Ambrosia Community

General Category => Suggestions / Feedback => Accepted Suggestions => Topic started by: Marceaux on February 17, 2015, 09:09:08 pm

Title: [Added]de_aztec_mrcx
Post by: Marceaux on February 17, 2015, 09:09:08 pm
Hello,

My other topic can be removed.

I've been working with Hammer all week, my other maps are bad.

But this new one is kickass if i may say so myself.
It does have the aztec feel and looks.

I have also worked out everything as good as i could.
- Timings to bombspots are equal or a few seconds in CT favor.
- Timings to encounter spots are equal.
- Map is devided equal, but does have enough variance.
- Rotating between bombspot A and B is doable via 3-4 ways, but there are only 3 ways to attack a bombspot.
- Map might be considered mid-large, but travel time is minimum.

--- Just need to fix lightning in the bridges.

Feedback appreciated.

A few screenshots down below:
!The last 2 screenshots are overview, they will give the best info of the map!


Terrorist spawn:
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/aztec%20t%20spawn_zpsgwd6ybqd.png)

Counter Terrorist spawn:
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/aztec%20ct%20spawn_zpsps5tgc7j.png)

Bomb Spot A:
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/aztec%20bomb%20A_zpsppcfenyu.png)
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/aztec%20bomb%20A1_zps3pwjsnsy.png)

Bomb Spot B:
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/aztec%20bomb%20b_zpssfny0crw.png)

Sewers :
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/aztec%20sewers_zpsoy4zqbdq.png)
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/aztec%20sewers%201_zpshpdzjcxj.png)

Bridge CT:
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/aztec%20bridge%20ct_zpsunagbgaf.png)

Bridge T:
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/aztec%20bridge%20t_zpsc46bs6zv.png)

Mid :
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/aztec%20mid_zpsbl9obpum.png)
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/aztec%20tunnel_zpsurxf4htl.png)

Map overview:
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/aztec%20overview%201_zpstvjfstbw.png)
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/aztec%20overview%202_zpstehawmc8.png)
Title: Re: de_aztec2
Post by: Zole on February 17, 2015, 09:23:51 pm
so can we try it Burzum?  :)
Title: Re: de_aztec2
Post by: PAto.- on February 17, 2015, 11:27:44 pm
Sounds great, good job. Lets give it a try burzum!
Title: Re: de_aztec2
Post by: SilverQuick on February 18, 2015, 02:45:04 am
Judging on your work I'd say it's worth it as an official map.
Title: Re: de_aztec2
Post by: Red Wolf on February 18, 2015, 07:51:59 am
did you fix leaks like i said you to?
Title: Re: de_aztec2
Post by: Marceaux on February 18, 2015, 08:23:39 am
Thanks for the nice replies.

And Red Wolf, this is a whole new map. There are no leaks or errors.
Title: Re: de_aztec2
Post by: Panasonic~ on February 18, 2015, 11:09:22 am
Congratulations on your project mate!
Title: Re: de_aztec2
Post by: Marceaux on February 18, 2015, 11:11:13 am
Thanks, if burzum agrees to try, we can see if you guys think any changes would be needed.
Title: Re: de_aztec2
Post by: Panasonic~ on February 18, 2015, 11:20:58 am
Yes,in fact.It would be a good idea if you could add rain(if possible).
Title: Re: de_aztec2
Post by: Marceaux on February 18, 2015, 11:26:22 am
Have to look up how that works before i can put it in.

Might do that later, quite some work i noticed on google.
Title: Re: de_aztec2
Post by: Burzum on February 18, 2015, 12:20:34 pm
a link for download would be awesome  8)
Title: Re: de_aztec2
Post by: Marceaux on February 18, 2015, 02:45:04 pm
de_aztec2.bsp in link below:

http://tempsend.com/DE7BA9C1F5 (http://tempsend.com/DE7BA9C1F5)
Title: Re: de_aztec2
Post by: Red Wolf on February 18, 2015, 03:43:10 pm
You should also provide all-in-one.wad if you havent used -nowadtextures .
Spoiler (hover to show)

Btw good map and congratz
Title: Re: de_aztec2
Post by: Marceaux on February 18, 2015, 03:47:20 pm
Thanks.

I have used -nowadtextures, so should be fine.
Title: Re: de_aztec2
Post by: Konvict on February 18, 2015, 03:53:21 pm
I love original/unique stuff , this looks pretty interesting , can't wait to give it a try :)

Thanks for sharing
Title: Re: de_aztec2
Post by: Marceaux on February 18, 2015, 03:56:31 pm
Thanks.

If this map is a succes, or somewhat close to it, i will make more.

I'd like to keep them close to official maps, instead of fun maps.
Title: Re: de_aztec2
Post by: Red Wolf on February 18, 2015, 04:02:43 pm
But there is 1 little problem
http://cs.gamebanana.com/maps/161597  :o
Title: Re: de_aztec2
Post by: Marceaux on February 18, 2015, 04:07:49 pm
Suggestions for a name?
Title: Re: de_aztec2
Post by: Red Wolf on February 18, 2015, 04:08:30 pm
Suggestions for a name?
de_aztec_2015
Title: Re: de_aztec2
Post by: Marceaux on February 18, 2015, 06:09:34 pm
Sure, Go go Burzum, do your thing :D
Title: Re: de_aztec2
Post by: 'PL' on February 18, 2015, 11:28:41 pm
Marceaux, you can just use a complicated name, there is probably a de_aztec 2015 surely.
I'd like to beta test ur map before it goes public thou :(

Title: Re: de_aztec2
Post by: SilverQuick on February 19, 2015, 06:46:08 am
Suggestions for a name?
de_aztec_marceaux 8)
Title: Re: de_aztec2
Post by: gAnX on February 19, 2015, 07:34:38 am
(http://www.ltparis.com/images/vader-impressive.jpg)


Nice work Marceaux
Title: Re: de_aztec2
Post by: Burzum on February 19, 2015, 08:50:03 am
already asked for add it
Title: Re: de_aztec2
Post by: Marceaux on February 19, 2015, 09:19:40 am
Thanks.

Maybe you can add my name behind it.
I'm allready working on a new map de_assault. (hope i can get it to make sense)

If i make more, they are connected through my nick or something.
For now you can even keep them ambrosia exclusive.

Title: Re: de_aztec2
Post by: Burzum on February 19, 2015, 09:27:32 am
Thanks.

Maybe you can add my name behind it.
I'm allready working on a new map de_assault. (hope i can get it to make sense)

If i make more, they are connected through my nick or something.
For now you can even keep them ambrosia exclusive.

u choose the name u want, its ur map  8)
Title: Re: de_aztec2
Post by: Marceaux on February 19, 2015, 09:30:25 am
de_aztec_mrcx


mrcx keeps marceaux shorter, thats easier i guess, long names can be annoying?
Title: Re: de_aztec2
Post by: SilverQuick on February 19, 2015, 03:35:03 pm
de_aztec_mrcx


mrcx keeps marceaux shorter, thats easier i guess, long names can be annoying?
I like the name de_aztec_mrcx easy to spell so why not?! after all it's your map. ;)
Title: Re: de_aztec2
Post by: Marceaux on February 19, 2015, 06:41:52 pm
Currently working on de_assault_mrcx

60% complete, everything is in place, just need to get all the encounter spots right, and try to avoid al the lame spots.

When im futher ill post screenshots.

Title: Re: de_aztec2
Post by: gAnX on February 20, 2015, 07:24:10 am
Currently working on de_assault_mrcx

60% complete, everything is in place, just need to get all the encounter spots right, and try to avoid al the lame spots.

When im futher ill post screenshots.

Nice one. Would love to see some of the classic maps revamped. Would make Ambrosia a bit unique (which is a good thing imo)
Title: Re: de_aztec2
Post by: Marceaux on February 20, 2015, 08:00:09 am
Well i need someone to look at and give feedback for as far as i got it now.

Volunteers?
Title: Re: de_aztec_mrcx
Post by: Burzum on February 28, 2015, 10:57:51 am
map added on server

trying to add it on galileo plug, so we can nominate it and will be shown on autovotes

thank u