November 08, 2026, 07:55:17 pm

Author Topic: anti camp plug bad cfg ¿?  (Read 92 times)

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Offline Burzum

anti camp plug bad cfg ¿?
« on: August 19, 2016, 11:59:42 am »
hi guys,

i love the new anticamp plug. but i think it has a little fail.

if some TT are afk in the start of the round, this plug will slay them in few secs (i see everytime 4 slayed TTs within 15secs of every round). if u slay them, they will be afk next round, and next round, and next... untill they disconnect or they move again

i see this very bad, coz if every round server keeps slaying them and they afk, it will unbalance the teams. TT will have every round 4/5 guys afk´s, slayed every round, but they stay in team, so this unbalances teams.

i think is better to kick the campers/afk..... so if they want to play they will rejoin. and if they afk they will be not wasting slots in server, at least
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Offline Mister L

Re: anti camp plug bad cfg ¿?
« Reply #1 on: August 19, 2016, 12:18:48 pm »
afk and anticamp is necessary.very necessary.
btw. maybe our serveradmins should give a minute for this amx mod.
called full server idler/afk kicker.
https://forums.alliedmods.net/showthread.php?s=207ee06caf12377aae11c20d2ddc8377&t=47250
how it works. first it detects team assigned afk players. then they were moved to spec. there, the gamer is in spec till the server is full. wenn someone try to join the server, the longest AFK will automatically be kicked. so the server outside mostly looks full of active player s;) and joining is also possible.
btw.: if afk players only left in a team, the script slay them and the round ends
its a fuqin old script, but it worked always perfectly on servers i had (feeled 100 yrs ago ;))

Offline Burzum

Re: anti camp plug bad cfg ¿?
« Reply #2 on: August 19, 2016, 12:56:58 pm »
afk and anticamp is necessary.very necessary.
btw. maybe our serveradmins should give a minute for this amx mod.
called full server idler/afk kicker.
https://forums.alliedmods.net/showthread.php?s=207ee06caf12377aae11c20d2ddc8377&t=47250
how it works. first it detects team assigned afk players. then they were moved to spec. there, the gamer is in spec till the server is full. wenn someone try to join the server, the longest AFK will automatically be kicked. so the server outside mostly looks full of active player s;) and joining is also possible.
btw.: if afk players only left in a team, the script slay them and the round ends
its a fuqin old script, but it worked always perfectly on servers i had (feeled 100 yrs ago ;))

seems a cool plug

the problem im trying to report here is that anticamp plug just slays the AFKs, instead of kick them. so every round 4/5 AFK TTs are slayed and wasting slots and also unbalancing teams, coz they will respawn AFK in the same team again and again, untill an admin realises and kick the slayed TTs
« Last Edit: August 19, 2016, 03:36:49 pm by Burzum »
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Offline ѕнσcк

Re: anti camp plug bad cfg ¿?
« Reply #3 on: August 19, 2016, 03:33:13 pm »
Yes the anti camp needs modifying , because also another thing happened to me while i was playing, i was rushing as CT player going to TS base from A long or whatever its called, and there was a TS camping base with AWP i couldn't keep moving i was reloading my M4a2 and went behind the door the he doesn't kill me, tried to shoot him once i reloaded then my screen turned black and got me killed... which was annoying and i lost 74 HP  as i  was 75 HP before my screen turned black and then got the camp ( damage ) which left me with 1 HP standing lol...

So this plugin definitely needs modifying... CT Anti camp should be disabled, only enable it for TS, as CT job is to defend sites and TS job is to rush \ play objectives.. so CT job is pretty much rushing a bit \ camping ( Protecting sites ).

Offline Burzum

Re: anti camp plug bad cfg ¿?
« Reply #4 on: August 19, 2016, 03:38:10 pm »
So this plugin definitely needs modifying... CT Anti camp should be disabled, only enable it for TS, as CT job is to defend sites and TS job is to rush \ play objectives.. so CT job is pretty much rushing a bit \ camping ( Protecting sites ).

i could be wrong, but i think CTs only got camp-meter if c4 is planted. meanwhile tt dont plant bomb CTs are allowed to camp. but once c4 is planted, anti-camp plug counts for CT team too

not sure tho
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Offline Ed

Re: anti camp plug bad cfg ¿?
« Reply #5 on: August 19, 2016, 04:03:32 pm »
Yes the anti camp needs modifying , because also another thing happened to me while i was playing, i was rushing as CT player going to TS base from A long or whatever its called, and there was a TS camping base with AWP i couldn't keep moving i was reloading my M4a2 and went behind the door the he doesn't kill me, tried to shoot him once i reloaded then my screen turned black and got me killed... which was annoying and i lost 74 HP  as i  was 75 HP before my screen turned black and then got the camp ( damage ) which left me with 1 HP standing lol...

So this plugin definitely needs modifying... CT Anti camp should be disabled, only enable it for TS, as CT job is to defend sites and TS job is to rush \ play objectives.. so CT job is pretty much rushing a bit \ camping ( Protecting sites ).

Made me laugh!

But what Burzum said is correct. The c4 was planted and you wasting your time?


On the other note, this morning I edited some values and by the looks of it, it is too low. Will amend them asap.
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Offline Banana#

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Re: anti camp plug bad cfg ¿?
« Reply #6 on: August 19, 2016, 05:12:30 pm »
Working fine right now since the last RS, perfect!

Thank you

Offline ѕнσcк

Re: anti camp plug bad cfg ¿?
« Reply #7 on: August 19, 2016, 06:42:06 pm »
Made me laugh!

But what Burzum said is correct. The c4 was planted and you wasting your time?


On the other note, this morning I edited some values and by the looks of it, it is too low. Will amend them asap.

Glad i made you laugh :)