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Alright so we talked about this in the meeting, and right now I just remembered that some rules must be added and here is the suggestion topic. When this gets the majority of the approvals I will move it to the main JailBreak section.NightCrawler:NightCrawlers must chase the enemy and cannot camp what so ever.Non-NightCrawlers are not allowed to camp in a room/area where the only way in is a teleport or a forced crouch area (for example a vent is the only way inside the room - also in the jb_colors the hidden room where the scout is the only way in is the teleport)Non-Nightcrawlers are not allowed to camp in a force crouched area (for example in vents)Zombie:Zombies must chase the non-zombies and cannot camp.Non-Zombies are not allowed to camp in forced crouch areas (for example in vents)President:Guards are not allowed to shoot the Prisoners before they acquire their weapons (normally 8:15)Prisoners are allowed to leave their cells from the vent and open the cells for everyone elseUSP Ninja:Both teams has to chase the enemy, no one is allowed to camp or fool around on the mapNadeWar:Guards are obliged to lead the Prisoners to a defined area, and when the day starts, no Prisoners are allowed to leave that defined area (for example if the day started in the soccer field, then no Prisoners are allowed to leave the soccer field during the day)Guards are allowed to kill any Prisoner who disobey their command during the time where Prisoners are being led to the defined areaDuring the day, Guards are not allowed to throw any grenades what so everHulk Day:Guards have to chase the Prisoners and not the other way aroundGuards are not allowed to cheat and acquire ammunition from anywhere on the map (whether it is buttons that provide you with weapons or ammo refill triggers)Samurai N Seek:Guards are not obliged to stay in the gun room, since the Prisoners are invisible and they cannot see themPrisoners are not allowed to camp in areas where the only way in is a teleportJudgement:Guards are not allowed to acquire ammunition from anywhere in the map (whether it is from buttons or from ammo refill triggers)Hide N Seek:Prisoners are allowed to acquire weapons but they are not allowed to use in any way until the round timer hits 4:00 (that includes any type of grenades as well)The Guards are not obliged to stay in the camp room during the hiding time, since the Prisoners are invisible and Guards cannot see themMario:Prisoners are forced inside a defined area (inside the cage if applicable) and no one is allowed to leave that area during gameplayGuards are allowed to kill any Prisoner that leaves that defined areaPlease post any corrections or suggestions below and we will have a good rational discussion about this. Keep your immature thoughts to yourself.