Ambrosia Community
Recycling => National Archives => Server Archives => Topic started by: header on September 25, 2015, 07:51:13 pm
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Can someone lemme know if there's choke still?
What's the range, how many people till you get it, what rates your using?
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I SHALL CHECK WHEN I CAN MY LORD lol jk
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(http://images.akamai.steamusercontent.com/ugc/687153777996706828/03F8432A1D1B328476D5F00CE47B9B5E5B2C79A0/)
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What are your rates Rambo? It could possibly be the rates, Header said he's look into it so hopefully it is so we can get rid of this stupid issue.
EDIT - Yeah it's shit got like massive choke issues... So does the 1v1.
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What are your rates Rambo? It could possibly be the rates, Header said he's look into it so hopefully it is so we can get rid of this stupid issue.
EDIT - Yeah it's shit got like massive choke issues... So does the 1v1.
Rates are forced by the server... I have 128 128 128000 and rest ok also..
And please don't ask silly questions about rates from the guy who played from 2009 :D
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Once the 1v1 server reaches a certain amount of players it just has constant 35% choke or above, so no it's not fixed, both are still messed up... It's not rates, it's most likely not enough memory.
@header
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Once the 1v1 server reaches a certain amount of players it just has constant 35% choke or above, so no it's not fixed, both are still messed up... It's not rates, it's most likely not enough memory.
@header
Definately not memory either, Counterstrike heavily relies on CPU's, think i'm gonna downgrade it to 64tick
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Once the 1v1 server reaches a certain amount of players it just has constant 35% choke or above, so no it's not fixed, both are still messed up... It's not rates, it's most likely not enough memory.
@header
Definately not memory either, Counterstrike heavily relies on CPU's, think i'm gonna downgrade it to 64tick
Hopefully we don't loose traffic by doing that. Message me on Steam when you've done both.
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Once the 1v1 server reaches a certain amount of players it just has constant 35% choke or above, so no it's not fixed, both are still messed up... It's not rates, it's most likely not enough memory.
@header
Definately not memory either, Counterstrike heavily relies on CPU's, think i'm gonna downgrade it to 64tick
No no..decrease slots..no tickrate..
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Once the 1v1 server reaches a certain amount of players it just has constant 35% choke or above, so no it's not fixed, both are still messed up... It's not rates, it's most likely not enough memory.
@header
Definately not memory either, Counterstrike heavily relies on CPU's, think i'm gonna downgrade it to 64tick
No no..decrease slots..no tickrate..
Well i tested lower tick on DM and it still had the same problem = Problem isn't server
I'ma force rate people, I had to adjust my current ones and it went down to around 4% and increased to just 8% on round start. I can't help but feel it's user based problem?
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Mine change depending on the tick, Titan DM and Fragshack both 128 tick and I hardly get any choke on there, I really don't think it's a user based problem... Maybe try lowering slots to 16 or 18.
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Even Fragshack has little choke 0-7%..After last update it needs little bit more cpu..But for me I have old FPS back..
Just Decrease the server slots and remove the plugins which are not needed. Both 16slots..
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Even Fragshack has little choke 0-7%..After last update it needs little bit more cpu..But for me I have old FPS back..
Just Decrease the server slots and remove the plugins which are not needed. Both 16slots..
FYI, i haven't added useless plugin that require cpu usage....
use sm plugins and oyu can see for yo self
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With slots reduced on the 1v1 max I've got is 7% choke and on the FFA 11% so an improvement.