Judging from the demos, kell_'s version is quite plausible.
I'll explain : you get that spec bug online due to data transfer , and it disappears when you become the server yourself.
Also please take a note guys, that although his aim is shaking while he's aiming we see too much misses against enemy.
I've seen it on many many players, and keep seeing it...
When the player can't hit a truck in front of him what are we talking about ?
About lag and ping :
ping -- it's the time (in ms) needed for a cycle of data exchange with the server , lag -- it can be expressed as choke,packet loss , slowing graphics , bad hitbox registry and temporal overall deterioration of the game .
You have advantage on that level.
Sound specs sound good too .
You must have some file that contains every console command your session needs for multiplayer. here's some examples of commands that can be found there (cl_sidespeed 400 cl_allowdownload "1" cl_allowupload "1" cl_backspeed "400" cl_cmdbackup "2"cl_cmdrate "101"cl_corpsestay "600.000000"cl_crosshair_size "small" and all the like.)
Off-topic: From kell_ :
And that is clocking usb to 500hz or 4ms to reduce ms or response time from standard 125hz or 16ms. Speed mouse registers its movement to the pc. Its quite surprising really what this does. ... but this is not a cheat. Just like having an lcd with 16ms response time or 4ms. If ur skilled this makes all the difference in everything you do in the game.
I have similar problem with PC respawn to my movements too slow... This causes me a lot of deaths as my style is close and mid-range battle . Is this some setting or how do you get such performance?
with that everything being said, I'd like to comment Silverquick for the keen eye, it's also good kell is fighting for it
