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Author Topic: please  (Read 177 times)

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Offline dave`

please
« on: March 22, 2016, 05:51:44 pm »
please remove potato maps which make it empty
puts maps in which people can join easily until you fix fastdl
⠨⢐⢐⠠⠁⡂⢜⠰⡡⣱⢸⡰⣱⡸⡸⡸⡘⡜⣜⢼⡱⡵⣳⢽⣝⡮⣗⡯⣗⣗⣗⢧⡳⣱⢱⡑⡆⡇⡎⡢⢑⠨⠄⠁⠂⠄⡁⠐⢐⠨⠢⡑⡨⠄⠄
⠈⡀⡂⠐⠄⡊⢆⢯⡺⣪⢷⢝⣞⢞⣝⢮⣣⡳⣕⢗⡽⣝⢮⢗⣗⡽⣳⢽⣳⣳⡳⡯⣞⢵⡣⡣⡇⡇⡕⠔⢀⠄⢂⠱⡠⣅⠠⠈⢀⠨⢈⢰⠨⡐⠄
⠄⠂⠄⢁⠐⠄⢝⢮⡺⡵⣫⢯⡺⡝⡮⡳⡕⣝⢮⢳⢝⡮⡯⣳⡳⡽⡽⣽⣺⢮⡯⣟⣞⢵⢝⡕⡇⢇⠡⠐⠄⢌⠄⡂⡈⢮⢪⠢⢐⢐⢅⡇⣗⢌⠄
⠄⢁⠐⠄⠠⠈⢸⢱⢕⢝⠪⣊⢬⠬⢦⢧⢵⣱⡱⡝⡵⣝⢮⡳⣝⢮⢯⢞⡾⣯⢯⣗⡷⣝⢗⡝⡬⡪⡎⠌⡢⡐⡐⢅⠢⡸⡨⡪⡸⡸⡵⣝⢮⡺⡌
⠄⠐⠈⢀⠠⠈⠠⠣⢁⠂⠃⠐⠄⠌⠄⢢⣅⢕⠹⡺⣪⢮⡳⣝⡮⣯⡺⡽⣽⢽⣻⣞⡽⡮⣻⡺⣪⢯⢝⡼⡴⡺⣜⢮⡺⡜⡮⢮⢳⢝⣞⢮⡳⣝⢮
⠄⠈⡀⠄⡀⠐⠄⠁⠂⡨⠄⠅⠡⠱⡁⡢⠪⣯⣳⣣⢣⢣⣻⣺⣺⢵⣫⢯⢯⣟⣗⣯⢯⢯⣳⢽⢽⢽⢽⢽⢽⢝⡮⣗⣝⢮⣫⢗⡯⣗⣗⢯⢞⡵⡳
⠄⠄⡀⠄⢀⠄⢈⠄⠅⡎⠄⠡⢅⢄⠢⡊⢜⡺⣪⢮⣳⢽⣺⣺⣺⢽⣺⢽⢽⣺⣳⢯⣟⣽⡺⡽⡽⡽⡽⡽⡽⡽⣝⣞⡾⣽⣺⢽⢽⣺⡺⣝⣗⢽⡹
⠄⠄⠄⠠⠄⠠⢐⠠⡣⡱⡱⡱⣢⣣⡳⣝⢵⣫⢾⣝⢾⢽⣺⣺⣺⢽⣺⢽⣝⣗⣯⣟⣾⣺⢽⣝⢾⢝⣽⣺⢽⢽⣺⢮⣻⣺⡺⡽⡽⡮⣯⣳⢵⡳⣝
⠄⠄⠈⢀⠠⠄⡢⡣⣣⢳⡹⣚⢮⡺⣚⢮⢯⣺⢵⣳⢯⣻⣺⣺⣺⢝⣮⣳⣳⢽⣺⣞⣾⣺⣳⢽⣝⢽⡺⣮⣻⢽⣺⢽⣺⢮⢯⢯⢯⣻⡺⡮⣳⢽⣪
⠄⠄⠐⠄⡀⢐⢕⣝⢮⣗⡽⣮⣳⢽⣪⢷⣻⣺⢽⣺⡽⣞⣞⣞⣞⡽⣪⢞⡮⣟⣞⣾⣺⢾⢽⢽⣺⡳⣝⡞⣞⡽⣞⡯⣗⡿⡽⡽⡽⡮⡯⡯⣳⡫⣞
⠄⠄⠄⠂⠄⡎⣺⡪⣟⡮⣟⣾⣺⡽⣞⣟⡾⣽⢽⣳⢯⣟⣞⣞⣮⣻⡪⡯⣺⣳⣳⢗⣯⢯⢿⡽⣞⣽⢵⡫⣗⡽⡵⣫⣗⢯⢯⢯⢯⢯⢯⣫⢗⡽⡵
⠄⠄⠁⠄⠡⡪⡪⣞⣗⡯⣷⣳⣗⡿⡽⡾⣽⣳⢿⡽⣽⣞⣗⣗⢷⢵⢝⢮⣳⡳⡽⣽⣺⢯⡿⣽⢽⣺⣝⢮⡳⣝⢞⡵⡳⣝⢽⢝⡽⣝⡵⣫⢗⡽⡺
⠄⠄⢀⠈⢌⢮⢺⢵⡳⡯⣗⡷⡯⣯⣟⣯⡷⣿⢽⡯⣷⣗⣟⡾⣝⢵⡫⣗⢵⡫⡯⣳⢽⢽⢽⢽⢝⣞⢼⠱⡙⡜⣕⢯⢯⡺⡭⣳⢝⡞⡮⣳⢝⢮⢫
⠄⠄⠄⠄⢸⡸⣝⡵⡯⡯⣗⡿⣽⣳⣻⢾⢽⢯⡯⣟⣗⡷⣫⡾⡵⡝⡮⣳⢝⢮⡫⡮⡳⣹⡪⡏⡗⡕⡕⢅⡣⣕⢽⣹⢵⣫⢯⢮⢳⣹⡹⣪⢳⡱⡱
⠄⠄⠐⠄⢕⡕⣗⢽⢝⣽⡳⡯⣗⡯⣞⡯⡿⡽⣽⡳⡯⡯⣗⡯⣗⡝⡜⡎⡣⡃⡡⡁⢅⠱⡱⡱⡱⡱⡱⣕⢧⣳⢽⣪⢗⡗⣗⢽⢕⡵⡝⣎⢇⢇⢗
⠄⠄⠂⠁⡱⡹⡪⣏⢯⣺⡺⣝⣗⢯⣗⢯⢯⡻⡮⡯⡯⣻⣪⢟⡮⣗⡵⣜⣜⢼⡸⣜⣜⢕⡕⣜⢜⡼⣪⣗⣟⢮⣗⡽⣕⢯⢺⢸⠵⣝⢮⡳⡝⣜⢵
⠄⠄⠄⠂⢕⢹⢪⡳⣝⢞⢮⣳⡳⣝⢮⢯⢏⡯⣏⢯⣫⢗⡽⣝⣞⢷⢽⡺⡮⣗⣟⣞⢮⣗⣟⢮⣗⡯⣗⣗⢗⡽⣪⢺⢪⠳⡑⠡⡹⣜⢞⢮⡫⣪⢪
⠄⠄⠁⠄⠅⠕⡕⡕⡧⡫⡳⡕⣝⢎⢯⡺⣝⢮⡳⣫⢮⡫⡯⣺⡺⣝⣗⢯⣻⣺⣺⡺⣽⡺⡮⣻⢪⡫⡺⡨⢃⢅⢅⢕⠌⠌⡰⡱⣕⢵⡫⣗⢽⡸⡸
⠄⠄⠄⠁⠨⠨⢪⢸⢸⢸⢱⡹⡸⡕⡧⡫⣎⢗⢽⢸⢪⢎⢯⡺⣝⢞⡮⡯⡺⡮⡺⡺⡱⢝⡪⡪⡪⣪⢮⣎⢮⣪⢲⡱⠡⡐⣝⢮⣳⢝⣮⡳⣣⢣⢣
⠄⠄⠈⠄⠈⡈⢆⢣⢣⢳⡱⡝⣎⢗⣝⢽⢜⣝⢎⢎⠊⠊⢃⠋⠎⡓⣙⢊⢣⢣⡣⡥⣳⢝⣞⣗⡯⣗⣟⠮⠳⢑⢡⢡⢑⢕⢵⢯⡺⣝⢮⡺⡪⡪⡪
⠄⠄⠄⠂⠁⡀⠢⡑⡕⡕⡵⡹⣪⡳⣕⢯⡳⡳⣝⢎⣗⣕⢄⢌⢈⠂⠸⣸⠘⠜⢮⢫⠺⢹⠺⢊⢍⢜⢨⠨⢌⠢⡊⢆⢣⢣⢯⡳⣝⢮⡳⡹⡸⡨⢂
⠄⠄⠠⠄⠄⠂⠡⠪⡸⡸⡸⡪⣪⢺⡪⣗⡽⣝⢮⣳⡳⣕⢯⡪⡪⡪⡊⡆⢎⠢⣂⠢⡑⢔⡑⡕⡌⡆⡕⢕⢕⢕⢱⢑⢕⡕⣗⣝⢮⢣⡳⡹⡨⠨⠄
⠄⠄⠄⠄⠂⠁⠈⠌⡂⢇⢇⢇⢇⢇⢯⢺⡪⣗⢯⣺⡪⣗⢽⣪⡳⣕⢕⢕⠕⡕⢜⠜⡜⡆⡇⡇⡇⡇⡇⡇⡇⡎⣲⢱⡣⣏⢮⡪⡎⡇⡇⢕⢌⢈⢂
⠄⠠⠄⠂⠄⡁⠄⠂⡈⡢⡑⡅⡇⡕⡕⢵⢹⡪⣗⢵⣝⢮⢳⡱⣝⢼⡹⣪⡣⡇⣇⢇⢕⢕⢕⢕⢕⢕⢕⢕⢕⡕⡧⡳⡕⡧⡳⡕⡇⡇⡇⢕⢰⢰⢕
⢀⠄⠄⠂⠁⢀⠈⢀⠠⠐⡐⢑⠌⡢⡃⢇⢳⢹⢜⢧⡳⡽⣕⢧⢳⡣⣏⢖⣳⢹⡪⣳⢹⢜⢼⡸⣜⢼⢜⡎⡧⡳⡝⣎⢯⡺⡝⣎⢇⢇⠪⣐⢕⣗⢽
⠐⠄⠠⠄⠐⠄⠠⠄⠄⠂⠐⠠⢑⢐⢌⠪⡘⡌⡎⢮⡚⡮⢮⢳⡣⡳⡵⣹⢜⢵⡹⣜⣕⢏⣗⣝⢮⣳⡳⣝⢽⣹⡪⣗⢽⡪⣏⢮⢪⢢⡣⡳⣝⡮⣟
⢈⠠⠡⠄⠄⠐⠄⠠⠐⠄⠈⠠⠄⡐⢀⢑⢐⢌⠪⡢⡣⢫⢣⢳⡹⢵⢝⢮⣫⡳⣝⢮⢮⡳⣳⢵⣻⣪⣞⣗⢽⣪⢞⢮⡳⣝⢎⢮⡪⣺⡪⣯⣳⢯⣻
⠐⠅⠅⢅⠄⠄⠄⠄⠄⠄⠂⠄⢀⠄⠂⢐⠡⡂⢕⠱⡸⡸⡸⡸⡸⡱⡝⣕⣗⢽⡪⣗⣗⢽⡺⡵⡳⣕⢧⡳⣝⢎⣏⢧⡫⡎⡞⣜⢮⣳⢽⣺⢾⣝⣗

Offline Phenomenal

Re: please
« Reply #1 on: March 22, 2016, 05:53:36 pm »
Agreed, some maps need to be removed because they are just too boring. Adding new maps, mhm, I don't think it is necessary.

Offline P o p a y

Re: please
« Reply #2 on: March 22, 2016, 10:07:25 pm »
Expect a full re-do of jb maps.

As some know, I am currently in my last exams of my college, which I will finish around 5th of May, so until then let's just wait for the comeback of the players and the arrival of the new players, and we will make jb awesome as it was before the shutdown. :)

Cheers and thanks,
Popay

Offline Ed

Re: please
« Reply #3 on: March 24, 2016, 10:28:25 am »
I'll try to restart my JB map project which I never finished.
[div class="cat_bar"][div class="catbg" style="font-size: 18px;font-family: Oswald;line-height: 52px;text-shadow: -1px -1px rgba(0, 0, 0, 0.43);    background: #2b2b2b;background: -moz-linear-gradient(top, #2b2b2b 0%, #191919 100%);background: -webkit-linear-gradient(top, #2b2b2b 0%,#191919 100%);background: linear-gradient(to bottom, #2b2b2b 0%,#191919 100%);box-shadow: 0 2px 0 rgba(255,255,255,0.1) inset;text-align:left;font-weight: 700;"][div class="pt_bar"][div class="ptbg"][span class="pt"][email protected][/span][/div][/div]

Offline JF

Re: please
« Reply #4 on: March 24, 2016, 10:50:11 am »
The server could really use some good classic maps like the original greytown and such, not the remake bs. The only maps played right now are snow, projectors and xmf.

Beat that speed hobos
P.S. that was already in 2010 xD

Offline dave`

Re: please
« Reply #5 on: March 24, 2016, 11:03:51 am »
Well i'm saying it since people take time to download ,some don't know how to use google i think
thats why i'm asking to put the main old maps first
⠨⢐⢐⠠⠁⡂⢜⠰⡡⣱⢸⡰⣱⡸⡸⡸⡘⡜⣜⢼⡱⡵⣳⢽⣝⡮⣗⡯⣗⣗⣗⢧⡳⣱⢱⡑⡆⡇⡎⡢⢑⠨⠄⠁⠂⠄⡁⠐⢐⠨⠢⡑⡨⠄⠄
⠈⡀⡂⠐⠄⡊⢆⢯⡺⣪⢷⢝⣞⢞⣝⢮⣣⡳⣕⢗⡽⣝⢮⢗⣗⡽⣳⢽⣳⣳⡳⡯⣞⢵⡣⡣⡇⡇⡕⠔⢀⠄⢂⠱⡠⣅⠠⠈⢀⠨⢈⢰⠨⡐⠄
⠄⠂⠄⢁⠐⠄⢝⢮⡺⡵⣫⢯⡺⡝⡮⡳⡕⣝⢮⢳⢝⡮⡯⣳⡳⡽⡽⣽⣺⢮⡯⣟⣞⢵⢝⡕⡇⢇⠡⠐⠄⢌⠄⡂⡈⢮⢪⠢⢐⢐⢅⡇⣗⢌⠄
⠄⢁⠐⠄⠠⠈⢸⢱⢕⢝⠪⣊⢬⠬⢦⢧⢵⣱⡱⡝⡵⣝⢮⡳⣝⢮⢯⢞⡾⣯⢯⣗⡷⣝⢗⡝⡬⡪⡎⠌⡢⡐⡐⢅⠢⡸⡨⡪⡸⡸⡵⣝⢮⡺⡌
⠄⠐⠈⢀⠠⠈⠠⠣⢁⠂⠃⠐⠄⠌⠄⢢⣅⢕⠹⡺⣪⢮⡳⣝⡮⣯⡺⡽⣽⢽⣻⣞⡽⡮⣻⡺⣪⢯⢝⡼⡴⡺⣜⢮⡺⡜⡮⢮⢳⢝⣞⢮⡳⣝⢮
⠄⠈⡀⠄⡀⠐⠄⠁⠂⡨⠄⠅⠡⠱⡁⡢⠪⣯⣳⣣⢣⢣⣻⣺⣺⢵⣫⢯⢯⣟⣗⣯⢯⢯⣳⢽⢽⢽⢽⢽⢽⢝⡮⣗⣝⢮⣫⢗⡯⣗⣗⢯⢞⡵⡳
⠄⠄⡀⠄⢀⠄⢈⠄⠅⡎⠄⠡⢅⢄⠢⡊⢜⡺⣪⢮⣳⢽⣺⣺⣺⢽⣺⢽⢽⣺⣳⢯⣟⣽⡺⡽⡽⡽⡽⡽⡽⡽⣝⣞⡾⣽⣺⢽⢽⣺⡺⣝⣗⢽⡹
⠄⠄⠄⠠⠄⠠⢐⠠⡣⡱⡱⡱⣢⣣⡳⣝⢵⣫⢾⣝⢾⢽⣺⣺⣺⢽⣺⢽⣝⣗⣯⣟⣾⣺⢽⣝⢾⢝⣽⣺⢽⢽⣺⢮⣻⣺⡺⡽⡽⡮⣯⣳⢵⡳⣝
⠄⠄⠈⢀⠠⠄⡢⡣⣣⢳⡹⣚⢮⡺⣚⢮⢯⣺⢵⣳⢯⣻⣺⣺⣺⢝⣮⣳⣳⢽⣺⣞⣾⣺⣳⢽⣝⢽⡺⣮⣻⢽⣺⢽⣺⢮⢯⢯⢯⣻⡺⡮⣳⢽⣪
⠄⠄⠐⠄⡀⢐⢕⣝⢮⣗⡽⣮⣳⢽⣪⢷⣻⣺⢽⣺⡽⣞⣞⣞⣞⡽⣪⢞⡮⣟⣞⣾⣺⢾⢽⢽⣺⡳⣝⡞⣞⡽⣞⡯⣗⡿⡽⡽⡽⡮⡯⡯⣳⡫⣞
⠄⠄⠄⠂⠄⡎⣺⡪⣟⡮⣟⣾⣺⡽⣞⣟⡾⣽⢽⣳⢯⣟⣞⣞⣮⣻⡪⡯⣺⣳⣳⢗⣯⢯⢿⡽⣞⣽⢵⡫⣗⡽⡵⣫⣗⢯⢯⢯⢯⢯⢯⣫⢗⡽⡵
⠄⠄⠁⠄⠡⡪⡪⣞⣗⡯⣷⣳⣗⡿⡽⡾⣽⣳⢿⡽⣽⣞⣗⣗⢷⢵⢝⢮⣳⡳⡽⣽⣺⢯⡿⣽⢽⣺⣝⢮⡳⣝⢞⡵⡳⣝⢽⢝⡽⣝⡵⣫⢗⡽⡺
⠄⠄⢀⠈⢌⢮⢺⢵⡳⡯⣗⡷⡯⣯⣟⣯⡷⣿⢽⡯⣷⣗⣟⡾⣝⢵⡫⣗⢵⡫⡯⣳⢽⢽⢽⢽⢝⣞⢼⠱⡙⡜⣕⢯⢯⡺⡭⣳⢝⡞⡮⣳⢝⢮⢫
⠄⠄⠄⠄⢸⡸⣝⡵⡯⡯⣗⡿⣽⣳⣻⢾⢽⢯⡯⣟⣗⡷⣫⡾⡵⡝⡮⣳⢝⢮⡫⡮⡳⣹⡪⡏⡗⡕⡕⢅⡣⣕⢽⣹⢵⣫⢯⢮⢳⣹⡹⣪⢳⡱⡱
⠄⠄⠐⠄⢕⡕⣗⢽⢝⣽⡳⡯⣗⡯⣞⡯⡿⡽⣽⡳⡯⡯⣗⡯⣗⡝⡜⡎⡣⡃⡡⡁⢅⠱⡱⡱⡱⡱⡱⣕⢧⣳⢽⣪⢗⡗⣗⢽⢕⡵⡝⣎⢇⢇⢗
⠄⠄⠂⠁⡱⡹⡪⣏⢯⣺⡺⣝⣗⢯⣗⢯⢯⡻⡮⡯⡯⣻⣪⢟⡮⣗⡵⣜⣜⢼⡸⣜⣜⢕⡕⣜⢜⡼⣪⣗⣟⢮⣗⡽⣕⢯⢺⢸⠵⣝⢮⡳⡝⣜⢵
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Offline Jason Bourne

  • Jailbreak and SAMP
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Re: please
« Reply #6 on: March 24, 2016, 12:06:35 pm »
I'll try to restart my JB map project which I never finished.
Well we're taking a while aren't we xD


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Offline Ed

Re: please
« Reply #7 on: March 24, 2016, 12:21:07 pm »
Hey I quit it half way done, lost motivation and got busy lmao. Chill your tatas :D Besides Kinda trying to figure out how I want other levels to be. At the moment the main bits are finished, just need to add some more things to do in there. I got a large space and need it filled, just scratching my head what and how lol.

Also need to optimize it right, having problems with lights and that tells you something, I've been too long off that I've forgot some stuff haha.

Anyway I hope the end result will be awesome or just good will do too :D
[div class="cat_bar"][div class="catbg" style="font-size: 18px;font-family: Oswald;line-height: 52px;text-shadow: -1px -1px rgba(0, 0, 0, 0.43);    background: #2b2b2b;background: -moz-linear-gradient(top, #2b2b2b 0%, #191919 100%);background: -webkit-linear-gradient(top, #2b2b2b 0%,#191919 100%);background: linear-gradient(to bottom, #2b2b2b 0%,#191919 100%);box-shadow: 0 2px 0 rgba(255,255,255,0.1) inset;text-align:left;font-weight: 700;"][div class="pt_bar"][div class="ptbg"][span class="pt"][email protected][/span][/div][/div]

Offline Red Wolf

Re: please
« Reply #8 on: March 24, 2016, 12:26:07 pm »
A long time ago I made a map and a topic to call it jb_ambrosia, but rawr or raven told me that they would think, idk where the thread is now, and I never got any response, but here it is. I posted it under another name (jb_grey) and it still has an ambrosia-servers.eu banner.

http://cs.gamebanana.com/maps/185853

I was planning to make a v2 but I needed some feedbacks.

P.s: KZ sucks hard, and there is a game or a feature that I doubt you have ever seen, which is gravity room and can be adjusted. (Min. gravity is 1 i think. I did this to prevent players from being stuck.).



P.s2: this is my 2222th post  :D
« Last Edit: March 24, 2016, 12:29:35 pm by Red Wolf »
Life can only be understood backwards but it must be lived forwards. -Soren Kierkegaard




Offline Ed

Re: please
« Reply #9 on: March 24, 2016, 12:43:32 pm »
@Red Wolf I like that you've made a map yourself, its defo great, but aesthetics for this map are kinda empty. There is a lot of large space and I personally don't find it that good, makes everything look way too big.

Bit of a spelling mistake ;) :D
http://images.akamai.steamusercontent.com/ugc/296483000620611622/081905C0BB8407A88E0297C46F64B7346AFA8F49/

I really like the gate retracting idea, really cool, just noticed you should set it up when it is retracting a bit higher, otherwise it looks like this when it is up. :/
http://images.akamai.steamusercontent.com/ugc/296483000620610964/C195078FF2EEA098B14F512618F3443487D7FE73/
[div class="cat_bar"][div class="catbg" style="font-size: 18px;font-family: Oswald;line-height: 52px;text-shadow: -1px -1px rgba(0, 0, 0, 0.43);    background: #2b2b2b;background: -moz-linear-gradient(top, #2b2b2b 0%, #191919 100%);background: -webkit-linear-gradient(top, #2b2b2b 0%,#191919 100%);background: linear-gradient(to bottom, #2b2b2b 0%,#191919 100%);box-shadow: 0 2px 0 rgba(255,255,255,0.1) inset;text-align:left;font-weight: 700;"][div class="pt_bar"][div class="ptbg"][span class="pt"][email protected][/span][/div][/div]

Offline Red Wolf

Re: please
« Reply #10 on: March 24, 2016, 12:55:06 pm »
@Red Wolf I like that you've made a map yourself, its defo great, but aesthetics for this map are kinda empty. There is a lot of large space and I personally don't find it that good, makes everything look way too big.

Bit of a spelling mistake ;) :D
http://images.akamai.steamusercontent.com/ugc/296483000620611622/081905C0BB8407A88E0297C46F64B7346AFA8F49/

I really like the gate retracting idea, really cool, just noticed you should set it up when it is retracting a bit higher, otherwise it looks like this when it is up. :/
http://images.akamai.steamusercontent.com/ugc/296483000620610964/C195078FF2EEA098B14F512618F3443487D7FE73/

Both mistakes are easy to fix, but if youd look more into it, you would find how much it sucks  :D
And I personally think that the area outdoors is good because of the trampoline,and gravity room, but other places, it is waaaay to big. And yes, I do admin that I focused more on functions than the map itself, the only prefabs I used were those from jb_snow.
So, v1 sux hard  :D thats why I wanted opinions for v2 (im planning to fix them if I get some good feedbacks.
Life can only be understood backwards but it must be lived forwards. -Soren Kierkegaard




Offline Ed

Re: please
« Reply #11 on: March 24, 2016, 01:15:00 pm »
Yeah I can test it for you and give you some good feedback, but I think right now the large spacing needs to be fixed. You know the best way to orientate around how big room should be is by placing a player spawn box and it gives you rough estimates of how big the area should be.

There is definitely potential in the map, but you need to make it look nice :D
About the gravity room, it is unclear how it works, I pressed all the 10's and 100's to test what it does, but it is a bit unclear of its functionality. Maybe set it lets say for 3 modes only where there is only 3 switches. That way it could be easier to regulate it.
[div class="cat_bar"][div class="catbg" style="font-size: 18px;font-family: Oswald;line-height: 52px;text-shadow: -1px -1px rgba(0, 0, 0, 0.43);    background: #2b2b2b;background: -moz-linear-gradient(top, #2b2b2b 0%, #191919 100%);background: -webkit-linear-gradient(top, #2b2b2b 0%,#191919 100%);background: linear-gradient(to bottom, #2b2b2b 0%,#191919 100%);box-shadow: 0 2px 0 rgba(255,255,255,0.1) inset;text-align:left;font-weight: 700;"][div class="pt_bar"][div class="ptbg"][span class="pt"][email protected][/span][/div][/div]

Offline Red Wolf

Re: please
« Reply #12 on: March 24, 2016, 01:38:11 pm »
Yeah I can test it for you and give you some good feedback, but I think right now the large spacing needs to be fixed. You know the best way to orientate around how big room should be is by placing a player spawn box and it gives you rough estimates of how big the area should be.

There is definitely potential in the map, but you need to make it look nice :D
About the gravity room, it is unclear how it works, I pressed all the 10's and 100's to test what it does, but it is a bit unclear of its functionality. Maybe set it lets say for 3 modes only where there is only 3 switches. That way it could be easier to regulate it.
Since a long time passed, I dont know how it works either  :D let me download map and see it.

EDIT: @Eros It works like this:
If there are 5x100 green buttons the gravity is 500, if there are 3x100 and 5x10 green (enabled) buttons gravity is 350.
Default gravity is 800 which means: 7x100 and 10x10 enabled buttons.
« Last Edit: March 24, 2016, 02:10:23 pm by Red Wolf »
Life can only be understood backwards but it must be lived forwards. -Soren Kierkegaard




Offline Ed

Re: please
« Reply #13 on: March 24, 2016, 02:23:42 pm »
Too much math's if you ask me :D No one got time for dat ;D
I think adding 3 separate modes would be better though.
[div class="cat_bar"][div class="catbg" style="font-size: 18px;font-family: Oswald;line-height: 52px;text-shadow: -1px -1px rgba(0, 0, 0, 0.43);    background: #2b2b2b;background: -moz-linear-gradient(top, #2b2b2b 0%, #191919 100%);background: -webkit-linear-gradient(top, #2b2b2b 0%,#191919 100%);background: linear-gradient(to bottom, #2b2b2b 0%,#191919 100%);box-shadow: 0 2px 0 rgba(255,255,255,0.1) inset;text-align:left;font-weight: 700;"][div class="pt_bar"][div class="ptbg"][span class="pt"][email protected][/span][/div][/div]