Ambrosia Community
Community Servers => CS:GO Multi1v1 Arena Server => CS:GO Multi1v1 Arena Archive => Topic started by: Ryan~ on December 28, 2018, 12:04:05 am
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People have been complaining about the server, it was lagging alot.
I think variations and sv weren't stabled, they kept getting red which could be seen through net_graph
kindly fix it
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Kindly tell these people to shut up.
Whenever someone dies or loses they blame lag for it.
It's fine. Chillax bruh.
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Kindly tell these people to shut up.
Whenever someone dies or loses they blame lag for it.
It's fine. Chillax bruh.
Sry but what the fuck?
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Yes, We're aware of the lag... Unfortunately.
Redwolf is hard at work trying to root the problem.
If we're unable to find the issue we will have to move the server onto our dedibox ( Hosted on a VPS Right now )
Which means the IP will change.
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Yes, We're aware of the lag... Unfortunately.
Redwolf is hard at work trying to root the problem.
If we're unable to find the issue we will have to move the server onto our dedibox ( Hosted on a VPS Right now )
Which means the IP will change.
Means your dedibox/vps is dieng ;D
You need fast cpu over 4ghz.
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Sry but what the fuck?
it's a jake god dammit.
a "jake" is like a joke, but it's a stupid kind of joke
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it's a jake god dammit.
a "jake" is like a joke, but it's a stupid kind of joke
kess emmak chou mezher
[error]English only please. Warning issued.
Andrew`[/error]
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Means your dedibox/vps is dieng ;D
You need fast cpu over 4ghz.
Our 128Tick server runs on our dedi which runs on 4.2Ghz
The 64Tick on the other hand is hosted on a VPS. I'm not sure at which Ghz it runs at.
The easy fix would be to move the 64Tick over to the dedi.
But that also comes with a changed IP.
Which we're trying to avoid
aaaaaaaaaaaaaaaaaand fuck you ray
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I'd say that it's the 4.2 GHz, you realize that when more players are getting on the server the server is lagging more and more.
Changing the IP could solve the problem, but I'm not sure how long. I don't know how exactly the servers are running, can't tell more.
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We had 32 players 128 tick on the old server, and there werent any lags. After all 1v1 servers broke (valve update) server started behaving oddly.
I lowered the tick to 64 and opened a new 128 tick server in a 4.2ghz machine, and now im getting reports that both servers are lagging.
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Volvo must love
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Volvo must love
It always has ♥️♥️♥️