i have a q about cs go
you can run boost by a guy jumping on top of the other guy and run in the same direction and then jump
but what happen if they run in the opposite direction does the guy on top stop moving or what (he could fall down at the start but this can be done with 5+ players lined up in a line and one on top of them)
also why is boosting possible in a cell or anywhere else in 1.6?
Movement of the guy that is under you will not affect your movement. You can notice this when you are on top of someone and that someone moves, you will not move. When he passes you, you will simply fall down on the floor.
How do plugins become incompatible each other? For example the 4 channel thing you mentioned a few days ago.
It's all about what plugins need to do things first or last. For example, if you have a plugin that checks when a player has spawned and gives him armor. Then you have another plugin that wants admin to spawn but appear dead on the scoreboard. If the second plugin would treat the player as dead, there would be clashing between the two plugins. Another example would be my UltimatePlugin example. In UltimatePlugin, I hook all chat messages and color them (green, red, ...). If UltimatePlugin is not placed before adminchat.amxx in plugins.ini, adminchat.amxx would hook the messages, block them and output it's own message (that message is not passed to UltimatePlugin so UltimatePlugin doesn't know that message has been printed). When UltimatePlugin is placed before adminchat.amxx, the message arrives to UltimatePlugin before it is sent to adminchat.amxx so UltimatePlugin can do whatever it wishes with the message and then choose to block it from going to other plugins or let it pass.
Another option, is when a plugin poorly implemented, so other plugins that do things the right way will be confused. Hope that helps.