Disabling the friendly flash will be unfair. Suppose 2 terrorists are rushing towards a group of cts, 1 is close to the ct group and the other is some distance behind. Now imagine if the terrorist at the back throws a flash, what will happen? if the friendly flash is disabled, all the cts will get flashed while the terrorist in front won't be and he will kill them easily; whereas if he will also get flashed, it will be more fair and realistic for both sides. However, if you see someone who is constantly flashing his team-mates, report him to the admin in the server and he will warn/slay him if he keeps on doing it.
ban for high fps:
@DayLighttt tested it today, he asked someone to join with 1000 fps and he didn't get banned. However, sometimes players lag out and their ping gets really high and the server ping checker kicks them and bans them like 10 seconds for high ping(300+). We will see if we can make it to kick only and not to ban.
no slap base camers (TT player): Like Ed said, there is now an anti camp zone that covers most of the T base, so I don't think that should be an issue now. Also, admins do slap/slay those who don't play mission.
never ban for norecoil cfg: Well, if you suspect someone for no recoil, report him to the admin(s) in the server and he will deal with it.
If the admin(s) think he's clean but you disagree with that, you can record a demo of that player and make a report.
no slap rushers( mid door rushers): I don't think slapping rushers will be a good idea. I do agree though that the winning team players can rush and kill the losing team players while they're still buying and that can be annoying. For that reason, we've increased the re-spawn freeze time from 1 second to 3 seconds for more balance.
Thank you for your suggestions.