November 08, 2026, 08:30:49 pm

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Do you want to play it?

Can give it a try
11 (45.8%)
No
3 (12.5%)
Yes
6 (25%)
Deffinately
4 (16.7%)

Total Members Voted: 24

Author Topic: [Rejected]de_dust 1 remake  (Read 184 times)

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Offline Marceaux

[Rejected]de_dust 1 remake
« on: April 05, 2015, 02:45:08 pm »
Hello,

I'ts sad that dust1 isn't played alot. But the map is not really all-round like dust 2, so down below screenshots and mapfile.

I remade the classic dd1 parts and added some stuff that i think will make it more dd2 like.

Thoughts?

Mapfile for download: http://www.mediafire.com/download/5aa157qlc7ba79b/de_dust_rmk.bsp

Screenshots:







Offline Burzum

Re: de_dust 1 remake
« Reply #1 on: April 06, 2015, 11:32:42 am »
looks funny, and more interesting than standard dust ofc
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Offline Marceaux

Re: de_dust 1 remake
« Reply #2 on: April 06, 2015, 05:30:45 pm »
We should test it then :D

Offline SilverQuick

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Re: de_dust 1 remake
« Reply #3 on: April 06, 2015, 08:53:00 pm »
I like it, looks joyful.

Offline Burzum

Re: de_dust 1 remake
« Reply #4 on: April 08, 2015, 11:26:11 am »
already asked for add it
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Offline Marceaux

Re: de_dust 1 remake
« Reply #5 on: April 08, 2015, 11:47:48 am »
Thanks much appreciated, but have you tried it?, i dont know if it needs adjustments. I only played it myself so far.

Else dont give it its final name please.

Offline DonTodo #

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Re: de_dust 1 remake
« Reply #6 on: April 08, 2015, 12:09:53 pm »
After just going a bit through the map i think its gonna be to CT sided.
CT has to many angles they can hold the T's off and the Terrors only have 2 places to go to.

Also the CT is quicker to the underpass then the Terrors.
A quick CT would take approx 6 seconds while a terror will take 8-10 seconds to get there.

Maybe a suggestion to add a extra tunnel from:
http://cloud-4.steamusercontent.com/ugc/716411933049919196/E4C7DCE0E23E1C6ACD375F304314232998F6F500/
On the left side there towards the otherside of the wall if u know what i mean. If possible ofc.
For the rest it looks alright.

Offline Burzum

Re: de_dust 1 remake
« Reply #7 on: April 08, 2015, 02:47:24 pm »
After just going a bit through the map i think its gonna be to CT sided.
CT has to many angles they can hold the T's off and the Terrors only have 2 places to go to.

Also the CT is quicker to the underpass then the Terrors.
A quick CT would take approx 6 seconds while a terror will take 8-10 seconds to get there.

Maybe a suggestion to add a extra tunnel from:
http://cloud-4.steamusercontent.com/ugc/716411933049919196/E4C7DCE0E23E1C6ACD375F304314232998F6F500/
On the left side there towards the otherside of the wall if u know what i mean. If possible ofc.
For the rest it looks alright.

Thanks much appreciated, but have you tried it?, i dont know if it needs adjustments. I only played it myself so far.

Else dont give it its final name please.

will be added withthe name of the download link. once we added we can test it when low activity on server
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Offline Marceaux

Re: de_dust 1 remake
« Reply #8 on: April 09, 2015, 09:50:15 am »
After just going a bit through the map i think its gonna be to CT sided.
CT has to many angles they can hold the T's off and the Terrors only have 2 places to go to.

Also the CT is quicker to the underpass then the Terrors.
A quick CT would take approx 6 seconds while a terror will take 8-10 seconds to get there.

Maybe a suggestion to add a extra tunnel from:
http://cloud-4.steamusercontent.com/ugc/716411933049919196/E4C7DCE0E23E1C6ACD375F304314232998F6F500/
On the left side there towards the otherside of the wall if u know what i mean. If possible ofc.
For the rest it looks alright.

I'm not sure what you mean. Where would the exit of the tunnel be then?

Thanks for trying it out though, it gives you more info then just the screenshots , but thats obvious

Offline DonTodo #

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Re: de_dust 1 remake
« Reply #9 on: April 09, 2015, 11:06:24 am »
After just going a bit through the map i think its gonna be to CT sided.
CT has to many angles they can hold the T's off and the Terrors only have 2 places to go to.

Also the CT is quicker to the underpass then the Terrors.
A quick CT would take approx 6 seconds while a terror will take 8-10 seconds to get there.

Maybe a suggestion to add a extra tunnel from:
http://cloud-4.steamusercontent.com/ugc/716411933049919196/E4C7DCE0E23E1C6ACD375F304314232998F6F500/
On the left side there towards the otherside of the wall if u know what i mean. If possible ofc.
For the rest it looks alright.

I'm not sure what you mean. Where would the exit of the tunnel be then?

Thanks for trying it out though, it gives you more info then just the screenshots , but thats obvious

Tonight i will make the screenshot where i think a nice spot for a exit could be. Hard to explain with text

Offline dpraved

Re: de_dust 1 remake
« Reply #10 on: April 09, 2015, 04:13:44 pm »
Replace dust_1 with something like

de_dust2002
de_dust4ever

Offline SilverQuick

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Re: de_dust 1 remake
« Reply #11 on: April 10, 2015, 07:19:34 am »
Replace dust_1 with something like

de_dust2002
de_dust4ever
We need some interesting maps as this one in order to attract players' attention.

Offline Marceaux

Re: de_dust 1 remake
« Reply #12 on: April 10, 2015, 01:46:37 pm »
Today we played Dust 1 on public, was nice, but i have made some changes to my remake, what is the best way to test if this is better?

Thanks

EDIT: NEW VERSION: http://www.mediafire.com/download/a436r624szsku2e/de_dust_rmk%282%29.bsp

If you would be so kind to download and run through at your own cs 1.6 game and give feedback, thanks.
« Last Edit: April 11, 2015, 03:18:05 pm by Marceaux »