hey hello ill show you some nice amxx mods for servers which will advantage you quite alot and people will love your servers but will need to quite work on it so here they go
1)
Chicken Fortress

:oChicken Fortress( aka CKF ) is a CS (Counter-strike) amxx plugin.The final goal of this plugin is to play TF2 (Team-fortress 2) in CS1.6 .The game has already released about 1 year ago. It has 9 classes (scout,soldier...etc,you know,just like TF2), many weapons ,crafting and trading system, and to be able to equip weapons and hats. CKF has 3 modes and 25 maps:CTF,CP,arena, etc.
Link:
http://www.moddb.com/mods/chicken-fortress2)
Catchmod 4.0Catchmod is an AMXX-Plugin in Counter-Strike 1.6 developed by Pinatz. There are 2 teams, which swap every round.Catcher and Fleer. The Catcher have to touch the fleer to kill them. The Fleer have to run (or bunnyhop) away from the Catchers. Usually this mod is played with autobhop and more than 100 fps to provide immense gameplay speeds. You see in which Team you are when you have a look at the top left or at the color of your mates. White equals Fleer, Yellow equals Catcher. The objective for the Catchers is to get all Fleer. The Fleer will win when the roundtime is over and at least one Player is still alive. If all player join the Terrorists then a free gameplay mode will start after 2 rounds so people can practice special tricks and combos.
Took away server ips so tis not advertising
Link:
http://www.moddb.com/mods/catchmod3)
Full Server Idler Kicker (+last AFK to Spec)The concept of this plugin is "don't clean the full server from idlers unless
new connection try". By idlers i mean HLTV/unassigned/spectator/AFK users.
I created this plugin because i don't like the goal of all other plugins that
deal with idelrs using the conditions which is strictly based on the idle time.
This plugin isn't using the idle time as primary condition. So how it work?
Let's say the new user is trying to connect to the full server. Normally he
would be kicked unless he have a slot reservation access, but this plugin
able to clean the slot for this user if it will find the idler on the server.
Firstly it will try to find and kick HLTV (this can be disabled). Secondly -
the most idle unassigned/spectator user. Though the plugin will never kick
a client with immunity access (this can be configured) or the user who is just
connected and still unassigned - it will "immune" him for a few seconds
(this can be configured). And lastly the plugin will try to find and kick
the most idle alive AFK player (min. idle time that required to mark a player
as AFK can be configured).
Also as a bonus feature the plugin able to detect when all alive players in
the same team are AFK. Usually it would be just a single AFK player who is the
only one alive player in a team. In this case to avoid waiting/seaching AFK
player(s) by other player(s) the plugin will move him/them to the spectators.
Later such AFK users can be kicked from Spectators following the steeps that
listed above.
Requirement for full server kicker are at least one free reserverved slot
(controlled by amx_reservation AMXX's CVAR).
Link:
http://forums.alliedmods.net/showthread.php?p=4028704)
PokeMod v1.2.3 RC
So what is PokeMod?-It is a game modification that incorporates the old gameboy games. Players choose a starting pokemon, gain experience, and catch new pokemon. As players level up their pokemon, that pokemon's skill will become more deadly. If a pokemon manages to evolve into another pokemon, the new pokemon will have a new skill plus its predecessors. However, players are limited to using a single pokemon at one time, but can have a 'party' that they can switch with on the fly with the command /go. Some pokemon are designated as 'global' pokemon, and as long as they are in your party, their skill will work as well.
-There is also a unique item system that has been developed where server owners can manage and create new items based on a simple file (items.cfg). This item system can be utilized to create an almost endless amount of items that you can imagine.
-Additionally with PokeMod there is a 'PokeRank' system, where players gain points every time they level up their pokemon. This can become competitive as there are defaulted 11 types of pokeranks, starting from Pokemon Finatic and working to Legendary Guru. On top of these individual ranks, there is also a server rank. If you have the top pokerank in the entire server, you will be designated as the Pokemon Master, and the next four highest are part of the Elite Four.
-Another feature in PokeMod is the 'Wild' and 'Trainer' mode. Players are defaulted to trainers, but can switch by saying /wild. In Wild mode, they will be assigned a random pokemon with a random experience. Wild pokemon gain experience twice as fast as trainers, but once you die, you become a new pokemon.
-Not commonly used in PokeMod is the 'Safari' mode. This mode allows players to choose any pokemon that the server has enabled for Safari mode. There is no experience gain and players are able to change pokemon freely. Pokemon can either be disabled, admin only, or set to a level.
Link:
http://forums.alliedmods.net/showthread.php?p=200169Catch the NadeThis Plugin allows to collect throwed (with +attack) grenades.
You can not collect grenades chucked by yourself
Link:
http://forums.alliedmods.net/showthread.php?p=186998color=limegreen]Power Up Mod 2.0[/color]this plugin creates Power Ups that give you different abilities depending on what Power Up it is. The Power Ups can be set to either spawn ever new round (default) or X seconds after being picked up (See CVARs).
Power Up Types:
Armor
Autoheal
Bhop
Damage
Footsteps
Gravity
Health
Invisibility
Money
Recoil
Speed
Random
Link:
http://forums.alliedmods.net/showthread.php?p=143741
NO RETRY 1.16kicks and/or notifies users if they use retry, admins with ADMIN_IMMUNITY flag are not affected.
Link:
http://forums.alliedmods.net/showthread.php?p=139759Drop all weapons when you die
This plugin is more to the fun side.
When you die, even if you have a primary weapon, you will also drop your secondary weapon, and sometimes also your grenades. The grenades drop "from your belt" and explode/blind/spread gas, very funny effect really. The guy that killed you can get blown to pieces if he's too close and has low health.
I haven't really figured out exactly why this with the grenades happens, and it doesn't seem like you always drop a grenade when you die even if you had one. But this way makes it kind of fun anyway. The grenades gently drops from knee-height and go BOOM. Very funny.
At times it will also display "This weapon can't be dropped", not sure which weapon doesn't like to be dropped. Only weapons I stop the plugin from trying to drop is the knife and the C4...
Link:
http://forums.alliedmods.net/showthread.php?p=20931Admin Poison 
Poison Players on your server so they loose X hp every second for Y seconds
Usage: amx_poison <nick> <damage/second> <secs>
Examples:
amx_poison AssKicR 10 10 - makes AssKicR loose 10hp every sec for 10secs
amx_poison HaXXor 1 100 - makes HaXXor loose 1 hp every sec for 100secs
Link:
http://forums.alliedmods.net/showthread.php?p=7806Stealth Shoes This plugin will add a Stealth Shoes to Counter-Strike. You can buy/sell your shoes
While using it you will have silent footsteps
You can set the cost of the Stealth Shoes and enable/disable buyzone & buytime.
Admin Commands:
amx_shoes < nick, uniqueid, #userid, @TEAM, or * > <- Gives Stealth Shoes to specified client(s)
amx_unshoes < nick, uniqueid, #userid, @TEAM, or * > <- Take Away Stealth Shoes
Client Commands:
say /shoes <- Displays the Stealth Shoes help menu
buyshoes <- Buys a Stealth Shoes for specified player
(Player must be in buyzone if specified by CVAR)
sellshoes <- Sells player's Stealth Shoes for 75% of the buy price
Link:
http://forums.alliedmods.net/showthread.php?p=7808