As I have written above, I have an idea for JB to make it even more interesting then it already is. It is called sniper contest. The rules are quite simple but preparation takes time so when 8:00 has passed there will be no freeday for the T's.
Rules are explained below:
- T's all gather in the cage and the cage is locked if possible
- CT's are given God Mode to prepare the day
- Every player gets an AWP or Scout
- CT's must use vehicles to stunt and make sure there is a trampoline
- When all CT's have stunted and are jumping on the trampoline they can reach insane heights but God Mode must be turned off
- T's can only fire one mag from their AWP, and if that mag is empty their score is decreased by 10 points
- CT's get 500 total HP to be able to survive a single headshot if the lucky T gets a headshot
- T's can be killed without warning if they disobey the CT's
- Opening fire is only allowed if the CT's have all stunted their way on the trampoline
- When all CT's died the one with the highest amount of CT's killed during the day will get an automatic freeday and 50 JB-points, second place automatically has immunity against disobeying, which means if he doesn't execute a command he cannot be killed or shot, because if the second guy get killed he automatically gets a freeday, and he also gets 25 JB-points
- Third place get 10 JB-points and immunity against killing, however he can be shot if he doesn't obey and before warning shot all prisoners must be healed to full health
- Fourth place gets no immunity from shots and he gains 5 JB-points, but must be glowed green to be recognized easily. He then can decide what kind of day can be played after the sniper game. If he rebels he can be killed without warning and his reward is canceled out
- Last CT standing gets God Mode again and then calculates the scores of every T
- Teamkilling is not allowed and teamkiller must be slain or killed by a monitoring CT after all other T's have been revived
- Late joiners in the game must be revived and disarmed to get rid of the Glock18
- Any rebellers the round afterwards can be killed without warning even if they received a reward from winning the game
- CT's can return fire aswell but they have unlimited reloads
- Any T that dies is out and gets the current score he/she has
- reloading your gun is not allowed while there is at least one bullet in it
Ranking is determined as following:
- every kill you make gets you 15 points (not JB-points, but score)
- for every 2 bullets you have left you gain 3 points and every single bullet is worth one point
- every mag you have to reload costs you 10 points
There have to be minimum 4 CT's to play the game itself
I already mentioned above the ranks but I will give the rewards below again, rebellers their reward is automatically canceled out and can be killed without warning or reason.
1st place: automatic freeday, but rebelling is not allowed and gains 50 JB-points
2nd place: cannot be shot or killed even while disobeying, but he cannot rebel and gains 25 JB-points
3rd place: cannot be killed but can be shot after being healed and gains 10 JB-points, but cannot rebel
4th place: can be killed and can be shot but he must be glowed green and gains 5 JB-points, and cannot rebel
The rest of the T's gain 2 additional JB-points for participating and surviving the round. Any T that dies in that game receives only 1 JB-point for participation.
Hope you guys enjoy the reading and I would like to request to "Header" or "any high staff member" that this becomes a special day or a plugin for JB as I did this challenge with another person that was CT and we enjoyed doing it (especially the stunt).
One more thing: any map that doesn't have vehicles/trampoline or closable cage is automatically disables this game.
Yours Faithfully
Ryu Hayabusa