Ambrosia Community

General Category => Support Section => Nerdy Corner => Topic started by: D00M on June 10, 2015, 05:29:34 pm

Title: Basebuilder
Post by: D00M on June 10, 2015, 05:29:34 pm
Here's the basebuilder plugin which I edited little bit hydra, not edited but mainly fixed some serious shits which were broken in original.

this only contains the amxx and sma files, this is precompiled with 1.8.2 compiler.

http://uppit.com/1tzmgosxb8qh/basebuilder.rar (http://uppit.com/1tzmgosxb8qh/basebuilder.rar)


here's the 6.5 sounds models etc. https://forums.alliedmods.net/showthread.php?t=144287 (https://forums.alliedmods.net/showthread.php?t=144287)

also cvars include there. or here:
Code: [Select]
- CVARS -
bb_buildtime "150" //Build Time
bb_preptime "30" //Prep Time (0 will disable phase)
bb_zombie_respawn_delay "3" //Zombie Respawn Delay (in seconds)
bb_infection_respawn "5" //Survivor Respawn Infection Delay (in seconds), set to 0 for no respawn
bb_showmovers "1" //Show last movers on objects
bb_lockblocks "1" //Lock blocks <0/1>, see lock blocks
bb_lockmax "10" //Lock max
bb_colormode "1" //Color mode <0/1/2> Menu, one color per player, random
bb_max_move_dist "768" //Push ceiling
bb_min_move_dist "32" //Pull floor
bb_min_dist_set "64" //Grab set (if they grab object that's too close, how far to set distance)
bb_resetblocks "1" //Reset blocks on new round
bb_zombie_supercut "0" //One hit kill for zombies
bb_gunsmenu "1" //Use the internal guns menu, or have another plugin handle it

bb_roundnades <hsf> (Def: h) //Nades to give on gun selection h = HE, f = Flashbang s = Smoke
bb_weapons <a-x> (Def: abcdeghijlmnqrstuvwx) // Guns listed on guns menu

Scout: a
XM1014: b
Mac-10: c
AUG: d
UMP45: e
SG550: f
Galil: g
Famas: h
AWP: i
MP5: j
M249: k
M3: l
M4A1: m
TMP: n
G3SG1: o
SG552: p
AK-47: q
P90: r
P228: s
Dual Elites: t
Fiveseven: u
USP: v
Glock18: w
Deagle: x

- Commands -
+use = grabs selected object while pressed (+grab works for older users)
/guns = Opens the guns menu (CTs can change guns until build time is up)
/respawn = Zombie command to respawn (to fix bad spawning or stick)
/fixspawn = Respawns survivor during build phase (fixes if they stick themselves)
/help = Displays help HUD
/rules = Displays rules HUD
/round = Displays current round (ex. Round 3 of 4)

- Commands -
Say:
/respawn, /revive, /fixspawn = Respawn yourself manually
/class = Opens the classes menu
/lock, /claim = Locks/unlocks objects
/whois <color> = Displays who is currently using a specified color (Tirant is using Red)
/colors = Opens the colors menu (according to CVAR)
/mycolor = Returns what your current color is
/random = Selects for you a new color that is chosen randomly
/guns = Opens the guns menu for yourself

- Admin Commands -
/releasezombies = Manually starts the round
/guns <target> = Opens the guns menu for specified player
/swap <player> = Swaps specified player's team
/revive <player> = Revives specified specified player
/ban <player> = Build bans/unbans specified player from building

Console:
bb_buildban <player> //Bans/unbans specified player
bb_unbuildban <player> //Bans/unbans specified player
bb_bban <player> //Bans/unbans specified player

bb_lock //Locks/unlocks object looking at
bb_claim //Locks/unlocks object looking at

bb_revive <player> // Revives a dead player back to life
bb_swap <player> // Switches the player to the opposite team (and respawns them, no death counted)
bb_startround // Starts the round early (ends build phase)


EDIT: Download link edited, added a few plugins which i forgot.
Title: Re: Basebuilder
Post by: CrimeMiz on June 11, 2015, 04:40:48 pm
I just wanted to ask about the bad part in their base builder server which was when you are a zombie and you wanna boost or move towards another zombie it felt like you are entering in the other zombie for a second and when you are above the zombie feels like you are continuously crouching. That delay didn't make us able to boost each other which was annoying. I hope you fixed that.
Title: Re: Basebuilder
Post by: Gandalf The Stinky on June 11, 2015, 06:03:56 pm
doom i need help on bb plugin come on steam plox
Title: Re: Basebuilder
Post by: D00M on June 11, 2015, 06:05:15 pm
I just wanted to ask about the bad part in their base builder server which was when you are a zombie and you wanna boost or move towards another zombie it felt like you are entering in the other zombie for a second and when you are above the zombie feels like you are continuously crouching. That delay didn't make us able to boost each other which was annoying. I hope you fixed that.

That was to prevent boosting from "cell" area as some maps was easily boostable. Also it is compatible with semi-clip.
Title: Re: Basebuilder
Post by: Gandalf The Stinky on June 11, 2015, 06:06:32 pm
steam plox
Title: Re: Basebuilder
Post by: D00M on June 11, 2015, 06:19:27 pm
steam plox

I am already on steam u stupidooo