Lol, CTs would have no chance at all
Ahm, boosting for the awp, basement tmp. It can be handled I think. 3 ct's needed, 2 guarding the entrances and one on the chopper for oversight.
Not only those, there is a hidden mp5 near the cells, many grenades, and so many ways to escape. Need atleast 5 cts for 10 Ts.
Navily, do you really think id comment on a map that I never played? I played this map daily.
Even if this map near impossible to handle, we could add it. It's not a bad idea to keep the map cycle structure balanced 50% easy and 50% hard. For both exiting days and heavy rebels each.
Of course that may be ignored by the players prefering to play as prisoners, as they will vote for a map easy to rebel in. And those kinds of players you will meet much more often, than game enjoying ones.