Ambrosia Community

Recycling => National Archives => Server Archives => Topic started by: Ultor on September 25, 2014, 08:47:05 pm

Title: [JB]Remove Handicap & Punishment days
Post by: Ultor on September 25, 2014, 08:47:05 pm
Remove handicap and punishment days, and punish CTs that attempt them. Reasons too obvious to be stated...
Title: Re: Remove Handicap & Punishment days
Post by: Noex' on September 25, 2014, 09:37:09 pm
Are you still mad about when goodlike did handicap ? :D jk

I agree on this one cell days are enough to handle rebelers
Title: Re: Remove Handicap & Punishment days
Post by: ♥Pinky~GirliciousKitten♥ on September 25, 2014, 09:45:08 pm
Yeh punishment days are boring also anoying , well handicap is fine!
Title: Re: Remove Handicap & Punishment days
Post by: 'PL' on September 25, 2014, 11:58:05 pm
Handicap day was a madeup day and it got in jb through other means than formal presentation. Should have been removed decades ago.

Punishment day is still a structural day in jailbreak, and should be used once per map. Usage of punishment day is to be justified as a last resort against continuity of unsuccessful days.

If you are to see major abuse as using filter days which acquire same conceptual basis, you can ask the head admin to generate a referendum(meeting) for the jailbreak admins and vote it.


#Tradition
Title: Re: Remove Handicap & Punishment days
Post by: Ḏ℮ηїαł on September 26, 2014, 06:52:01 am
Agree - and some players seem to have to give no warning shots because it's those days, not sure where that 'rule' came from, no warning shots on punishment and handicap days, lmao.

Seriously where did that idea come from?

Title: Re: Remove Handicap & Punishment days
Post by: Nutella on September 26, 2014, 12:26:22 pm
I,until some point, agree at this. Remove the handicap day. One Cell day per map only. And you can only do punishment day IF you have lost more than 7 rounds in a row.Sonds pretty fair to me.
Title: Re: Remove Handicap & Punishment days
Post by: Noex' on September 26, 2014, 01:12:37 pm
One more thing handicap is kind of useless you can just tell the tt to go too the cage crouching only and punidhment days should stay but you can do them only once per map
Title: Re: Remove Handicap & Punishment days
Post by: Red Wolf on September 26, 2014, 03:33:18 pm
I agree. Handicap day is just useless unles you dont give warning shots and do it once for map. CTs can do punishment if they have failed for more than X times.
Title: Re: Remove Handicap & Punishment days
Post by: Haroune on September 27, 2014, 12:49:51 pm
Yeh punishment days are boring also anoying , well handicap is fine!
I agree with pinky
Title: Re: Remove Handicap & Punishment days
Post by: CoiNNN on September 27, 2014, 01:21:57 pm
Yeh punishment days are boring also anoying , well handicap is fine!
Agreed
Title: Re: Remove Handicap & Punishment days
Post by: 'PL' on September 27, 2014, 06:25:56 pm
I agree with Ultor's point.

And also remove the famous "stand up for headshot" because it's annoying as hell when the commander kills you before he even said 0.

I wonder who brought that up :D
Title: Re: Remove Handicap & Punishment days
Post by: ADRENALIN`# on October 24, 2014, 07:15:03 pm
Nah when you do cage days only it will take too much time and thevplayers will be bored of waiting and then leave so i suggest to do 2 handicap days and 1 punishment days per map if the cts was losing 5-0
Title: Re: Remove Handicap & Punishment days
Post by: taha on October 24, 2014, 07:27:12 pm
I agree with Ultor's point.

And also remove the famous "stand up for headshot" because it's annoying as hell when the commander kills you before he even said 0.
omg yes yes yas yas YES !!
this annoying fucking command makes me rage quit every time I hear , not because I die or anything but simply because it is really darn retarded
Title: Re: Remove Handicap & Punishment days
Post by: Pringles on November 24, 2014, 11:55:23 pm
Basically there is no need in removing such days since they are not really bad depending on how and how often you do them. They are days like the other ones and there is no need in removing them.

The problem is when the Officers think that Warning Shots must not be given in such days or when they do these days repeatedly.

If you are a normal player, then feel free to report those who do not respect the rule regarding the Warning Shots. If the Officers do these days repeatedly then try to contact an Administrator in order to let him know about the situation.

If you are an Administrator and see that the Officers don't give Warning Shots in such days then warn them and if after several warnings they keep breaking the same rule, ban them from the CT Team. On the other hand, if the Officers give Warning Shots but are not creative and keep doing those days repeatedly then don't put them Officers again or tell them that if they keep doing these days constantly, they may be transferred back or even banned from the CT Team if they really abuse it. Officers must be creative and the server must be enjoyable by everyone. This is surely not a rule but this is common sense.

Cheers.
Title: Re: Remove Handicap & Punishment days
Post by: Fisu on November 25, 2014, 07:52:32 am
Refresh... what you expect us as report panel to do when he does that? JB Administratior Warn-SLAY-KICK-BAN for 10 MIN - etc. these players. So in order to issue a ban on the player he needs 5 valid reports with a demo showing exactly what happend? I agree on limiting it for 1-per map.
Title: Re: Remove Handicap & Punishment days
Post by: Rawrplus on November 25, 2014, 08:26:41 am
Actually I disagree Refresh. Days like Hidandseek day, Punishment day and Handicap day have been abused to a point where CTs try to guarantee themselves succesful rounds instead of actual commanding. They are not fun  and to the large part are unfair towards T.

I do think the days are flawed and terribly umbalanced (especially HNS day - because once you know the maps, it's literally about CTs routine where he goes first and last, if I played a map like snow, xmf or escape, I can guarantee you I'd find every single hiding T and the winning T would not be the one who hid himself the best, but the one I came the last towards to.

The days offer very little counterplay (especially HNS day, that you are literally forced to play) and I think all of the 3 named should have a cap about the amount of times it can be used per map.
Title: Re: Remove Handicap & Punishment days
Post by: Jason Bourne on November 25, 2014, 08:46:51 am
Actually I disagree Refresh. Days like Hidandseek day, Punishment day and Handicap day have been abused to a point where CTs try to guarantee themselves succesful rounds instead of actual commanding. They are not fun  and to the large part are unfair towards T.

I do think the days are flawed and terribly umbalanced (especially HNS day - because once you know the maps, it's literally about CTs routine where he goes first and last, if I played a map like snow, xmf or escape, I can guarantee you I'd find every single hiding T and the winning T would not be the one who hid himself the best, but the one I came the last towards to.

The days offer very little counterplay (especially HNS day, that you are literally forced to play) and I think all of the 3 named should have a cap about the amount of times it can be used per map.
If I remember correctly the cap was 1 (Unless you failed really early in HNS, then you could try it again)
Title: Re: Remove Handicap & Punishment days
Post by: Pringles on November 25, 2014, 10:45:12 am
Actually I disagree Refresh. Days like Hidandseek day, Punishment day and Handicap day have been abused to a point where CTs try to guarantee themselves succesful rounds instead of actual commanding. They are not fun  and to the large part are unfair towards T.

I do think the days are flawed and terribly umbalanced (especially HNS day - because once you know the maps, it's literally about CTs routine where he goes first and last, if I played a map like snow, xmf or escape, I can guarantee you I'd find every single hiding T and the winning T would not be the one who hid himself the best, but the one I came the last towards to.

The days offer very little counterplay (especially HNS day, that you are literally forced to play) and I think all of the 3 named should have a cap about the amount of times it can be used per map.

Thank you for your opinion. I agree with your point of view indeed.

We will see if we should remove or limit such days in order to promote Creativity in the server.

About HNS, even if you can find the prisoners  easily in several maps it's still entertaining to try not to be found by the Officers and be the last one, so I personally don't think there is only the idea of guaranteeing successful rounds in this day. Moreover, HNS days can only be played once per map but we can still change the actual HNS day to a day in which Officers won't have the possibility to use any gun to kill the prisoners but will have a powerful knife instead (actual SamuraiNS). This will still be limited to one per map but will at least make the HNS day more entertaining and more fair.

Regarding Punishment and Handicap Days, I however agree that they are not funny and they are only there to guaantee the Officers succesful rounds. I personally think that such days should be removed from the actual Jailbreak Server Days in order to push the Officers to be more creative but we will see what we will do.

Cheers.
Title: Re: Remove Handicap & Punishment days
Post by: Ed on November 25, 2014, 02:33:29 pm
Let me make this clear, if we removed Hadicap & Punishment days, other days will take their place. There is no need to remove something just because it is unbalanced and or unfair. Perhaps tweaking it first is a better option than straight out removing them.

First tweak done: Warning shots must be always given, no matter the day.
(HNS day - warning shots is a common sense - NOT NEEDED ---- for those who might be a little bit behind)

If we need we can put a cap on, we can then take apart each offending day to it's core and implement new ways, force them if necessary.
But to constantly go remove this, remove that is not a solution and in this case can be replaced by something else.

I will address this issue with Punishment and Handicap days, same as HNS once I know what will happen with Ambrosia and also myself personally.
Title: Re: Remove Handicap & Punishment days
Post by: taha on November 25, 2014, 04:01:53 pm
I personally abhor days like Handicap and Punishment , not because of their concept , but because how much it is over-used , nowadays 1/3 cage commands are started with a Handicap day , it is outrageous to see that CTs resort to such days for no apparent reason.

I mean I do understand that if they are not doing so well , they may as well just do one of those to insure that they do not fail their round and actually lead a proper day , but a big portion of the CT player base nowadays start such days just for the fun it , I even witnessed many people starting with a punishment day , just to end it and start another handicap day , then massive last/first reactions in the cage ! Killing terrorists just for the heck of it is a now a tradition and the days when you used to have good fun with terrorists are gone by !

 I do not mean to generalize as there are many CTs who still lead proper funny days ( I can mention many people , but the main guy I would like to talk about is S.T , great CT and actually creative , quite impressive for a non-English speaker and rather new player I reckon ) , but it is overwhelming that not killing prisoners for the heck of it has become to some people rather odd !

 I shiver when I imagine the situation if there still was that rank plugin that was in JB like 4 years ago , absolute chaos and mayhem ... !

As for HnS , I personally do  not have any problem with it , I in fact find it very entertaining , however on some maps it is rather questionable ( Rehab , projectos etc. ) !

To be honest , I don't really think the problem in the server is the days nor the rules , it is about creativity that seems lacking nowadays ! We need to promote that by any means possible , or else the server will become really dull and unfunny :) !
Cheers.
Title: Re: Remove Handicap & Punishment days
Post by: 'PL' on November 25, 2014, 04:37:20 pm
We can probably Jas the creativity =D
Title: Re: Remove Handicap & Punishment days
Post by: header on November 25, 2014, 10:51:36 pm
Well i don't see why punishment day would be removed as it's concept is completely well matched for JB. Think about it, you have 4 people on ct who cant handle the server very well but they're trying to get better hence they use punishment days to control ts in the 'dreaded 2 minutes' ( the two minutes after opening cells ). It helps it be more fun and i actually couldnt disagree more with this being removed.

Also on handicap day, couldnt we just limit it to punishment day? e.g Using it AS The punishment day command therefor it sharing the '1 per map' rule?

Cant see why you'd remove them as you still have the rule of one per map.
Title: Re: Remove Handicap & Punishment days
Post by: dAmss.MSI on December 28, 2014, 03:28:31 am
It's like you're saying: Remove presents from christmas.
  It's an important day, used when the prisoniers rebel enough, the ct's are obliged to punish them. Logic mate.