November 09, 2026, 08:48:04 pm

Author Topic: [ZP] Some ideas  (Read 67 times)

0 Members and 1 Guest are viewing this topic.

Offline Kiricocom

[ZP] Some ideas
« on: October 02, 2014, 06:35:10 pm »
I've been playing the ZM server lately and it looks like most people are abusing all kind of stuff and its hard to get them. Hopefully these IDEAS make it easier.

1.Making armour 500 max(lots of people abuse armour) or make it 10 for armour.

2.All those powerful weapons like cart blue,kriss,SL8 HEAT and the other stuff should be 85/80.. and the minigun 150

3.Drag reduced to 15 its very useful to get campers/unreachable place people/abusers(armour) and knife blink to be 5.

4.Zombie-Raptor perfect, Poison needs to have less knockback. FAT health should be reduced to 8k(if hes first zombie he gets 16k health)

That's all I can think off for now,anyone wanna add/agree/disagree feel free :)

Thank you for reading,
Kiricocom


« Last Edit: October 02, 2014, 08:56:49 pm by Kiricocom »
'In time, that we mostly hate we fear'

Offline 'PL'

Re: Some ideas
« Reply #1 on: October 02, 2014, 09:39:05 pm »
Increase drag speed to justify 15ap :D

Offline The^Pain

Re: Some ideas
« Reply #2 on: October 02, 2014, 10:24:19 pm »
I've been playing the ZM server lately and it looks like most people are abusing all kind of stuff and its hard to get them. Hopefully these IDEAS make it easier.

1.Making armour 500 max(lots of people abuse armour) or make it 10 for armour.

2.All those powerful weapons like cart blue,kriss,SL8 HEAT and the other stuff should be 85/80.. and the minigun 150

3.Drag reduced to 15 its very useful to get campers/unreachable place people/abusers(armour) and knife blink to be 5.

4.Zombie-Raptor perfect, Poison needs to have less knockback. FAT health should be reduced to 8k(if hes first zombie he gets 16k health)

That's all I can think off for now,anyone wanna add/agree/disagree feel free :)

Thank you for reading,
Kiricocom
Well in my opinion everything is ok and nth needs to be changed. Exept Increasing the ammo packs of kriss and cart blue a bit more, not too  much tho,However conserning the rest of what u mentioned its all fine and fair for  both sides. cause no matter how much armor u got u'll still get killed trust me i tried especially when ur being dragged. Zombies are ok, and drag is overpowered it shouldnt be 15 it should be  the same or even increased to 25.

Offline Fisu

  • The only time success comes before work is in the dictionary.
  • Unstoppable
  • *****
  • Posts: 6973
  • Total likes: 616
  • :)
Re: Some ideas
« Reply #3 on: October 03, 2014, 08:34:49 am »
Well

It's very fair, incase all the players have the same skilllevel. You can't make it fair for all as it's clearly, that boostplayers/newbies, do not know how to play, even if everything is 1 ammo for them. There are pro players like Ray, Gumball, no matter what they will kill you.

But what can be done is a limit of buying armor, that's a very good suggestion. Like you can buy once 500 and then you can't buy it anymore.

Increasing the prizes won't help.

Offline Ray

  • Just a normal
  • Unstoppable
  • *****
  • Posts: 9604
  • Total likes: 1510
  • Never underestimate the impossible!
Re: Some ideas
« Reply #4 on: October 03, 2014, 11:00:41 am »
First of all : armor limit, it's not actually a bad idea,, but there's always the level system that keeps adding armor every round and that cannot be limited i believe... I will see what i can do.

Second of all : Those guns will be raised once again because they are still overpowered for their price.

Third of all : Drag ability and blink did not suddenly become like that. We had it tested before, and it was overpowered and overused. That should be limited by raising the price. So the price is now good and it will remain like that.

Fourth of all : poison zombie has an insane gravity and the lower the gravity, the bigger the knockback. Big zombie's HP will remain 9000 not 8000 because it's easy to kill as it's slow and low gravity. Camping on heights is the best solution.

Cheers,
Ray
76561198265032072

Offline Ray

  • Just a normal
  • Unstoppable
  • *****
  • Posts: 9604
  • Total likes: 1510
  • Never underestimate the impossible!
Re: Some ideas
« Reply #5 on: October 03, 2014, 11:11:05 am »
I limited the "bought" armor to 500
I believe the level system will remain the same.
If armor problem is still there, i will probably lower the "armor per level" to 5 instead of 10
(or maybe 8 8) )
« Last Edit: October 03, 2014, 12:02:44 pm by Ray »
76561198265032072

Offline 'PL'

Re: Some ideas
« Reply #6 on: October 03, 2014, 11:29:59 am »
Well

It's very fair, incase all the players have the same skilllevel. You can't make it fair for all as it's clearly, that boostplayers/newbies, do not know how to play, even if everything is 1 ammo for them. There are pro players like Ray, Gumball, no matter what they will kill you.

But what can be done is a limit of buying armor, that's a very good suggestion. Like you can buy once 500 and then you can't buy it anymore.

Increasing the prizes won't help.
They might be good, however when I join it's a bit balanced :D

However for 15ap, I think a little buff on dragspeed won't be that bad :/

Offline |B|urN

Re: Some ideas
« Reply #7 on: October 03, 2014, 05:32:35 pm »
Well

It's very fair, incase all the players have the same skilllevel. You can't make it fair for all as it's clearly, that boostplayers/newbies, do not know how to play, even if everything is 1 ammo for them. There are pro players like Ray, Gumball, no matter what they will kill you.

But what can be done is a limit of buying armor, that's a very good suggestion. Like you can buy once 500 and then you can't buy it anymore.

Increasing the prizes won't help.

You call them pro ? ? Going spec when getting owned is pro?   ::) jk
And i agree armour should be 500 max
Other things : guns are at good price it must not be more expensive. Zombies health is good as it is cause we dont want player cant even get out of his base and get killed by the powerful guns shooting from far away.
« Last Edit: October 03, 2014, 05:34:33 pm by BuRn »


Offline Kiricocom

Re: Some ideas
« Reply #8 on: October 03, 2014, 06:40:07 pm »
Sure, good conclusion after all, armor reduced 500. now it seems more playable and enjoyable :)

Thanks Ray and others for feedback,
Kiricocom
'In time, that we mostly hate we fear'