such as Simon says, first and last reaction, survivor and so on and on. Fun games are when you play something where you don’t have to rank, like having a race with 8 people and only 1 will survive, they should have more race laps than just 1 and each lap the last person will die. Fun games are also the games which are not played very often (some people might have forgotten their existence) and when you combine different games together or make new ones (look at Improvise). When you’re the CT on a map for the full length, and then try to use every game they have, so you will use the map completely and make it therefore more fun.
You will also teach them not to spam of what to vote when an admin makes a vote on anything (E.g. vote 1, 1 ,1 ,1 ,1, plz 1 [because the number 1 game on list is NS and you’re CT, it’s only fun for the CTs])
Examples: Fun games like we mentioned are days which proves to be fun for both parties (T’s and cts). So you, the teachers should try to make many examples from the regular days in the ambrosia day menu. Then transform them into new days which you can mark it as fun and then the others will give you results after the day is finish (A clear example is when you do days which are new to the players, after the day they will start to spam the chat and dead chat with their opinions). Remember, fun days are days which t’s (because of their number), will rate it the most and get a verdict if you did a fun day or just a plain ranking day. We advise the teachers to avoid doing boring days and boost their creativity in order the students to do the same (Have Basis and learn). We request that your (example) fun days should be done once per map so you will have fun into making it again the other map (Explain this to the students!). In addition I want to speak about dominating the t’s when you have votes for jailbreak references. This rule is our policy which we are about to say: “Do not ever dominate prisoners with spamming in microphone to vote for a special day/officer election (vote for ct position) to vote for your choice, this is considered really immature from every player in jb, not to mention is really annoying when somebody is doing it in game (spamming). As we are writing this program, this should be followed at all coasts.
*Judgment day-Made by Renegade (Sponsored by Replica)
From what I experienced, this day is really complex for every player because of the many accommodations which must be fulfilled while making this day. I advise the teachers to make it (educate the students) when they have free-time in the lesson or a brake. Day can be played two ways if: we put 5 officers, we do questions for court position. So we put a Judge, Prosecutor, Defending attorney and (We can (Not must) add a) Policeman. The judge gives the verdict between death and life, Prosecutor fights for Death Penalty, Defense fights for Not-Guilty verdict, policemen testify for the court. This day should take more than 10 mins if you have over 13 terrorists (Tell that to the students!). The accusation is brought by the judge and the defendant from first, chooses Quick Death or Court Process (It’s a trick). Accusations should be sometimes random, sometimes actual, If the defense is killed, the defendant have to defend himself. If the prosecution is killed, the judge (or the policeman) takes his place.  If Judge is killed, the day is busted (You make new days). So the judge should protect himself (or the policeman should be the bodyguard to stop rebels from killing him. As the day proceeds you eliminate prisoners 1by1. Until it reaches 2-3 prisoners you change the day to your choice.
Special thanks to Renegade





How to be merciful and unmerciful and why is it good for the game?
If you give warning shots, then you will be merciful and that is a benefit for yourself. However, you cannot be too generous with people, because then they will start to rebel. So to get to the point between not being ranker and not being noob might take some time in practice. You should definitely give warning shots or repeat your command, even partly will do. If they don’t do what you say after warning on mic, getting  shot once, twice, then you have no other option than to kill him, unless you want to keep some certain amount of people for a game. If the terrorists decide to rebel or are way too close (running towards you to stab while not completing command, e.g. “follow me only crouching”) then for the benefit of you own life, it’s suggested that you use your mouse, aim at the terrorist and left click until the guy is dead. If a person tries to attack you, but fail, then give him a warning shot and keep your eye on him, better if you keep a distance, because those are the people who are more likely to rebel again. When they rebel continuously, then you should be stricter with giving warnings or your commands. When you see that there’s a new player and they most likely don’t know how to play, then you should be more generous to them, so they would learn and enjoy the game and not chat with dead people round after round until they rage quit.
Examples: This is one of the easier lessons, since you don’t need crucial examples to educate the students.  First explain to them how to balance their response to every situation (when to kill him, and when to leave him). Demonstrate with a regular cage day as the teacher will command for following him to a destination, which will be the example for them. Have some student or secondary teacher rebelling on trigger by you, the primary teacher. For example you will be leading them to any game you desire and have them crouching. Then you trigger your secondary teacher (colleague) to rebel in given time. (Use the run’n’kill technique) Tell him to go attack you running, and then you demonstrate the two ways. Merciful and the unmerciful: First you teach about mercy at general, and have your secondary teacher (while rebelling) warned with mic, then with a shot, then doubling it and killing him at the end. Then you begin the unmerciful, explain when you use it and how to stop rebelling processes together with strict behavior (teaching the students how to sharp out there speech and gameplay). Educate on being friendly with newcomers and new players, how to speak politely with him, reasoning and giving information about the server/cs mod/players/admins

Counting time to fulfill the command   
Every command you give, you should give them 3-5 seconds minimum to fulfill the command, depends on what you’re doing (doesn´t apply for reaction or speed games). When you see a person running towards cage and you’re at 0 with your counting, then be merciful and let him in. If you kill everybody who’s outside of the cage when you say 0, you will be considered as a ranker, noob. However, if the terrorists are rebelling, then as stated previously, you should be stricter and that means if a person starts to go to cage after 0 or when you see them, you may kill them without being looked as a ranker, because it is a little punishment for their rebelling.
Examples: Something similar to the Merciful and Unmerciful lesson but only exploring the Time Period of commands. This can have many examples, the most easy and simple is a teacher to command for a cage day and count in different time extensions(5-8,9-13,etc) You should firstly start with the period of how much time takes for a prisoner to get in cage(Time until killing for not being in cage). Then educate them on how much should count before fulfilling their commands with a example as regular cage day. Do include some other examples for better basis so the students can work on. The last of the lesson should be prospered about the strict and merciful time completion. Killing them if they didn’t complete their commands and contradictive to shoot for warning that they didn’t complete their (or repeat the command)


What is a corner?
Corner is basically everything that involves a square shaped edge that crosses with another square shaped edge, example corners are not only the cage 4 corners, but also the cage door corners, because technically they are what I just previously said. If you see some wise guy crouching at the cage door corner, then you shouldn’t kill him if you’re playing a game that involves corners, because he will then rage and demand a freeday from you. If you don’t want them to go to the door corner or any other (table and so on), then specify your command by saying that you cannot go there.
Examples: This is a lesson for students who don’t specify which corners are in the play when they play a game with addition of corners. Example would be a “last Reaction find your own corner” where every student would get to his corner the fasters way possible. After the game educate and inform them that the cage door has corners, and the prisoners can use that too


Specifying their commands if they want to kill many
Basically it is ranking, if you want to do a punishment day or get rid of many with one game (keeping game time short), then make the command as specific as possible, detailing out exactly what you want the terrorists to do. When you do that, speak clearly to the microphone, so that everyone will hear what you say, don’t speak too fast or too slow, because if you speak slow, most of them will understand, basically speak with your regular speed. Don’t laugh or rage while giving this command. Focus on it, so you would remember yourself exactly what you said. Don’t do this often, because then you will be considered a chronic ranker.
Don’t make the game to amuse yourself or the other CTs only, the game should be enjoyable for both sides, otherwise they will get annoyed and bored. You must earn your respect with balancing things out, such as how much you need to rank, when you should be merciful and so on.
Examples: This lesson will indicate points when you must use strict behavior and language in order to accomplish decreasing of rebellion members. As these commands are only activated, and I mean only use it when is the moment when you don’t have any control of the prisoners.  From giving you examples of these days is not that hard as you imagine because most of them are complicated cell days. The Teacher should educate and create a punishment day to eliminate most of the t’s so he can have control of the day 100%. Sadly this is not always 100% when you have a hole in some exits and the prisoner exploited which leads to losing control and getting yourself killed. Never teach the students to rapidly make punishment days because that way you will ruin their image in the game. Another example should include talking in common speed that complex command so you can have the t’s confused and accomplish a big massacre to have the day for yourself. Also include preventions so the students don’t gain personal pleasure when making these games because they are really “bad” for the prisoners.

Memorizing your own or someone else command
Focus on your or your teammates command when it is been given, so you can kill if needed, but if you don’t know the command fully, then don’t kill and wait for the commander to come and deal with it or ask it from the commander. If the purpose is to kill more terrorists, ask it in team chat, if not, then ask on mic so that is a warning to the terrorists. Basically, if you don’t know the command, don’t kill, so you avoid freekilling.
 If you start a day with a command, then the easiest thing to do, is keeping the same line day after day, because then you cannot forget what you said. Example “When I open the cells, all go crouching to the cage, no delays or detours, if you do anything else, you will be shot and killed,” now if the terrorists are running or doing anything else, you don’t need to think like “did I say running, crouching, jumping, walking etc. etc.)
When you’re the commander, then you should focus on your commanding and looking at the terrorists so they would complete your command, don’t get distracted by escapers, so it’s more unlikely that you would forget your command.
If you cannot memorize all the games and commands, then write it down on a piece of paper, so that would be in front of your eyes while commanding.
Examples: This lesson points out about the memory of the officer and commander. As we know, when we command for any day we memorize it together with the other officer (if they aren’t doing anything), so we can have either ranking or warning the prisoners. Examples are countless so we begin with the easier ones. Have your students memorize some words and practice memorizing games. Give some words for the students to memorize and ask them if they remember what ware your questions. For instance hold a weapon in the right hand and then do something else (other lessons). Then ask them the next day what hand was the weapon hold.

Summary: How to make regular days fun
•   Improvise
•   Don’t rage
•   Be merciful when needed
•   Use the map
•   Do different games
•   Keep your mood up

When you got that... You read it all:D?

Offline Phenomenal

Re: CT Course Teachers & Students!
« Reply #11 on: November 28, 2012, 12:06:02 pm »
When i was new i saw many good cmders but now i dont see any of em ..

Offline I-EKILER

Re: CT Course Teachers & Students!
« Reply #12 on: November 28, 2012, 12:09:01 pm »
i just commanded for my first time ever ;D

Offline JF

Re: CT Course Teachers & Students!
« Reply #13 on: November 28, 2012, 03:35:59 pm »
Yes, Mister and not only that you read that, you also have to read 3 other programs as well + you have to teach by them (as guidelines).
That's not all of it. I wrote all of it, PL helped me write some parts there, but most of the things was written by me. It took at least 2h to write each program.

Beat that speed hobos
P.S. that was already in 2010 xD

Offline 'PL'

Re: CT Course Teachers & Students!
« Reply #14 on: November 28, 2012, 11:44:11 pm »
Thanks JF for sharing private federal documents.
I will court martial you now!

Offline Google Inc.

Re: CT Course Teachers & Students!
« Reply #15 on: November 29, 2012, 07:09:19 am »
Idea seems cool!

That was when ambrosia players were creative :D .. Not like now .. CTs end the day with first and last reaction (even with 2 people) xDD
Hello World!

Offline artty.

  • Destiny is not a matter of chance, it is a matter of choice.
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Re: CT Course Teachers & Students!
« Reply #16 on: November 29, 2012, 01:16:11 pm »
Idea seems cool!

That was when ambrosia players were creative :D .. Not like now .. CTs end the day with first and last reaction (even with 2 people) xDD

U Started That???XDD
Why so serious?

Offline Google Inc.

Re: CT Course Teachers & Students!
« Reply #17 on: November 29, 2012, 01:36:31 pm »
Idea seems cool!

That was when ambrosia players were creative :D .. Not like now .. CTs end the day with first and last reaction (even with 2 people) xDD

U Started That???XDD

Well, Yes i did xD i admit .. but then i changed my way to command! ,, its rarely to play first&last reaction when im commanding :D

I really missed old ambrosia jb :((

Hello World!

Offline 'PL'

Re: CT Course Teachers & Students!
« Reply #18 on: November 29, 2012, 06:50:18 pm »
You started jas?
Ok, im superman
Coolstory teacher

Offline MonsteR

Re: CT Course Teachers & Students!
« Reply #19 on: November 29, 2012, 07:11:45 pm »
It goes to archive.