Ambrosia Community

Information => News & Announcements => News Archive => Topic started by: Santa on February 16, 2015, 09:51:28 pm

Title: Deathrun Server New Project
Post by: Santa on February 16, 2015, 09:51:28 pm
(http://i914.photobucket.com/albums/ac344/Desansilentkill2009/Ourroyallogo.png)
Special Addition On Deathrun Server


Dear Ambrosians,
We are delighted to introduce you to a new special addition to the Deathrun server.
This project was firstly just an idea came from @soQl  and after long discussion we decided to work on it, and now we have completed it.

Whats new in server ?

This part is called "Beat your highest record"

Gameplay : as soon as you take off the spawn area, time began counting,
yet you have to do your best and finish map in the most less time you can.
In each map-end there is an area surrounded with a green square which as soon as you jump into, the timer stops and the record will have been listed !
With this in mind, If you were fast enough to finish map, you will enter the /top15 list

Further more, Its nice to say that this addition has never been tried yet by any other servers.
However, this idea is mostly created for speed-run servers, but despite that, I can assure you that ambrosia server is not being changed to speed-run in any way.

In all due fairness we hope this small little change will make server more fun and exiting to play.


Credits to @soQl for mostly having this project done, also credits for @Pim  for helping out in some stuff

Best Regards,
Santa & soQl and the High Staff Team.
Title: Re: Deathrun Server New Project
Post by: Pim on February 16, 2015, 10:44:38 pm
Great job soQl, credits go to him!
Title: Re: Deathrun Server New Project
Post by: Pringles on February 17, 2015, 12:07:43 am
soQl4HAA

Good job I guess =D
Title: Re: Deathrun Server New Project
Post by: prokiller on February 17, 2015, 01:00:37 am
"Further more, Its nice to say that this addition has never been tried yet by any other servers. "
Practically every CS:GO server has it, and every speedrun in 1.6.
Title: Re: Deathrun Server New Project
Post by: Red Wolf on February 17, 2015, 06:27:31 am
GJ, ye, ive seen this on surf timer CSGO and this is really good idea. But start was green and stop was red :D
Title: Re: Deathrun Server New Project
Post by: Kay on February 17, 2015, 06:35:10 am
Good job guys ,
PlSSoQl4HAA
Title: Re: Deathrun Server New Project
Post by: Pim on February 17, 2015, 08:55:18 am
"Further more, Its nice to say that this addition has never been tried yet by any other servers. "
Practically every CS:GO server has it, and every speedrun in 1.6.

For the record, this is actually something new for amxmodx. There are versions out there with buttons that are buggy but this actually works. Csgo is a different game so not fair to judge based on that now is there?
Title: Re: Deathrun Server New Project
Post by: prokiller on February 17, 2015, 11:25:58 am
"Further more, Its nice to say that this addition has never been tried yet by any other servers. "
Practically every CS:GO server has it, and every speedrun in 1.6.

For the record, this is actually something new for amxmodx. There are versions out there with buttons that are buggy but this actually works. Csgo is a different game so not fair to judge based on that now is there?
It is fair hence CS:GO is s counter-strike game, and it falls under the same genre and gameplay. There are ones with buttons but aren't buggy. Making an area that acts as time start/end is easy as hell.
Title: Re: Deathrun Server New Project
Post by: Pim on February 17, 2015, 12:47:57 pm
So it's fair to compare sourcemod and amxmodx whereas sourcemod is complex but has 9999 more features than amxmodx
Hhmmm mkay
Title: Re: Deathrun Server New Project
Post by: supertomi on February 17, 2015, 01:03:20 pm
Good job.
Title: Re: Deathrun Server New Project
Post by: prokiller on February 17, 2015, 02:03:09 pm
So it's fair to compare sourcemod and amxmodx whereas sourcemod is complex but has 9999 more features than amxmodx
Hhmmm mkay
they are practically same thing just for different game. Both use pawn.
Title: Re: Deathrun Server New Project
Post by: TeeKaaY on February 17, 2015, 02:25:40 pm
So it's fair to compare sourcemod and amxmodx whereas sourcemod is complex but has 9999 more features than amxmodx
Hhmmm mkay
they are practically same thing just for different game. Both use pawn.

Amxmodx and sourcemod are the same, but with one difference.
Sourcemod has a lot of natives and things are easier than with amxmodx. However, everything that exists in sourcemod, can be done in amxmodx if you know what you are doing. Having a 12 year old who learned "Hello World!" 2 months ago, surely is not going to make such a thing. With a little bit of searching, everything can be found, even what this profject is about.

Imagine this: sourcemod is a car with ABS, Traction control, Launch Control, ...etc and amxmodx is a car with none of these. However, a good driver can achieve the same principle without those fancy stuff. Same applies in concept. (this does not include some of the features that the source engine - which is used in CSGO - that the goldsrc engine - the one used in 1.6 - does not have)

The idea is totally not unique and exists on 80% of all deathrun servers. @prokiller has a point and it's true.
Title: Re: Deathrun Server New Project
Post by: D00M on February 17, 2015, 08:30:09 pm
I wonder why the fuck is this at news and announcements when this could easily be announced on deathrun section
Title: Re: Deathrun Server New Project
Post by: supertomi on February 17, 2015, 08:36:42 pm
I wonder why the **** is this at news and announcements when this could easily be announced on deathrun section
Cos its something new on the server and they want to announce it. (news to be announced :D)
Title: Re: Deathrun Server New Project
Post by: TeeKaaY on February 17, 2015, 09:04:23 pm
I wonder why the **** is this at news and announcements when this could easily be announced on deathrun section
Cos its something new on the server and they want to announce it. (news to be announced :D)

Wrong, because announcing it in news and announcements 'supposedly' brings more attention to a trivial change. Basically, more attention equals popularity for something much more than it really is.
Exactly like advertising a totally new car model when the only new thing is a couple of new rims and a new fancy leather interior. Another example would be all those celebrities with a face lift, their face looks nice but the same old shitty body is there...
Title: Re: Deathrun Server New Project
Post by: Santa on February 17, 2015, 09:48:06 pm
I wonder why the **** is this at news and announcements when this could easily be announced on deathrun section
Cos its something new on the server and they want to announce it. (news to be announced :D)

Wrong, because announcing it in news and announcements 'supposedly' brings more attention to a trivial change. Basically, more attention equals popularity for something much more than it really is.
Exactly like advertising a totally new car model when the only new thing is a couple of new rims and a new fancy leather interior. Another example would be all those celebrities with a face lift, their face looks nice but the same old shitty body is there...

I like how you guys make drama of small thing, its not worth to be serious about small sruff i guess you guys should know this, announced here or there, not a big deal, the only reason it was announced here is because its kinda something new and need to be explained plus officially announced despite the fact that its not that huge change, so lets keep on topic guys shall we ?

@tony.k I wasnt so sure of how many dr cs1.6 servers are using it but i guessed that its unique since it is mostly used for speedrun servers and not deathrun,, but anyways if its truely done on most dr servers, then i should say, I better start reaching the server to the best point of uniqueness :D
Title: Re: Deathrun Server New Project
Post by: SilverQuick on February 19, 2015, 06:05:34 am
Sounds cool, keep it up!