November 09, 2026, 11:58:25 am

Author Topic: [JB]HnS Day  (Read 157 times)

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[JB]HnS Day
« on: July 20, 2015, 12:15:25 pm »
The new HnS day is..something I don't like.
It's not balanced at all, CT's have godmode and usually are given speed to help them which is a good thing.
But once they get speed there is no way to run or hide, Prisoners can't win the round unless they kill them by fall damage which is pretty impossible.
What my suggestion here is.
Instead of godmode for the CT's, give them like 500HP with speed.
Since everyone is using knife and prisoners are invisible from a distance this should be fair enough.
HP given according to ratio would be nice.
"-r/CopyPasta."

Offline Red Wolf

Re: HnS Day
« Reply #1 on: July 20, 2015, 12:34:30 pm »
why not stick to default hns? or make 2 hns days.
Life can only be understood backwards but it must be lived forwards. -Soren Kierkegaard




Offline Dr.Richtofen

Re: HnS Day
« Reply #2 on: July 20, 2015, 12:41:34 pm »

Re: HnS Day
« Reply #3 on: July 20, 2015, 12:46:15 pm »
why not stick to default hns? or make 2 hns days.
We all want that, but I know it's not going to happen.
"-r/CopyPasta."

Offline supertomi

Re: HnS Day
« Reply #4 on: July 20, 2015, 12:58:32 pm »
And we can't pick guns for some reason.

Re: HnS Day
« Reply #5 on: July 20, 2015, 01:07:38 pm »
Oh and also, about the freeze tag day.
I dont think the plugin dev ever played freeze tag in their entire life.
You have to tag someone, touch them or tap them on the shoulder not stick your arm inside their arse and take it out from their mouth which by the way still doesn't freeze the person .-.
Pls fix the range
"-r/CopyPasta."

Offline Red Wolf

Re: HnS Day
« Reply #6 on: July 20, 2015, 01:08:26 pm »
then make 2 separate days
hns
hns (name of hns)
Life can only be understood backwards but it must be lived forwards. -Soren Kierkegaard




Offline Phenomenal

Re: HnS Day
« Reply #7 on: July 20, 2015, 01:12:45 pm »
I usually do HNS manually. Give CTs godmode for 60 seconds in the hiding time and remove it after the hiding time is over. To make players aware it's hns, tsay and amx_say could be used.

Offline WILLIE

Re: HnS Day
« Reply #8 on: July 20, 2015, 01:24:47 pm »
I usually do HNS manually. Give CTs godmode for 60 seconds in the hiding time and remove it after the hiding time is over. To make players aware it's hns, tsay and amx_say could be used.

I tried removing godmode from cts before, but didnt work

buddy, being unable to run away from cts is not something u shud complain about because u had no chance to run away from cts in the old hns since they get guns and can kill u from long distance, as for this one its pretty much hard for cts to finish it cuz prisoners beceom invisible in a specific ct sight range, and cts dont have any range advantage.

still needs a bit rework imo

Razzi <3

Offline Navily

Re: HnS Day
« Reply #9 on: July 20, 2015, 01:32:26 pm »
Bring back the old hns and all the days you have changed and thats it we liked them as how they was

Offline ~Terminator~

Re: HnS Day
« Reply #10 on: July 20, 2015, 02:07:39 pm »
yes u should bring the old HNS back.. cts have godmode nd we cant kill,..its so boring just siting in the same area for 8 min or more(if u survive).. nd u cant run from cts
I Dont Have an Attitude Problem, I Have Personality U Cant Handle

Offline 'PL'

Re: HnS Day
« Reply #11 on: July 20, 2015, 03:01:58 pm »
I think this HnS day is just integrated with the day plugin, so it's matter of time until undercloacked finds to modify the HnS day.

Until then, do classical HnS... Call out a HnS and wait until the administrators spam the HnS warnings on tsay.

Offline Phenomenal

Re: HnS Day
« Reply #12 on: July 20, 2015, 03:02:08 pm »
I usually do HNS manually. Give CTs godmode for 60 seconds in the hiding time and remove it after the hiding time is over. To make players aware it's hns, tsay and amx_say could be used.

I tried removing godmode from cts before, but didnt work

buddy, being unable to run away from cts is not something u shud complain about because u had no chance to run away from cts in the old hns since they get guns and can kill u from long distance, as for this one its pretty much hard for cts to finish it cuz prisoners beceom invisible in a specific ct sight range, and cts dont have any range advantage.

still needs a bit rework imo
Manually = without using /day menu.. It would work like the same hns of old plugin except for the notification of which T has killed the CT so it is kind of hard to catch people using guns and HE.

Offline CrimeMiz

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Re: HnS Day
« Reply #13 on: July 24, 2015, 01:35:50 pm »
I disagree with that. Giving them 500 HP and speed will result it to be a Knife day with speed.

"Behind every "Just kidding" there is a little truth."                                                           
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Offline 'PL'

Re: HnS Day
« Reply #14 on: July 24, 2015, 02:02:40 pm »
I usually do HNS manually. Give CTs godmode for 60 seconds in the hiding time and remove it after the hiding time is over. To make players aware it's hns, tsay and amx_say could be used.

I tried removing godmode from cts before, but didnt work

buddy, being unable to run away from cts is not something u shud complain about because u had no chance to run away from cts in the old hns since they get guns and can kill u from long distance, as for this one its pretty much hard for cts to finish it cuz prisoners beceom invisible in a specific ct sight range, and cts dont have any range advantage.

still needs a bit rework imo
Manually = without using /day menu.. It would work like the same hns of old plugin except for the notification of which T has killed the CT so it is kind of hard to catch people using guns and HE.

How we used to manage catching them in 10 seconds :D?

Offline Red Wolf

Re: HnS Day
« Reply #15 on: July 24, 2015, 06:41:56 pm »
Not sure how this happened, but on snow more than 4/+12 Ts survived an HNS
Life can only be understood backwards but it must be lived forwards. -Soren Kierkegaard




Offline P o p a y

Re: HnS Day
« Reply #16 on: September 24, 2015, 10:32:49 pm »
HNS day will be discussed in the following meeting.

It should be analyzed very good.