Oh I wonder why the 20k hp is the max... And even you can''t make sums or addition because the HP CAP IS 20K
Tony's Plu.........
Hunger games: I don't want to take credit for who really made the custom day itself, but I sure was doing it couple of times when it was custom special day. Maybe I'm the creator, Maybe it was somebody else.
Skywars: Hunger games with Teams basically
Nemesis Nightcrawler: It's a fine concept to factor hp differential between ct and t, but you also have to calculate the probability depending on the map if the nightcrawler will have a field day or not, condensed maps that are pretty small in size the chances will flow towards t's, where bigger maps will flow towards ct's. And even then you have other complex probability formulas like map obstacles, ceiling heights. So if we are to add hp for the nemesis to be 20k, t's should get 500-600 hp, again it's all in the formula and the map.
Castle Siege: I also restrain this concept as good and genuine, but if the ct's are defenders it can just be another word for massacre and massive killing. Either put FFA with team constraints if you don't want that.
Tf2: Overly Complex and I don't think just a lonesome admin can maintain and control the flow of about 20 people in server for example. Also not all maps are symmetrical to verify as "bases" Healing(Everytime amx_heal,), the 2 c4's might get misplaced because both teams can pick up the c4 and trick everybody else into believing it's the enemy.
Fightyard: You can't really outbattle a plugin that automatically will disarm and give the next weapon in the cycle, it will be just one big failure .