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Author Topic: [JB]Rawr's re-edition of rules (suggestion)  (Read 981 times)

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Offline Rawrplus

[JB]Rawr's re-edition of rules (suggestion)
« on: August 19, 2013, 10:52:59 pm »


1. There should always be a balance of 1:3 or 1:4 CT:T
2. Do not interfere commanding with voice chat / program (HLDJ).
3. Use of rude language is tolerated, as long as it's not offensive / insulting. Though, keep in mind, saying swearword after every sentence does not make you cool or anything
4. No cheating during /lr (last request)
5. Do not self-transfer to CT team, unless there isn't admin to do so. Make sure to keep the team balance.
6. Do not spam the server, do not script and do not cheat.




7. Do not block the door cells for your teammates
8. Do not give away your teammate's position
9. Do not spam the chat (for example in trivia)
10. If you feel like you have been freekilled, ask calmly in chat for a reason, why you were killed.
11. Do not free-kill your teammates, unless officer allows you to do it. *
12. If prisoner opens cells before 7:00 (and before officer does) it's automatically unrestricted freeday.
13. If u are inside a vent, after the timer is on 0:00 CT is allowed to kill you / admin to slay you.




14. Make sure terrorists were judged fairly and there's no choice but executing them.
15. Officers are allowed to kill every prisoner wielding a gun, unless specific game requires them to.
16. If officers fail to command / open cells before 7:00, it is unrestrictred freeday.
17. Although there is no exact number of warning shots to be given, please be noob-friendly and try to give least 1 warning before execution.
18. Officers aren't allowed to kill people in vents (unless it's HNS day, Gunday or special day)
19. If officers wish a prisoner to leave the vent, he must give him a 30 second chance to get out, before he executes him (the timer is same for everybody, no matter when you entered it)
20. If a prisoner assassinates an officer, the other officer is allowed to kill the prisoner, only if he has directly seen the murder.
21. Officers are allowed to use glow menu only for free days or specific games which requires glowing. *
22. Officers must have decent English and microphone, so prisoners have no issues understanding them.
23. Prisoners must always understand what you've just said, if many had issues understanding, repeat the command.
24. Make sure to be friendly and remember, you should play for fun. Also remember, more benevolent you are about executing, more beloved you will be between prisoners and players!
25. Do not throw guns in unreachable places for others.
26. Officers can command any sort of gameplay (day) they want, also creating new ones. But make sure to explain rules of the specific day before playing it.
27. Officers cannot be biased (everyone is supposed to have equal chance of winning a game)
28. Special days are optional and should be played only when the map is coming close to an end.
29. Although boosting is allowed, CT can command with - If you boost, you'll die.
30. If officer goes inside a cage during cageday, terrorists are allowed to kill him without consequences, prisoners however can't leave the cage under any circumstances.







- Anybody enforcing a rule on server that isn't listed here, isn't official and can be ignored -



So what do you think. I think it's a lot more clear than the confusing current ones, also should be a lot more fun to play in the server with these rules. Any suggestions on what to add / remove? Looking forward to seeing yours feedback guys.
« Last Edit: November 15, 2013, 07:21:08 pm by RoNi ♫ »


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Offline onyzz;;

Re: Rawr's re-edition of rules (suggestion)
« Reply #1 on: August 19, 2013, 11:00:37 pm »
Like it.


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Offline Ray

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Re: Rawr's re-edition of rules (suggestion)
« Reply #2 on: August 19, 2013, 11:05:29 pm »
Just 1 thing, why teamkilling as T aint allowed ? That's the best part of jail_snow_v2 :P

Also, cheating at LR leads to kick/quit/ban ?
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Offline Rawrplus

Re: Rawr's re-edition of rules (suggestion)
« Reply #3 on: August 19, 2013, 11:08:13 pm »
Just 1 thing, why teamkilling as T aint allowed ? That's the best part of jail_snow_v2 :P

Also, cheating at LR leads to kick/quit/ban ?

I generally think that it takes away the fun when half of the server is killed just because of 1 annoying guy who doesn't even want to kill CTs but just to ruin fun of his teammates, kill them and drag out the day as long as possible.

I'd say cheating at /lr should simply result in a slay by admin. If a player constantly cheats in last requests when there are no admins online, there can be taken further actions against him.


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Offline Ed

Re: Rawr's re-edition of rules (suggestion)
« Reply #4 on: August 20, 2013, 12:40:32 am »
I actually was thinking to go through the rules, but Rawr, thanks! I think this is clear and understanding list! G J! :)

*Edit

What about Officers cannot team kill each other?
I think it shouldn't be added, but I am sure someone would ask about it.
« Last Edit: August 20, 2013, 12:45:27 am by sami<3 »
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Offline P o p a y

Re: Rawr's re-edition of rules (suggestion)
« Reply #5 on: August 20, 2013, 02:58:38 am »
I would like to say that the rules that you have presented are aesthetically better to view and easier to understand.

We should rewrite them, but we shouldn't change the Main Content of the rules, since they are discussed and well functioning through out many years.

Good job,
Popay

Offline SNap

Re: Rawr's re-edition of rules (suggestion)
« Reply #6 on: August 20, 2013, 07:25:44 am »
Very easy to read and understand in this order. Good job Rawr

Offline TeeKaaY

Re: Rawr's re-edition of rules (suggestion)
« Reply #7 on: August 20, 2013, 08:25:15 am »
All I can say is that you did not make any major changes, general gameplay is the same.

My quick major suggestions:
*Vent always restricted for T and CT. It's automatically rebelling. CT is allowed to enter vent only to kill T.
*T is allowed to kill CT if the CT comes close to the T's knifing range. That is taunting.
*Remove that idiotic rule where CT are allowed to camp gun room. It makes the round so boring and long.
*Gun checking is not allowed.

Those are the changes I suggest.

Offline Jake

Re: Rawr's re-edition of rules (suggestion)
« Reply #8 on: August 20, 2013, 08:39:43 am »
I like these rules man.

I'd glady swear and scream like no tomorrow without insulting anyone :DDD

;)

Offline Ed

Re: Rawr's re-edition of rules (suggestion)
« Reply #9 on: August 20, 2013, 09:09:54 am »
All I can say is that you did not make any major changes, general gameplay is the same.

My quick major suggestions:
*Vent always restricted for T and CT. It's automatically rebelling. CT is allowed to enter vent only to kill T.
*T is allowed to kill CT if the CT comes close to the T's knifing range. That is taunting.
*Remove that idiotic rule where CT are allowed to camp gun room. It makes the round so boring and long.
*Gun checking is not allowed.

Those are the changes I suggest.

Taunting rule will not be added! It is way too far used as an excuse.
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Offline Jonathan

Re: Rawr's re-edition of rules (suggestion)
« Reply #10 on: August 20, 2013, 09:16:45 am »
We should make a section where we reconsider the number of sds
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Offline Rawrplus

Re: Rawr's re-edition of rules (suggestion)
« Reply #11 on: August 20, 2013, 09:26:27 am »
All I can say is that you did not make any major changes, general gameplay is the same.

My quick major suggestions:
*Vent always restricted for T and CT. It's automatically rebelling. CT is allowed to enter vent only to kill T.
*T is allowed to kill CT if the CT comes close to the T's knifing range. That is taunting.
*Remove that idiotic rule where CT are allowed to camp gun room. It makes the round so boring and long.
*Gun checking is not allowed.

Those are the changes I suggest.

I did some minor ones though, which should make jailbreak more fast-paced and fun, while maintaining the general concept of jailbreak. This won't be hard to adapt to for players, while it provides some much needed changes to jailbreak.

Now, here's my feedback on your suggestions:
*1) Although I personally don't like the concept of vent either, some maps sadly leave us no choice, because of their vent placement but to use this rule, as in some maps, CT can basically cover went 24/7 and going inside it would be a suicide for Terrorists all the time, also because how slow you are moving inside a vent.
*2) We used to have the taunting rule before, but we have decided to remove it, because it simply caused too much confusion. Was the CT really taunting or did the T rebel? That's the question that came up often. In my eyes, we should maintain the old standards when, CT was taunting, some terrorists killed him and the commander even left him alive, because of what was CT doing. By taunting, both CT and T are trying their luck and to be honest, this isn't even a major issue and I can assure you, people will develop opinion on this in a course of a month. One of main goals I had when making these rules, was to give everybody freedom, with clear rules and not make people feel enforced to follow everything rule by rule.
*3) CTs aren't allowed to camp in gunroom, not sure where you've seen that one O.O
*4) Although concept of gunchecking slows down the game, often it's necessary if officers want to survive. I'd say gunchecking should be optional, where more skilled officers will just pay more attention to their suspect, whilst newer ones can easily guncheck and be safe.


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Offline Rawrplus

Re: Rawr's re-edition of rules (suggestion)
« Reply #12 on: August 20, 2013, 09:29:29 am »
We should make a section where we reconsider the number of sds

Yeah, that's a good point.  Will add a rule regarding it.



Today's changelog

Rule 25 added.
RUle 26 added.
Fixed spelling error in rule 13.
« Last Edit: August 20, 2013, 09:39:26 am by Rawrplus »


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Offline Lagger

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Re: Rawr's re-edition of rules (suggestion)
« Reply #13 on: August 20, 2013, 10:04:52 am »
Good job mate.

Offline Ultor

Re: Rawr's re-edition of rules (suggestion)
« Reply #14 on: August 20, 2013, 10:10:30 am »
That's a nice font/style for the sub-titles ur using. Anyway, about the rules. First of all, the vent rule must be more clarified as it will cause confusion. For instance, if a T went in vent and he left it after 30 secs given by the officer, does that mean officers are allowed to entre the vent anytime they want without giving any further 30 secs? Also, there is a very impoertant aspect of the vent in which must be added. This is a part where it says that if a T camps in unreachable vent by the CT and the time is below 0:00, an admin has the right to slay them. Why? Simply because they are delaying the game (take jb_moviekick as eg).

The taunting rule. This is an extremely important rule that must be added; due to the fact that CTs always try to show off by going inside the cage. Pretty stright forward, if a CT goes inside the cage, Ts are allowed to kill him without dying.

In order to make jb a joyful place, CTs must be chosen wisely. I seen alot of admins transferring kids,friends,etc. which is one of the main reasons why jb had became boring... Therefore, a
I suggest adding a very strict rule in which must be obeyed by admins/VIPs.

I would recommend adding a rule about SDs in which delivers the meaning that An admin will have the option to do few SDs (1-3) only if the whole gameplay was fun. This will improve the relationship of the players as it will encourage teamworking in order to achieve the opportunity to play a sd. Also, it improves the quality of games (creativity) for the CTs.

Other than that, I personally think that those rules are equally balanced and will possibly improve the gameplay; especially the one where it allows the use of rude language which is the main element of bringing fun to jailbreak. Good job.


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Re: Rawr's re-edition of rules (suggestion)
« Reply #15 on: August 20, 2013, 10:13:35 am »
That's a nice font/style for the sub-titles ur using. Anyway, about the rules. First of all, the vent rule must be more clarified as it will cause confusion. For instance, if a T went in vent and he left it after 30 secs given by the officer, does that mean officers are allowed to entre the vent anytime they want without giving any further 30 secs? Also, there is a very impoertant aspect of the vent in which must be added. This is a part where it says that if a T camps in unreachable vent by the CT and the time is below 0:00, an admin has the right to slay them. Why? Simply because they are delaying the game (take jb_moviekick as eg).

I like this rule and it should be added!


Offline Rawrplus

Re: Rawr's re-edition of rules (suggestion)
« Reply #16 on: August 20, 2013, 10:25:25 am »
I think i'll simply put a rule that staying in vent after 0:00 will result in getting you killed / slain.

The taunting rule, definitely a no. CT should do it at their own risk and in my eyes it's one of fun elements in the game. Also, as I stated to tonykaram (if you've read my reply). Some officers punish for killing taunting officer, some don't. I think it's best to give players freedom in their choices.

CT must of course be chosen wisely, but still, everybody should be given a chance to be a CT.

last suggestion is already added, check the rules a bit more closely please


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Offline TeeKaaY

Re: Rawr's re-edition of rules (suggestion)
« Reply #17 on: August 20, 2013, 10:28:32 am »
Believe me those rules I stated were being ised on another server and back then it used to e full all the time. I guess it depends on the maturaity of the players, in here most players on the server are just simple kids. You can do nothing about that.

Offline Rawrplus

Re: Rawr's re-edition of rules (suggestion)
« Reply #18 on: August 20, 2013, 10:34:23 am »
Believe me those rules I stated were being ised on another server and back then it used to e full all the time. I guess it depends on the maturaity of the players, in here most players on the server are just simple kids. You can do nothing about that.

Ambrosia also used to be full, what mainly causes the server emptyness isn't even the current rules or gameplay, but the fact server is a bit laggy.

Staying in vent after 0:00 will get you killed rule added
« Last Edit: August 20, 2013, 10:38:14 am by Rawrplus »


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Offline Ed

Re: Rawr's re-edition of rules (suggestion)
« Reply #19 on: August 20, 2013, 10:38:48 am »
Rawr, you should add for terrorists that if a CT goes inside the cage and prisoners are also in there, regardless of what command is made for them, if they see a CT in the cage, they are allowed to kill him without any consequences, but they cannot leave the cage if the CT leaves it.
Prisoners shouldn't be killed for trying to get a CT who goes inside the cage and goes back out right away.

Also guys, taunting rule as Rawr explained shouldn't be added as I said, it is mostly made as an excuse to rebel when ever prisoners see fit. Also in some occasions CT must pass the prisoners in close range for them, with taunting rule it won't be possible at all.

Vent rule, the trickiest rule whatsoever in the whole JB. If a vent time is given - 30 seconds, then OFficers can check the vent that one time no matter if a new prisoner has gone inside the vent, he can still be killed.
Every time an officer wants to check the vent, they must give the warning first. This shouldn't be done of course 100 times per round, but only when CT suspects a prisoner to be in the vent. Rawr if you could modify this in a rule, would be appreciated.
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