Ola Ray and Renok. Say I wanted to ask something :DDDDDDDD
It's a little balancing thing :DDDDDDDDD
So I was thinkin, can the survivor has his hp decreased by a marginal portion. When you have 24 zombies in the server, that guy is unkillable considering he has double damage. Could be great if you try by adding the starting hp as 1500 and 100*(numberOfT).
Or taking out the double damage he has. Or forcing him to reload and not have unlimited ammo. I think he should get nerfed in some way because in a percentage-wise map. Survivors usually wins 70% of the time.
If survivor gets nerfed, nemesis should be too

Also I think that a rule should exist when assassin mode activates, no camping to be enforced. Because assassin has 3000hp and is quite fast but ultimately doesn't do anything when he is forced to a crouch/vent area or a tunnel one-way entrance. If the humans got no chance to win when they are out in the open, just nerf his hp to 100, so he would most likely die if he doesn't dodge the bullets. An other take would be making him invisible or integrating the item "immunity"(limited to 3x) from the humans buy menu automatically on him so he can at least take out 3 camping zones and not die.
Tell me what you think C: