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Author Topic: [JB] Rules  (Read 1344 times)

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Offline ~RoN

[JB] Rules
« on: November 16, 2013, 05:39:42 pm »


1. There should always be a balance of 1:3 or 1:4 CT:T
2. Do not interfere commanding with voice chat / program (HLDJ).
3. Use of rude language is tolerated, but using it excessively to flame, insult or disrespect anyone is not.
4. No cheating during /lr (last request)
5. Do not self-transfer to CT team, unless there isn't admin to do so. Make sure to keep the team balance.
6. Do not spam the server, do not script and do not cheat.
7. Do not reconnect, if you join the server at 0.00 you should kill your self.
8. Insulting/flaming or disrespecting anyone in the server is strictly forbidden. Racism is NOT tolerated.



9. Do not block the door cells for your teammates
10. Do not give away your teammate's position
11. Do not spam the chat (for example in trivia)
12. If you feel like you have been freekilled, ask calmly in chat for a reason, why you were killed.
13. If prisoner opens cells before 8:00 (and before officer does) it's automatically unrestricted freeday.
14. If u are delaying the game, after the timer is on 0:00 CT is allowed to kill you / admin to slay you.




15. Make sure terrorists were judged fairly and there's no choice but executing them.
16. Officers are allowed to kill any prisoner wielding a gun, unless specific game requires them to.
17. If Officers fail to command / open cells before 8:00, it is automatically an unrestrictred freeday.
18. Warning shots must always be given. This however does not apply if a prisoner is rebelling or lost a game. Do not kill prisoners for slightest mistake or a misstep (moving an inch, slashing a knife by accident, etc.)!
19. Officers are allowed to enter the vent at any time given.
20. If an officer spots a prisoner in the vent and before 7:30, he is not allowed to kill him immediately. He must give him a reasonable amount of time to leave the vent (10 seconds at least). If the officer spots a prisoner after 7:30, he is allowed to kill him immediately. Exception : If an officer spots a prisoner at 7:35, he needs to wait until 7:25 and cannot kill him before.
21. If a prisoner assassinates an officer, an other Officer is allowed to kill the Prisoner, only if the other Officer has directly seen the murder or is 100% sure. Common sense can be used.
22. Officers must have decent English and microphone, so prisoners have no issues understanding them.
23. Prisoners must always understand what you've just said, if many had issues understanding, repeat the command.
24. Do not throw guns in unreachable places for others.
25.a As an Officer, you must try to be the most creative possible. Creativity has no limits and you are allowed to use it as much as you want and as far as what you do respects the Jailbreak Rules. If you are not creative enough you will be transferred back to the terrorist team or even banned from the CT team.
25.b As an Officer, you can command any sort of game or day you want and also create new ones. However, make sure to explain the rules of the specific game or day before playing it.
26. Officers cannot be biased (everyone is supposed to have equal chance of winning a game).
27. Special Days are optional and should be played only when the map is coming close to an end.
28. Although boosting is allowed, Officers must command to the prisoners that they cannot boost.
29. If an Officer goes inside a cage during a cage day, terrorists are allowed to kill him without any consequences. However, prisoners cannot leave the cage under any circumstances.

Special Day rules

NightCrawler:
  • NightCrawlers must chase the enemy and cannot camp what so ever.
  • Non-NightCrawlers are not allowed to camp in a room/area where the only way in is a teleport or a forced crouch area (for example a vent is the only way inside the room - also in the jb_colors the hidden room where the scout is the only way in is the teleport)
  • Non-Nightcrawlers are not allowed to camp in a force crouched area (for example in vents)

Zombie:
  • Zombies must chase the non-zombies and cannot camp.
  • Non-Zombies are not allowed to camp in forced crouch areas (for example in vents)

President:
  • Guards are not allowed to shoot the Prisoners before they acquire their weapons (normally 8:15)
  • Prisoners are allowed to leave their cells from the vent and open the cells for everyone else

USP Ninja:
  • Both teams has to chase the enemy, no one is allowed to camp or fool around on the map

NadeWar:
  • Guards are obliged to lead the Prisoners to a defined area, and when the day starts, no Prisoners are allowed to leave that defined area (for example if the day started in the soccer field, then no Prisoners are allowed to leave the soccer field during the day)
  • Guards are allowed to kill any Prisoner who disobey their command during the time where Prisoners are being led to the defined area
  • During the day, Guards are not allowed to throw any grenades what so ever

Hulk Day:
  • Guards have to chase the Prisoners and not the other way around
  • Guards are not allowed to cheat and acquire ammunition from anywhere on the map (whether it is buttons that provide you with weapons or ammo refill triggers)

Samurai N Seek:
  • Guards are not obliged to stay in the gun room, since the Prisoners are invisible and they cannot see them
  • Prisoners are not allowed to camp in areas where the only way in is a teleport

Judgement:
  • Guards are not allowed to acquire ammunition from anywhere in the map (whether it is from buttons or from ammo refill triggers)

Hide N Seek:
  • Prisoners are allowed to acquire weapons but they are not allowed to use in any way until the round timer hits 4:00 (that includes any type of grenades as well)
  • The Guards are not obliged to stay in the camp room during the hiding time, since the Prisoners are invisible and Guards cannot see them

Mario:
  • Prisoners are forced inside a defined area (inside the cage if applicable) and no one is allowed to leave that area during gameplay
  • Guards are allowed to kill any Prisoner that leaves that defined area



- Anybody enforcing a rule on server that isn't listed here or common sense, isn't official and can be ignored -
Reference to previous rules - http://www.ambrosia-servers.eu/community/index.php?topic=8802.0


© Copyright of Ambrosia
Copying, reproducing, recording, uploading or re-distributing of these rules is not permitted without consent

Jailbreak Staff-Team.
« Last Edit: January 13, 2015, 07:14:30 pm by ReFresh »
Once you cross over, there are things
in the darkness that can keep your heart
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Offline Pringles

Re: Jailbreak Rules
« Reply #1 on: November 15, 2014, 01:19:38 pm »
Officer Rule n°18 EDITED :

18. You must give warning shots to prisoners before executing them. For instance commands like freeze and someone moves an inch, must not be executed, but rather given a chance. This does not apply if a prisoner is rebelling.

18. Warning shots must always be given. This however does not apply if a prisoner is rebelling or lost a game. Do not kill prisoners for slightest mistake or a misstep (moving an inch, slashing a knife by accident, etc.)!

Offline Pringles

Re: [JB] Rules
« Reply #2 on: December 10, 2014, 11:21:04 pm »
Officer Rule n°25 EDITED :

25. Officers can command any sort of gameplay (day) they want, also creating new ones. But make sure to explain rules of the specific day before playing it.

25.a As an Officer, you must try to be the most creative possible. Creativity has no limits and you are allowed to use it as much as you want and as far as what you do respects the Jailbreak Rules. If you are not creative enough, you will be transferred back to the terrorist team or even banned from the CT team.
25.b As an Officer, you can command any sort of game or day you want and also create new ones. However, make sure to explain the rules of the specific game or day before playing it.

Offline Pringles

Re: [JB] Rules
« Reply #3 on: January 13, 2015, 07:24:04 pm »
Officer Rules n° 19&20 EDITED :

19. If a prisoner enters the vent an officer is not allowed to kill him/her instantly. Instead he/she must give the prisoner reasonable amount of time to leave the vent.
20. Officers are allowed to enter the vent at any time given, but if they spot a prisoner in the vent (in a commanded day) they must follow rule 19.


19. Officers are allowed to enter the vent at any time given.
20. If an officer spots a prisoner in the vent and before 7:30, he is not allowed to kill him immediately. He must give him a reasonable amount of time to leave the vent (10 seconds at least). If the officer spots a prisoner after 7:30, he is allowed to kill him immediately. Exception : If an officer spots a prisoner at 7:35, he needs to wait until 7:25 and cannot kill him before.


NOTE : Punishment days have been limited to 1 per map and Handicap days won't be tolerated anymore. However, rules about warning shots won't be applied to punishment days.
« Last Edit: January 13, 2015, 07:32:21 pm by ReFresh »

Offline Pringles

Re: [JB] Rules
« Reply #4 on: January 14, 2015, 08:13:05 pm »
Archived.
« Last Edit: January 14, 2015, 08:20:01 pm by ReFresh »