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Author Topic: [JB]Time required for bieng a ct  (Read 84 times)

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Offline ~Terminator~

[JB]Time required for bieng a ct
« on: September 24, 2015, 05:47:14 pm »
When tony's plugin came back i think the time we have played on the server was reset
now 600 mins are required in the server again to self to ct team
the point is that i dont have 600 mins because i play only on weekends when i go back to my home from university and i really want to command in the short time that i get so please can u reduce the time or make me eligilbe for selfing so that i can self to ct when there is no admin present(which usually isn't , or u can say they weren't there yesterday or today when i went jb).

Regards : S.Terminator ~AW
I Dont Have an Attitude Problem, I Have Personality U Cant Handle

Offline Ray

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Re: Time required for bieng a ct
« Reply #1 on: September 24, 2015, 05:49:22 pm »
600 mins should be lowered to 20 mins (to prevent newbies from FKing in CT)
I suggested this before but suggestion was denied cz 600 mins needed they said :/
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Offline ~Terminator~

Re: Time required for bieng a ct
« Reply #2 on: September 24, 2015, 06:13:02 pm »
600 mins for newbies but im playing here for a long time and everytime something goes wrong with plugin i have to play all those 600mins again
I Dont Have an Attitude Problem, I Have Personality U Cant Handle

Offline P o p a y

Re: Time required for bieng a ct
« Reply #3 on: September 24, 2015, 06:23:31 pm »
That thing should be overruled.

Reason?

Because there are always new players who know the mod but don't know the servers and get into new servers but get pissed because they can't show their actual skills because of some random newbies who freekill at first sight. :)

We will see if the new staff would like the idea, no one cannot accept/deny until there is none responsible for the server. (except for Header ofcz).

Offline Alberto

Re: Time required for bieng a ct
« Reply #4 on: September 24, 2015, 06:27:59 pm »
That thing should be overruled.

Reason?

Because there are always new players who know the mod but don't know the servers and get into new servers but get pissed because they can't show their actual skills because of some random newbies who freekill at first sight. :)

We will see if the new staff would like the idea, no one cannot accept/deny until there is none responsible for the server. (except for Header ofcz).
basically popay said all xD If someone freekills, first ask if he knows that he is freekilling but if he does it directly, go to CT team (if there is not admin) and kick him, easy. I never liked that idea of 600 min, i had to wait it and it was boring, so +1  for popay suggestion

Re: Time required for bieng a ct
« Reply #5 on: September 24, 2015, 07:06:36 pm »
Change it to 50 minutes, that means one whole map I think, so the newbie can watch and understand how to play as a CT in one whole map if that's possible.
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Offline Phenomenal

Re: Time required for bieng a ct
« Reply #6 on: September 24, 2015, 07:24:33 pm »
120 minutes would be fine, it would prevent totally random people going ct and freekilling in absence of admins and newbies could learn basics of being ct in those 120 mins (that is about 80 mins of commanding).

Offline HuniePop

Re: Time required for bieng a ct
« Reply #7 on: September 24, 2015, 07:45:33 pm »
600 minutes is way too harsh, BUT...
What if a banevader, who abuses CT, comes to play?
He gets CT banned, he changes his steam id and he has to wait 600 mins again to become a ct.
300 should be the MAX, 120 mins should be the MIN. I'd suggest setting the time limit between these.

Offline Pringles

Re: Time required for bieng a ct
« Reply #8 on: September 24, 2015, 10:01:10 pm »
200 min is the perfect amount of time imo

Offline P o p a y

Re: Time required for bieng a ct
« Reply #9 on: September 24, 2015, 10:41:19 pm »
200 min is the perfect amount of time imo

I share the same opinion.

However it will be discussed, because it doesn't need an approval from me, but approval from the whole administration.