Ambrosia Community
General Category => Suggestions / Feedback => Rejected Suggestions => Topic started by: Marceaux on April 05, 2015, 02:45:08 pm
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Hello,
I'ts sad that dust1 isn't played alot. But the map is not really all-round like dust 2, so down below screenshots and mapfile.
I remade the classic dd1 parts and added some stuff that i think will make it more dd2 like.
Thoughts?
Mapfile for download: http://www.mediafire.com/download/5aa157qlc7ba79b/de_dust_rmk.bsp (http://www.mediafire.com/download/5aa157qlc7ba79b/de_dust_rmk.bsp)
Screenshots:
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/de_dust_rmk0003_zps7pzwh5nm.png)
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/de_dust_rmk0005_zpse0oqckma.png)
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/de_dust_rmk0002_zpspwcz85ot.png)
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/de_dust_rmk0000_zpsmal17ds6.png)
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/de_dust_rmk0004_zpsnvnjragq.png)
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/de_dust_rmk0001_zpsqosj0abc.png)
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looks funny, and more interesting than standard dust ofc
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We should test it then :D
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I like it, looks joyful.
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already asked for add it
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Thanks much appreciated, but have you tried it?, i dont know if it needs adjustments. I only played it myself so far.
Else dont give it its final name please.
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After just going a bit through the map i think its gonna be to CT sided.
CT has to many angles they can hold the T's off and the Terrors only have 2 places to go to.
Also the CT is quicker to the underpass then the Terrors.
A quick CT would take approx 6 seconds while a terror will take 8-10 seconds to get there.
Maybe a suggestion to add a extra tunnel from:
http://cloud-4.steamusercontent.com/ugc/716411933049919196/E4C7DCE0E23E1C6ACD375F304314232998F6F500/ (http://cloud-4.steamusercontent.com/ugc/716411933049919196/E4C7DCE0E23E1C6ACD375F304314232998F6F500/)
On the left side there towards the otherside of the wall if u know what i mean. If possible ofc.
For the rest it looks alright.
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After just going a bit through the map i think its gonna be to CT sided.
CT has to many angles they can hold the T's off and the Terrors only have 2 places to go to.
Also the CT is quicker to the underpass then the Terrors.
A quick CT would take approx 6 seconds while a terror will take 8-10 seconds to get there.
Maybe a suggestion to add a extra tunnel from:
http://cloud-4.steamusercontent.com/ugc/716411933049919196/E4C7DCE0E23E1C6ACD375F304314232998F6F500/ (http://cloud-4.steamusercontent.com/ugc/716411933049919196/E4C7DCE0E23E1C6ACD375F304314232998F6F500/)
On the left side there towards the otherside of the wall if u know what i mean. If possible ofc.
For the rest it looks alright.
Thanks much appreciated, but have you tried it?, i dont know if it needs adjustments. I only played it myself so far.
Else dont give it its final name please.
will be added withthe name of the download link. once we added we can test it when low activity on server
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After just going a bit through the map i think its gonna be to CT sided.
CT has to many angles they can hold the T's off and the Terrors only have 2 places to go to.
Also the CT is quicker to the underpass then the Terrors.
A quick CT would take approx 6 seconds while a terror will take 8-10 seconds to get there.
Maybe a suggestion to add a extra tunnel from:
http://cloud-4.steamusercontent.com/ugc/716411933049919196/E4C7DCE0E23E1C6ACD375F304314232998F6F500/ (http://cloud-4.steamusercontent.com/ugc/716411933049919196/E4C7DCE0E23E1C6ACD375F304314232998F6F500/)
On the left side there towards the otherside of the wall if u know what i mean. If possible ofc.
For the rest it looks alright.
I'm not sure what you mean. Where would the exit of the tunnel be then?
Thanks for trying it out though, it gives you more info then just the screenshots , but thats obvious
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After just going a bit through the map i think its gonna be to CT sided.
CT has to many angles they can hold the T's off and the Terrors only have 2 places to go to.
Also the CT is quicker to the underpass then the Terrors.
A quick CT would take approx 6 seconds while a terror will take 8-10 seconds to get there.
Maybe a suggestion to add a extra tunnel from:
http://cloud-4.steamusercontent.com/ugc/716411933049919196/E4C7DCE0E23E1C6ACD375F304314232998F6F500/ (http://cloud-4.steamusercontent.com/ugc/716411933049919196/E4C7DCE0E23E1C6ACD375F304314232998F6F500/)
On the left side there towards the otherside of the wall if u know what i mean. If possible ofc.
For the rest it looks alright.
I'm not sure what you mean. Where would the exit of the tunnel be then?
Thanks for trying it out though, it gives you more info then just the screenshots , but thats obvious
Tonight i will make the screenshot where i think a nice spot for a exit could be. Hard to explain with text
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Replace dust_1 with something like
de_dust2002
de_dust4ever
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Replace dust_1 with something like
de_dust2002
de_dust4ever
We need some interesting maps as this one in order to attract players' attention.
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Today we played Dust 1 on public, was nice, but i have made some changes to my remake, what is the best way to test if this is better?
Thanks
EDIT: NEW VERSION: http://www.mediafire.com/download/a436r624szsku2e/de_dust_rmk%282%29.bsp (http://www.mediafire.com/download/a436r624szsku2e/de_dust_rmk%282%29.bsp)
If you would be so kind to download and run through at your own cs 1.6 game and give feedback, thanks.