November 08, 2026, 06:49:43 pm

Author Topic: [GUIDE] How to make maps for CS 1.6 ?  (Read 399 times)

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Offline Sickz

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[GUIDE] How to make maps for CS 1.6 ?
« on: February 13, 2013, 03:50:15 pm »
How to make maps for CS 1.6 ?


1. You need to download Valve Hammer Editor 3.4


# Download links:


Download Valve hamer editor 3.4
http://www.cstrike-planet.com/files?dl=40


Counter-Strike 1.6 Non-steam (LongHorn)
http://www.esportskosova.com/lh2012.exe



2. Install it (4example:C;\Program Files\Valve Hammer Editor)
3. Double-click on Valve Hammer Editor 3.4.exe (desktop)
4. If you open Valve Hammer Editor 3.4 for the first time a window will pop up. (configure valve hammer editor)
    - most of ppl fails in this part so watch tutorial video (by me ! -.-)



https://www.youtube.com/watch?v=uh1uC2hLY2M
This video isn't mine ! I made one but it's deleted.




When you're done with configuration

Open Valve Hammer Editor 3.4 and then File>New

Choose texture and select block tool and make a room 8x8







How to change wireframe view ?
click on the left corner of the 3d camerra and select 3d textured.

How to make block hollowed ?
click on the select tool and click on the top view (not 3d camera)
and right click on it and select Hollow (put 64 to the textbox)






How to move with camera?
Now use camera tool to movie into your room. (W,A,S,D on keyboard and mouse)

How to make spawns ?
Click on the entity tool and select info_player_start in Objects selection.
Click on the 2d map and create a point of the spawn. When you're done right click on green dot (2d map) - create object.
That should create a spawn for CT.
.


CT = info_player_start
T  = info_player_deathmatch





How to make light ?

Warning! dont use too much lights
2 much lights = 10 fps ! :D


Use the same way as in the Spawn tutorial.
- find entiny object called: light







Now your maps is ready to compile !

There are 3 ways how to do this step. Ill show you fastest one :) File>RUN or F9
Then u have to save your map as .RMF file (rmf file is file of Valve Hammer Editor maps) - (example: photoshop has .psd file, so you can anytime edit your project)



To run Counter-Strike 1.6 NOT Half-Life write this to the textbox:



Click OK and your map is ready to play :) It ill open CS 1.6 and run map.



Thanks for reading I hope u learned something (:

IF you want to be great subscribe to my YouTube channel.

every subscribe is important for me :)
www.youtube.com/users/sickzmedia

This post took me 5 hours to make so pls if you have Google account subscribe to me its really important for me.
« Last Edit: June 07, 2013, 08:44:12 pm by Sickz »

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Offline AvataR♫♪

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Re: How to make maps for CS 1.6 ?
« Reply #1 on: February 13, 2013, 03:54:09 pm »
Good job and nice Explaining

Offline NexT

Re: How to make maps for CS 1.6 ?
« Reply #2 on: February 13, 2013, 07:37:21 pm »
This tutorial will help most of the members in the Project X competition ^^ nice tutorial

Offline Fisu

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Re: How to make maps for CS 1.6 ?
« Reply #3 on: February 13, 2013, 10:24:46 pm »

Nice explaining, but i know that even if i try to make this i will fail.. ;)

Offline DJ GUNS DeaglePro

Re: How to make maps for CS 1.6 ?
« Reply #4 on: February 26, 2013, 06:12:27 pm »
i will post how to complie your map. so ill get sickz to edit and how to complie maps


Offline Sickz

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Re: How to make maps for CS 1.6 ?
« Reply #5 on: February 26, 2013, 11:03:29 pm »
Ok. Iam happy i helped

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Offline BloodyPro

Re: [GUIDE] How to make maps for CS 1.6 ?
« Reply #6 on: June 07, 2013, 06:20:31 am »
I was checking in the vid.. Its says it removed by user,..


Made By Burn The Noob

Offline Sickz

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Re: [GUIDE] How to make maps for CS 1.6 ?
« Reply #7 on: June 07, 2013, 08:39:27 pm »
I was checking in the vid.. Its says it removed by user,..

Iam sorry, I had to delet all my videos, but I wrote tutorial how to there, also new update: I added working tutorial. (i don't own this video)
« Last Edit: June 07, 2013, 08:45:59 pm by Sickz »

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Offline CoiNNN

Re: [GUIDE] How to make maps for CS 1.6 ?
« Reply #8 on: June 07, 2013, 09:13:42 pm »
Lemme try make a map now :P



Offline TheDzShark

Re: [GUIDE] How to make maps for CS 1.6 ?
« Reply #9 on: August 30, 2013, 11:17:33 am »
Good  ;D

Offline DonJowy

Re: [GUIDE] How to make maps for CS 1.6 ?
« Reply #10 on: September 02, 2013, 03:16:16 pm »
In that guy tutorial do i use half life or counter strike folder ? on 1:13 , he used half life instead of counter strike , do i do the same ?


Kellys :(

Offline black star

Re: [GUIDE] How to make maps for CS 1.6 ?
« Reply #11 on: February 02, 2014, 08:13:31 am »
wen i-m instaling this thing apear what i must do http://prntscr.com/2os2wb

Re: [GUIDE] How to make maps for CS 1.6 ?
« Reply #12 on: February 02, 2014, 08:32:45 am »
Good tutorial , just one question.
How do you assign a button to trigger something , for example lets say I'm making a jailbreak map and I want the button to open the cells and another button to open the cage door and then another to do a game in the cage like 123.
Or In my case , Trigger a button to activate a trap ( deathrun )
"-r/CopyPasta."

Offline ==>Don$N(+)P3R==> NinjaWaft#

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Re: [GUIDE] How to make maps for CS 1.6 ?
« Reply #13 on: April 21, 2014, 06:53:00 pm »
Good tutorial but its hard for me to make map i need time :/

Offline Jason Bourne

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Re: [GUIDE] How to make maps for CS 1.6 ?
« Reply #14 on: April 21, 2014, 06:55:07 pm »
@Blackstar dont use the program files x86 folder use the program files folder without the number

PS dont use default run settings


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Offline Ed

Re: [GUIDE] How to make maps for CS 1.6 ?
« Reply #15 on: April 21, 2014, 07:19:01 pm »
Good tutorial , just one question.
How do you assign a button to trigger something , for example lets say I'm making a jailbreak map and I want the button to open the cells and another button to open the cage door and then another to do a game in the cage like 123.
Or In my case , Trigger a button to activate a trap ( deathrun )

func_door ( for cells) you need the texture (Origin) and make a block within the door. Then hold ctrl and select both (the desired door and origin block) - hit ctrl+t and make it a func_door. Make sure to name it for example - "door" .

Make another box and select texture button, then tie it to entity button_target.
Go on target option and copy the name you used for the door - "door"

[div class="cat_bar"][div class="catbg" style="font-size: 18px;font-family: Oswald;line-height: 52px;text-shadow: -1px -1px rgba(0, 0, 0, 0.43);    background: #2b2b2b;background: -moz-linear-gradient(top, #2b2b2b 0%, #191919 100%);background: -webkit-linear-gradient(top, #2b2b2b 0%,#191919 100%);background: linear-gradient(to bottom, #2b2b2b 0%,#191919 100%);box-shadow: 0 2px 0 rgba(255,255,255,0.1) inset;text-align:left;font-weight: 700;"][div class="pt_bar"][div class="ptbg"][span class="pt"][email protected][/span][/div][/div]

Offline ==>Don$N(+)P3R==> NinjaWaft#

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Re: [GUIDE] How to make maps for CS 1.6 ?
« Reply #16 on: April 22, 2014, 07:53:45 am »
Guys when i open the program i go options-->Tools-->Game configurations when i reach here and want to write counter strike a blue box appears and i cant write why? :/

Offline Rawrplus

Re: [GUIDE] How to make maps for CS 1.6 ?
« Reply #17 on: April 22, 2014, 07:55:06 am »
Guys when i open the program i go options-->Tools-->Game configurations when i reach here and want to write counter strike a blue box appears and i cant write why? :/

Installation error. Reinstall the game and make sure your mirror is from the official developer and not a 3rd-party web.


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Offline ==>Don$N(+)P3R==> NinjaWaft#

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Re: [GUIDE] How to make maps for CS 1.6 ?
« Reply #18 on: April 22, 2014, 08:11:04 am »
Guys when i open the program i go options-->Tools-->Game configurations when i reach here and want to write counter strike a blue box appears and i cant write why? :/

Installation error. Reinstall the game and make sure your mirror is from the official developer and not a 3rd-party web.
Ok thx mate :)

Re: [GUIDE] How to make maps for CS 1.6 ?
« Reply #19 on: April 22, 2014, 09:48:38 am »
Good tutorial , just one question.
How do you assign a button to trigger something , for example lets say I'm making a jailbreak map and I want the button to open the cells and another button to open the cage door and then another to do a game in the cage like 123.
Or In my case , Trigger a button to activate a trap ( deathrun )

func_door ( for cells) you need the texture (Origin) and make a block within the door. Then hold ctrl and select both (the desired door and origin block) - hit ctrl+t and make it a func_door. Make sure to name it for example - "door" .

Make another box and select texture button, then tie it to entity button_target.
Go on target option and copy the name you used for the door - "door"
Thanks but I gave up , map making ain't my thing.
"-r/CopyPasta."