Ambrosia Community
Recycling => National Archives => Server Archives => Topic started by: SNap on July 29, 2013, 09:42:28 pm
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I haven't made topics about Jailbreak rules since very very long time ago.
Well we all know the server gameplay changed a lot with the coming of new players into it which is normal but there are things which when changed ruin the game itself.
We always had problems with warning shots because of CTs who just like to headshot but still this is jail isn't it. After Monster asking me to give so many warning shots I just lost will to play in the server.
Since when we give warning shots for every little command. Back then when we played with the old amigos we gave warnings only for very few things and still nobody complained. Today so many newbes play in the server and can't survive for 1 minute without someone warn them 100 times and this is why they are crying like babies.
I understand we are not in real jail but still how much time does a player needs when he is ordered to freeze. I command them "Freeze 5.4.3...0" and after that I always have to repeat myself 10 times before everyone really freeze. With those warnings players forgot to pay attention to the command and most of the time I see them just jumping around the cage when they are meant to complete any given command. If we stop being so "Girly CTs" the rebelling will be less which means more fun games. There will be maps without punishment cell days and first and last reaction because when more players survive on the way to the cage more games can be made.
We are not playing with retarded slow players so this is not needed. I am tired of repeating myself so many times without even 1 T listening to me until I finally shout and get pissed off. Nobody likes angry CTs.
With such little annoying and stupid rule changes server is getting empty and now I know why most of the time it has 10 players and why it used to be full 24/7 in the past :)
Thanks for reading, share your oppinion no matter what it is.
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Agreed, tires the CT's out a bit.
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ill agree on this also , I used to give warning shot with an awp XD :D in leg :D
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say : Freeze you got 5 seconds .. 5 4 3 2 1 .. and do whatever you want with rebelers ... i usually give 1 shot to leg ... he doesnt stop .. i HS them.
if they complain .. we explain ... rules say we must give 5 seconds ... then we can kill you if you don't obey.
Newbs as you say ... must learn the rules and not doing what i did makes jailbreak easy mod where all the map is full of fail rounds.
This gives a challenge to survive.
My words don't mean when there's Ray and Monster in server moving for example .. you kill ray and let monster alive bcz of hate and love ...
You kill them both after the 5 seconds. you don't give 5 seconds for nothing.
Everyone has a method to command.
killing or SHOOTING before the 5 seconds over means freeshooting and freekilling.
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Well Snap we have this rules fromat least half an year and the server was on 23th rank for the first time since the beggning and dont blame the rules which didnt change from 6 months for the server being empty now. It became empty since the host changed and even more empty since MM server opened as most o the JB payers like MM and go play MM which leaves JB with less players. So the server was never that full as it was 1-2 months ago which means the problem isnt this rule for sure.
And everything is so simple you are just used to the old way. When the new way is much better. You said it by yourself you repeat the command 100 times and count 200 times when now what you have to do is:
Freeze, 5,4,3,2,1,0 shoot 1 time all which arent freezing then w8 1-2 sec without saying anything (or if you want you can repeat just the word "reeze") and then start head shoting all which arent freezing. The point of this is to get a second chance if you didnt hear the command or just to get a second chance if you do a mistake in the command. Because no one likes to die in the beggning for such a stupid reason and then w8 about 10 min for the next round to start.
Regards,
Monster
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Well. I agree with warning shots (i prefer to warnshot 2 times before kill) but , how much warning shots have CT to gave to T? Yes, depends on the weapon, lets take a glock. Shot 4 times, then take m4a1 and kill. How much warning shots have CT to do?
Also in some maps The cells are separeted with floors like jail_xmf . U are in third floor .. To get down you neet to spend Hp to jump in the ground. second floor need less hp. How can we detect how much hp have T.
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EXACTLY..That Rule about warningshots is ridiculous.The other one is trying to escape and i should give warning no way.
Every little kid comming in jb accusing me of aimbot and freekilling. Screw this.
Well said snap i can express my self from your topic.
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The other one is trying to escape and i should give warning no way.
Warnshot him 1 time .. if he doesnt stop kill him, even if u dont kill him your Ct friends will do it for u.
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I dont have anything to say, I fully agree with Snap and I think more old Jb players can give their opinion like Mcain ect ect ..
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100 % totally right , why u must waste ur time warning them ? maybe they will kill u later ? These are the real rules they must follow them not judging about freekilling them !
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Also in some maps The cells are separeted with floors like jail_xmf . U are in third floor .. To get down you neet to spend Hp to jump in the ground. second floor need less hp. How can we detect how much hp have T.
If you havent seen , you can go from the stairs or route whatever it is called from both sides of the map. I usually jump just to rebel from there.
'How can we detect how much hp have T'. Its your problem if you dont have hp. If the ct gives you a warning and you die because of the low hp its not called freekilling.
And i do same as ray. But some players take this topic as an advantage and kill someone immidiatly from the first shot.
I agree 100% with SNap and people should follow this rule.
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Are you serious?
You cant tell me it is better to do: Make a line at the back wall shoulder by shoulder and freeze (server has 15T) 6 of them arent doing the coomand and you just head shot them? And when this repeats on the beggning of every round and ppl have to w8 10 min to get revivied they will leave the server. Ye maybe you play in this server from 1000 years but there are ppl which play from 1 week or for the 3rd time so they need time to learn.
When that you should do with this rule is: Make a line at the back wall shoulder by shoulder and freeze (server has 15T) 6 of them arent doing the command then you shoot each of them 1 time and while you are shooting you just say on the back wall shoulder by shoulder and when you finish shooting you just look at them and if you see any1 not doing the command you kill him. Like this you help the ppl which dont know what they really have to do as they play from just few days.
Dont watch everything from your side. Look from the other ppl side as well. If you think you are pro and dont need warning shots other ppl arent pro and they need warning shots. And for sure you do mistakes as well and get happpy when they dont just head shot you but give you furst a warning. If you like to die with no warning shots then they the CTs give you a warning shot for something you just type type kill in consol and die. I hope like this you will feel the old days which will actually never return.
And Mister i suggest you to read the rules again. Because if some1 is rebeling he dies with no warning shots.
Regards,
Monster
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When I started playing JB I couldn't even speak English but I played it just to enjoy and no matter when I die I was happy.
If you haven't noticed from 8 minutes round time 4 goes just to repeat commands and T lame delay. That is why every round ends at 0:00
As you said 15 T in cage. I would gladly headshot those 6 noobs not listening to my commands because if they can't follow simple command then I don't expect them to follow more complicated like races and games. They will only rebel and ruin the game so soon or late they will die. That is why I prefer 9 players left but who are worthy to be played with.
For the dead they can learn by watching like I did.
Also in JB isn't it the best T to get last request, the one who doesn't make any mistakes.
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Just A Q that if fd guy take a gun without letting us know and if he shooted at us From a long distance and his aim fails and he want to try again so should we kill him or should we give him 5 secs to drop?
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No matter if it is a FD guy or just a T the rule says. If a prisoner aims or shoots with a gun to an officer the CT is allowed to kill him with no warning shots. Fd guy is a T as well so this rule applies for him as well.
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No matter if it is a FD guy or just a T the rule says. If a prisoner aims or shoots with a gun to an officer the CT is allowed to kill him with no warning shots. Fd guy is a T as well so this rule applies for him as well.
But when i kill fd guy says that did i shot u? and why didnt u gimme 5 secs to drop it Then cmplain to admins ..
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Rules say if he is AIMING a gun at a CT he dies.
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I agree with Snap no matter what, but that is how I learned it too. The more you waste time with the new people the more unfunny and boring it gets. Show how much fun it is and the new comers will learn from that and either will join the fun or not.
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The thing is, admins keep whining about not giving warningshots, and when you do, you waste time, and they whine about round time reaching 0:00 and telling to stop delaying, how are we supposed to not delay if you want us to warningshot? Choose one, either warningshots, or stopping the delays.
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So guys, what do you prefer?
Getting killed because of the fact that you did not follow the command for 1 second, without warnings?
Or having a round which is just a little bit longer than usual?
Seriously, I don't think that it is fun at all when you get killed directly without any warnings, and I don't understand how you could be happy with that snap. o.O
Of course a round takes longer when you don't kill everyone to rank.
And if you don't do all games in one round, if you seperate them in all rounds, you would not have rounds which end at 0:00 (just for CTs).
Blubb
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Is there a rule that says,
Command on the top of the cage you die,
I cannot hear the freaking sound if they command on top so i stabbed him then he killed me..
I rage alot of times cuz of that!
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The warning shot rule is such a critical rule that affects the whole gameplay of jb. From my personal point of view as a CT, it's really frustrating and tiring having to repeat commands over and over again. However we must understand that it's extremely essential as players who haven't heard the command properly or the CTs mic lagged while talking. Even when there are stupid kids, people who can't speak English properly or newbies, it is totally unneeded to kill them just because they ain't doing your command. Personally, most Ts might call me "T Friendly" however when some of them gets cocky I start going like a meany spider. Don't forget the fact that killing them immeaditly would sometimes lead to what I call "player loss"- mostly applied to new comers.
I also wanted to express and agree with numi that admins do complain alot and take stupid actions towards the CTS. However, there are some or alot of what I call bossy CTS who loves to rank in which this rules applies critically. In other words, having this rule is a must, but some elements are subjected to be changed.
Since this topic talks about the rules, I wanted to point out that a rule that says "The T who's inside an unreachable vent will have 30 secs to come out after 0.00 otherwise he will get slayed". This is because there are some idiots who delay the game by going into a locked vent for the entire round. For instance, today at a map called movieclick where a player called Burn Killer kept camping for about 20 mins (till we killed him). This was very boring and a complete waste of time. A lot will agree with me about this hoping kids like Burn will be dealt with.
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Blubb, it's one to understand when warningshots are needed and when not. We are talking about 5 seconds given and then shoot them. I sometimes give more time sometimes I don't. You give 5 seconds, and if people don't freez I shoot them either in the head or legs until they stop if they do. Usually I kill straightaway if I have experience from previous rounds. It is everyone's perspective and how they handle the situation. On some commanders if you run away and they start shooting you, you stop and try to come back, they might stop shooting you and let you come back or the others which wouldn't care as they are allowed to kill you.
This is each and everyone's own perspective.
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The cts must be pro..
I think in one of the rules ct must be creative even if the t are rebelling or smth..
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The cts must be pro..
I think in one of the rules ct must be creative even if the t are rebelling or smth..
Megal its not important that ct must be pro the new players who want to cmnd they r not pro so we will not give a chance to them?
But if they fail 5 or 6 times then they can be transfered again
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So guys, what do you prefer?
Getting killed because of the fact that you did not follow the command for 1 second, without warnings?
Or having a round which is just a little bit longer than usual?
Seriously, I don't think that it is fun at all when you get killed directly without any warnings, and I don't understand how you could be happy with that snap. o.O
Of course a round takes longer when you don't kill everyone to rank.
And if you don't do all games in one round, if you seperate them in all rounds, you would not have rounds which end at 0:00 (just for CTs).
Blubb
Theres a diffirence in rebbeling and not following a command, if its just not following the command I would give A warning shot but not more than that .
I know what this topic is about, yesterday night we were playing server had like 25 people online, and we 4 CTs
you cant expect that we will be giving everyone a warning shot, since everyone was trying to rebel against SNap, John, anumi and me which is pretty hopeless.
And for example on Cage days, we had like 15 in the cage and 4 not following the commands after repeating the command twice :)
RIP is what I think should be allowed (15 T's! tiny map! jb_greytown? I think (soccer,pool, execution room, race, boxing and lunch thingy)
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Warning shots have never been a hobby for anybody, lastly what you expect to achieve as a ct overall is to make fun. But the cost of making fun is killing people who are darn hyped and only care about their k/d. There is no decent solution to extract these people. So here is one psych array... <How many times you have not given a warning shot where you should have? How many times you are getting annoyed when an admin tells you to give warning shots? Did you given enough? Did you given less? Should you be more calm? More aggressive?>:Every ct is different on how they behave as a commander, you cannot change them!
Ct's don't have the memory input to remember giving warning shots. They would better benefit with a joyful kill shot then trying to aim for your skinny leg and *warn you*. One more thing to keep in mind, everybody pictures rebelling differently and no mechanism has been established on a objective scale to determine if he suits the rebelling category or the hyped one. Let me not say, everybody have seen really fast and swift days with massive amounts of t's and their containment. The commanders always tiresome and rough to keep everybody happy, ending up with many individual freedays, waiting for the hide and seek day/special day.
So my opinion is to find a replacement for warning shots, tons of plugins can simulate a warning to abandon his cheeky scheme and listen to the commander!
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The cts must be pro..
I think in one of the rules ct must be creative even if the t are rebelling or smth..
Megal its not important that ct must be pro the new players who want to cmnd they r not pro so we will not give a chance to them?
But if they fail 5 or 6 times then they can be transfered again
What i ment was that only pro cts should be cts for a full map if the other fail..
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So how is this going down then coz ive instantly been killed without warning millions of times...
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Misunderstanding alot.
Monster and blubb. You said its not fun to die without warning shots. SNap is saying that 1 warning is enough if someone keeps on delaying/not following the command , and then he dies with a hs.
To rank ? If i killed 5 for not following my command this means im ranking ? Lol.
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No, if you are just not patient enough to wait till they follow your command, and just kill them after 1 warning shot, you are ranking.
I personally wait till all Ts complete my command. If they don't do it after the first warning shot I still wait a little. But I don't kill them for moving 1 mm with their mouse, like Snap does. Now tell me that this leads to the problem that the rounds end at 0:00, blah blah.
I don't care. At least I play some games with the Ts and don't kill them for every little delay or for not completing a command in a way they should to (No offence, snap).
Anyway, do it however you want to. Everyone has his own style of playing, so this topic is basically needless.
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Jowy this what you said is wrong. How all is going:
Snap and some other players think that when they say freeze and you move 1mm they can just HS you.
Monster wants it to be when you move 1 mm to give you a warn shot (second chance) and if you still move he HS you. Btw nice joke with the delay because the differences in the time isnt more then 2-3 sec.
Which 1 is better?
And soon i will make a special meeting and invite Snap numi and the other ppl which prefer ranking then giving second chances to show them what are the difference.
Also numi, you said in you post that adminare 24/7 telling you to give warning shots and like this they delay the round. I think it is better if you rethink what you said because not admins delay you when they do their job but you are the ine delaying by breaking the rules and making the admins to do their job. If you give warning shots no one will warn you and the round will finish faster.
Regards,
Monster
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I say there must be a balance here I mean I played in this server since forever and i really like it .. as snap I joined this server and i had no idea what was going on and I just got killed after a week I started looking at other players I saw them crouching i did so i saw them all jumping I did so.. even tho i died because of following other t's moves i couldn't even be alive for 1 round and reach the final point of Lr... after some time I started understanding all this .. And i learned English here.. I've even learned how to write since I was such a newbie.. but whatever happened i always stayed and kept playing and 1 thing that i learned is that , there must be a balance between things no matter how small they might be you must balance it all if it is to strict try to make it funnier it if is to funny try to be a bit strict...
All I'm trying to say by saying all those things is that if we can find a way to be strict and in the same time to have a loosen hand then
we will achieve what we all want Old & New players.So it can remember Old players how it felt to play in the server but it will have a spray of new things that will be easier for Old players to catch up..
I hope u read it all .. and give me your opinion about all what I said, do you agree with me ?
Best regards Artty.
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Good words Artty :)
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Ye artty but where is the middle between warning shots and no warning shots.
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Monster I don't mean that there should not be warning shot for "moving 1 mm with your mouse"... killing because of this is indeed ranking and waste of players and I don't know why you said I do it.
BUT... the point of this topic was you to understand that warning shots should not be given for some reasons. For example when I give 5 seconds to RUN to the cage (on xmf for example) and I warn if they delay they will be killed. After I say 0 you still want me to warn shot them? Really?? You can go from the cells to the cage for less than 5 seconds on this map for sure so if you are late it is called delaying. Why I am even saying delay you die if I don't actually kill them for that. When they are supposed to go in the cage they always delay and try to take mac10 which is called rebelling. If i command them to go walking or crouching to the cage I give like 10 seconds not 5 so they always have enough time to get inside the cage if they don't delay it.
Or like on cell days... I always repeat the command 2-3 times so that everyone can hear it and still you want me to warn shot on this day? It was never like that... not freezing on bed or outside the cell you die thats the game.
All I want to be changed is you to stop asking from us (CTs) to give warnings for such things.
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Monster I don't mean that there should not be warning shot for "moving 1 mm with your mouse"... killing because of this is indeed ranking and waste of players and I don't know why you said I do it.
BUT... the point of this topic was you to understand that warning shots should not be given for some reasons. For example when I give 5 seconds to RUN to the cage (on xmf for example) and I warn if they delay they will be killed. After I say 0 you still want me to warn shot them? Really?? You can go from the cells to the cage for less than 5 seconds on this map for sure so if you are late it is called delaying. Why I am even saying delay you die if I don't actually kill them for that. When they are supposed to go in the cage they always delay and try to take mac10 which is called rebelling. If i command them to go walking or crouching to the cage I give like 10 seconds not 5 so they always have enough time to get inside the cage if they don't delay it.
Or like on cell days... I always repeat the command 2-3 times so that everyone can hear it and still you want me to warn shot on this day? It was never like that... not freezing on bed or outside the cell you die thats the game.
All I want to be changed is you to stop asking from us (CTs) to give warnings for such things.
If u said that if u delay u will die and if they delay u must give 1 warning shot atleast but if they didnt follow ur cmnd then u can kill him
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Hmm if we fix this then i will have to make many changes to the rules. Ofc i do t have a problem doing it.
We start from the Punishment day it should be removed as it becomes useless.
No warning shots on cell day.
The problem comes here. We cant make a rule for every simple command like if you delay you get a warning shot, if you move a litte you get a warn shot, if you jump you die and stuff like that.
Maybe we can remove the warning shot rule at all but make a rule that if the CTs are too strict Admins can put them back because no one likes cts which kills you for every small thing.
I will see how i will change the rules, maybe with ray or with all the Parliament them we will show the changes to you (the players). And if you like them we will edit the main rules.
Regards,
Monster
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