Ambrosia Community

Recycling => National Archives => Server Archives => Topic started by: Wheezy on June 19, 2012, 03:06:20 am

Title: BaseBuilder Server News.
Post by: Wheezy on June 19, 2012, 03:06:20 am
Wanna hear News ??

Here it is :)

1) Laggy Plugins removed to prevent people from getting lagged.
2) Added Fog.
3) Removed Joined,Disconnected popup messages.
4) Added some other rules description in server.
5) Added Frost Nades.

 


Needs to be added.

1) Zombie Creepy sounds converted from , Zombie Plague AMX.



Special thanks to our old Head Admin and new Servers Manager Daniel.

Sincerely, BaseBuilder Head Admin Wheezy
Title: Re: BaseBuilder Server News.
Post by: Daniel on October 13, 2012, 08:44:07 am
Would like to hear nice comments about it :)
Title: Re: BaseBuilder Server News.
Post by: Syko on October 13, 2012, 08:57:05 am
Well good job Daniel and Wheezy i have just been in Base builder server and the new effects added totally epic! Keep moving foreword!
Kind regards ; Syko
Title: Re: BaseBuilder Server News.
Post by: Enc0Я̶єl™ on October 13, 2012, 09:03:19 am
Well good job Daniel and Wheezy i have just been in Base builder server and the new effects added totally epic! Keep moving foreword!
Kind regards ; Syko

*ARE* Totally Epic.
Well, Good work guys! I wish i could go and check. Its been ages i haven't played cs.
Title: Re: BaseBuilder Server News.
Post by: ωнɪτєy on October 13, 2012, 11:26:30 am
No thanks to me since I asked you to add most of these stuff :( ???

anyways, great news :D
Title: Re: BaseBuilder Server News.
Post by: Platypus on October 13, 2012, 11:43:13 am
Good to hear!  ;)
Hope we've got more players than the ones we've got so far!
Good Job Daniel, Good Job Wheezy!  :D
Lets see how it goes on..
Title: Re: BaseBuilder Server News.
Post by: Legacy on October 13, 2012, 04:13:06 pm
Niice the only thing thats lagging now is me!  :-[
Title: Re: BaseBuilder Server News.
Post by: Wheezy on October 13, 2012, 06:53:36 pm
No thanks to me since I asked you to add most of these stuff :( ???

anyways, great news :D
nope :D the rar file I downloaded was empty :)
Title: Re: BaseBuilder Server News.
Post by: Wheezy on November 11, 2012, 04:49:00 am
Changed zombie health to 4k and allowed 3cts max per base :)
Title: Re: BaseBuilder Server News.
Post by: Platypus on November 11, 2012, 10:51:10 am
Wheezy, ill try to go on the server and see how the
4k HP for zms go on.
If it goes on way bad then i guess we should increase
to 4.5k maybe?
As ive pmed you about it!
Title: Re: BaseBuilder Server News.
Post by: Taru Akiro on November 11, 2012, 02:41:15 pm
Atlast we have 4k hp for zms now i guess its much more easier than it was in the past!
Title: Re: BaseBuilder Server News.
Post by: ωнɪτєy on November 12, 2012, 01:38:38 am
Changed zombie health to 4k and allowed 3cts max per base :)
Add kill assist then -_-
3per base? 4000hp for zombies?

Base builder has been destroyed  :-\
Title: Re: BaseBuilder Server News.
Post by: Wheezy on November 12, 2012, 01:49:39 am
Changed zombie health to 4k and allowed 3cts max per base :)
Add kill assist then -_-
3per base? 4000hp for zombies?

Base builder has been destroyed  :-\
rofl :D if you dont want to play than dont ... lol hahaha ...

anyways it hasnt been destroyed it has been returned to its old state now :)
Title: Re: BaseBuilder Server News.
Post by: tαshαღ on November 12, 2012, 09:49:56 am
Changed zombie health to 4k and allowed 3cts max per base :)
Add kill assist then -_-
3per base? 4000hp for zombies?

Base builder has been destroyed  :-\
rofl :D if you dont want to play than dont ... lol hahaha ...

anyways it hasnt been destroyed it has been returned to its old state now :)

Clearly has been destroyed. Server was near enough full most days and now it's empty more often than not. Sure the fog etc looks cool but its not really suited to basebuilder. I thought that ambrosia bb was good because it wasn't overdone with plug in's and people liked that, but now you cant even see maps through the fogs and it's more like zombie mod than basebuilder mod.
Title: Re: BaseBuilder Server News.
Post by: Platypus on November 12, 2012, 02:02:17 pm
Changed zombie health to 4k and allowed 3cts max per base :)
Add kill assist then -_-
3per base? 4000hp for zombies?

Base builder has been destroyed  :-\
rofl :D if you dont want to play than dont ... lol hahaha ...

anyways it hasnt been destroyed it has been returned to its old state now :)

Clearly has been destroyed. Server was near enough full most days and now it's empty more often than not. Sure the fog etc looks cool but its not really suited to basebuilder. I thought that ambrosia bb was good because it wasn't overdone with plug in's and people liked that, but now you cant even see maps through the fogs and it's more like zombie mod than basebuilder mod.

As i said.. maybe we could decrease the darkness of the fog,
then lets see how it goes with the results?  ::)
Title: Re: BaseBuilder Server News.
Post by: byob on December 09, 2012, 01:28:23 pm
I wasn't sure where to post this so I'll do it here.

In collaboration with the basebuilder mod's creator Tirant, I'm planning my new map which will include a feature we are discussing right now. Tirant is already working on a radical update to the basebuilder plugin and he just started testing how he can incorporate my idea in the code. If all goes well, the map will be made with the new plugin feature and will be shipped together with the plugin update. Unfortunately, there's no estimated date for that right now.
Title: Re: BaseBuilder Server News.
Post by: Kinder. on January 06, 2013, 02:25:27 pm
:O Wheezy head admin of basebuilder?! IMPOSSIBLE! Jajaja!

Ontopic: Great.. old news.. blaahh! Ye, hmm.. doing a great job wheez? awesome!
Title: Re: BaseBuilder Server News.
Post by: Wheezy on January 06, 2013, 05:17:11 pm
Thanks for replying in the old topic, no needed for that.

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