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General Category => Suggestions / Feedback => Rejected Suggestions => Topic started by: Marceaux on February 13, 2015, 07:45:42 pm

Title: [Added a new version of this]Self made map
Post by: Marceaux on February 13, 2015, 07:45:42 pm
EDIT: DOWN BELOW I HAVE NEW SCREENSHOTS. THANKS

Hello Everyone,

I'm not sure if I'm supposed to post it here.

I asked Burzum if self made maps might be run on Ambrosia Public. I made an Aztec themed map, and its about 95% finished, but I can use the feedback so far for the last 5%.

I made the map because the original aztec is a bit off balance due to T's getting stuck at base when there are to many CT's.

Also if there are people farmiliar with Hammer Editor, can someone help me with the lightning in dark hallways?

Sidenote: It could be that you need HlBasics.wad (for the sky) it is in your Half-Life folder if it isn't in your cstrike folder yet.

Download it here: http://tempsend.com/6CADD6D41A (http://tempsend.com/6CADD6D41A)

Thanks in Advance,
Marceaux
Title: Re: Self made map
Post by: supertomi on February 13, 2015, 07:58:41 pm
Could you post some pics?
Title: Re: Self made map
Post by: Marceaux on February 13, 2015, 08:15:48 pm
Sure, down below:

New screenshots 14-2-2015

(http://i1383.photobucket.com/albums/ah294/mrcdesign88/de_aztec2%2011_zps1uoypfp3.png)
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/de_aztec2%2013_zpss8oro3a1.png)
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/de_aztec2%2012_zpsml58qmcu.png)
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/de_aztec2%2014_zpskbgrcyzr.png)

(http://i1383.photobucket.com/albums/ah294/mrcdesign88/de_aztec20001_zpsicxpiftn.png)
(http://i1383.photobucket.com/albums/ah294/mrcdesign88/de_aztec20002_zpsrqysub5d.png)
Title: Re: Self made map
Post by: Burzum on February 13, 2015, 08:30:25 pm
moved to Public server board

seems interesting

but

Sidenote: It could be that you need HlBasics.wad (for the sky) it is in your Half-Life folder if it isn't in your cstrike folder yet.

if every player must move this file before join this map, this could be a problem..... dunno if that file can be added for download from server
Title: Re: Self made map
Post by: Marceaux on February 13, 2015, 09:07:14 pm
Thanks Burzum.

Yeah i think thats fixable. But i have to search through all the .wad files to find another Sky.
Title: Re: Self made map
Post by: Panasonic~ on February 14, 2015, 08:46:21 am
Well done,but you should add the river.It's more interesting just like in old aztec  ;)
Title: Re: Self made map
Post by: Marceaux on February 14, 2015, 08:57:10 am
Yeah i know and i allready tried, but i'm new to hammer editor and i couldnt get it to work.
Title: Re: Self made map
Post by: Red Wolf on February 14, 2015, 10:48:13 am
Use darkulator or change light_enviroment itensity and add some lights so you have more dark places. About river,, you can just do func_water
Title: Re: Self made map
Post by: Marceaux on February 14, 2015, 12:58:42 pm
Thanks Red Wolf, ill go test some things, and if it works ill update the  map with some new idea's

Thanks for the interest
Title: Re: Self made map
Post by: Red Wolf on February 14, 2015, 05:27:07 pm
Forgot to tell sth, use -nowadtextures so you have textures included in bsp.
Title: Re: Self made map
Post by: Marceaux on February 14, 2015, 05:30:11 pm
Hi,

I have made a river now, its compiling just need to detail it after. But its a good update.

How do i use -nowadtextures ?

Thanks
Title: Re: Self made map
Post by: Red Wolf on February 14, 2015, 05:32:20 pm
Hi,

I have made a river now, its compiling just need to detail it after. But its a good update.

How do i use -nowadtextures ?

Thanks
which compiler are you using?
Title: Re: Self made map
Post by: Marceaux on February 14, 2015, 06:30:04 pm
hlcsg , then hlbsp, then hlvis and hlrad

Its a package i found on internet. I'm not even sure if thats the right order aswell, but it gives the best result.
Title: Re: Self made map
Post by: Amine on February 14, 2015, 06:42:11 pm
Good job
Title: Re: Self made map
Post by: Red Wolf on February 14, 2015, 06:44:18 pm
hlcsg , then hlbsp, then hlvis and hlrad

Its a package i found on internet. I'm not even sure if thats the right order aswell, but it gives the best result.
In hlcsg use -nowadtextures
And next map ur going to make, use UCompiler.
Title: Re: Self made map
Post by: Marceaux on February 14, 2015, 06:47:39 pm
But i can still use UCompiler cant i?, i have the .save and .map
Title: Re: Self made map
Post by: Red Wolf on February 14, 2015, 07:03:15 pm
Trust me, dont, if map is 95% complete, just dont.
When u make new map then u can use it.
Title: Re: Self made map
Post by: Marceaux on February 14, 2015, 07:07:35 pm
Oke sure. Or i'm missing something, but how can i use -nowadtextures in hlcsg?, i can only drag and drop the .map file on it to be able to run it.
Title: Re: Self made map
Post by: Red Wolf on February 14, 2015, 07:08:50 pm
Oke sure. Or i'm missing something, but how can i use -nowadtextures in hlcsg?, i can only drag and drop the .map file on it to be able to run it.
U using default hammer compiler right? when you click compile, new window appears, make sure you are in advanced not normal

EDIT: Oh, i got a Question
have you put your map in a block with sky texture?
Title: Re: Self made map
Post by: Marceaux on February 14, 2015, 07:10:35 pm
No it's not the default compiler, because that one doesn't work.

I have hlcsg, hlbsp, hlvis and hlrad as .exe files from a download.

I drag and drop the files on there to run them, check if there are no errors and then run it in cs 1.6 or cs cz.

Edit: Yes its in a block with Sky texture. The Sky texture is currently from HLbasics.wad i dont know which .wad has another sky

Title: Re: Self made map
Post by: Red Wolf on February 14, 2015, 07:12:47 pm
No it's not the default compiler, because that one doesn't work.

I have hlcsg, hlbsp, hlvis and hlrad as .exe files from a download.

I drag and drop the files on there to run them, check if there are no errors and then run it in cs 1.6 or cs cz.

Edit: Yes its in a block with Sky texture. The Sky texture is currently from HLbasics.wad i dont know which .wad has another sky
hmmmmmm
?
So, u save map as .map and where you drag it?
Title: Re: Self made map
Post by: Marceaux on February 14, 2015, 07:16:44 pm
I save the file as .map

Then i drag it onto hlcsg.exe (because its like a dos thingy, i cannot open it by itself), then i get a .bsp which is very laggy
The .bsp i drag onto hlbsp.exe then hlvis and hlrad for lighting and shadow stuff.

Then its not laggy anymore, and the shadows are medium, but somewhat pixelated.
Title: Re: Self made map
Post by: Red Wolf on February 14, 2015, 08:01:21 pm
hmmmm, then make a backup of your map and use UCompiler, I can help you via TV if u want.
Title: Re: Self made map
Post by: Marceaux on February 14, 2015, 08:04:53 pm
Sure, send a private message with details
Title: Re: Self made map
Post by: Red Wolf on February 14, 2015, 08:08:13 pm
Sure, send a private message with details
Im not in my PC now, ill be online after 3 hours, can you give me your steam?
Title: Re: Self made map
Post by: silex™ on February 14, 2015, 09:32:35 pm
Good effort marceaux,but i kinda like the original aztec with the river and the rain.
Title: Re: Self made map
Post by: Burzum on February 18, 2015, 12:22:43 pm
Locked according to this topic: http://www.ambrosia-servers.eu/community/index.php?topic=31038.0 (http://www.ambrosia-servers.eu/community/index.php?topic=31038.0)