Ambrosia Community
Recycling => National Archives => Server Archives => Topic started by: Jason Bourne on May 13, 2014, 07:12:17 pm
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Recently there has been an increasing amount of rebelling and this is more of a bad thing than a good thing..
First off,
People are afraid to become CT because of all the rebelling. You need to understand that you need not rebel ALL the time. Who knows maybe actually listening to the CTs might be more fun.
You need to give some breathing room to the new/inexperienced cts so they can become better and better at handling as well as become more creative.
Everyone deserves a chance to improve for the better so we hope you give them the chance so everyone can enjoy the game instead of just the Ts
PS
One more thing we need to remind you of is that the ratio is 1:3 (preferably)
ie. if there are 9 Ts there should be 3 CTs
1:3 / 2:6 / 3:9 / 4:12 / 5:15 / 6:18 / 7:21
To summarize we request you to keep rebelling at a minimum (against the inexperienced CTs) and also to remember that you don't have to rebel all the time.
Thank you for understanding
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I actually think its a good idea tbh. But there are a bit of problems here. For example - people see weak CTs as chances to stack up points. Another thing is you simply cannot convince everyone to stop rebelling - people don't listen and won't do it probably ( again I support this idea of Jason to minimize rebelling ). I remember Roni once tried to tell Ultor to stop the rebelling, but it was pointless tbh. Another point is, some CTs are just un-original and un-creative and it simply doesn't work even if you put them on jail_casper map.
A big big downfall for this idea is the new RR badge system that recently came out - motivates members to rebel even more.
In my opinion, the best solution for this is to put new CTs on easy maps (if it is possible to bring back Casper map), and see their creativity level.
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I actually think its a good idea tbh. But there are a bit of problems here. For example - people see weak CTs as chances to stack up points. Another thing is you simply cannot convince everyone to stop rebelling - people don't listen and won't do it probably ( again I support this idea of Jason to minimize rebelling ). I remember Roni once tried to tell Ultor to stop the rebelling, but it was pointless tbh. Another point is, some CTs are just un-original and un-creative and it simply doesn't work even if you put them on jail_casper map.
A big big downfall for this idea is the new RR badge system that recently came out - motivates members to rebel even more.
In my opinion, the best solution for this is to put new CTs on easy maps (if it is possible to bring back Casper map), and see their creativity level.
Completely agreed to NubRain here. There's more to jailbreak, than murdering every CT you see, to rack up points, or to get more kills to show off. Its kinda fun when a fun CT is present, if he/she does some fun games of course.
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But We can't force ppl to stop rebelling :I. That's a part of the game :I.
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u RR leader should tell us to rebel not to stop rebeling anw rebeling is part of game
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u RR leader should tell us to rebel not to stop rebeling anw rebeling is part of game
(http://nemethtamas.freeiz.com/images/beszelj_angolul.gif)
Spaff already said what (I THINK) you were trying to say. Rebelling might be a part of the game, but lets be honest, did you come to play JB so you could murder any CT in sight, or try do a fun day... WITH EVERYONE trying to murder you at any chance they get? Lets get serious, yes Rebelling is a part of the game, does this mean you need to REBEL 24/7?
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We are not asking to stop rebelling all at once. Give chances to not so good ct's. And challenge yourselves via rebelling against experienced/pro ct's.
Another thing, individual rebelling is fine, just when we see RR teams up to rebel is another concept all together. Do that only against experienced CT's who can handle it.
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u RR leader should tell us to rebel not to stop rebeling anw rebeling is part of game
Let me remind you that he is haa of jb too
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It all depends on the person who is a CT..
For example whenever I am CT no one even tries to rebel. So, that is waaaaay to different topic from this one.
You can't fix this, we just need experienced CTs capable of doing their job properly + a little more dosage of strictness will do the job ;)
Regards,
Popay
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JAILBREAK ACADEMIC SCHOOL. FIXES EVERYTHING!
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i think its a nice idea to give a chance for CT's to command and learn more thinks.. but ppl will not stop rebelling they wants points actually... if they have chance to kill CT's or rebel they wont say no ::)
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But We can't force ppl to stop rebelling :I. That's a part of the game :I.
yea!
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But you can certainly reconsider before rebelling.
Sure its part of the game, but is it really fair when you team up against a couple O cts? They don't have enough eyes to watch everyone .. Its easier to stop one person rebelling then the whole server lol
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But you can certainly reconsider before rebelling.
Sure its part of the game, but is it really fair when you team up against a couple O cts? They don't have enough eyes to watch everyone .. Its easier to stop one person rebelling then the whole server lol
So is it fair that CTs have guns and nades and are commanding us? We are slaves there and if we obey or not in the end we gonna die and only one T will survive, I prefer rebelling for my freedom! :D
Take the concept of a real Prison, and understand how the Guards having guns is 100% fair. Same with Jailbreak, since if we had guns and nades too, this would turn into a Public Server, but only that we spawn in cells with guns.
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If you think about it, and I have said this countless of times before. Ambrosia's rules encourage rebelling.
How?
You got the stupid ratio, the vent rule (badically giving rebelling a chance to survive), cage days all the time so prisoners are bored, ... Etc
Damn i can go on and on until i fall asleep...
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If player want rebel, then he do it..
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Well they are reabeling cuz they gets point u know and lr give only 5 and they might lose it so give more point for lr like 15 and all some guy will stop rebeling
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Now to all of those who did not get the message.
We are not asking to stop rebelling. Give chances to new CT's, rebel against experienced CT's.
Tony, I am not sure, but you are the one rage quitting, because people rebel on you, so what is so stupid here? The rules? Or that we don't have SD every bloody day?
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By all means rebel if youd like to... But just try and give them a chance to command especially the new cts
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Our problem is rr clan we cant just tell them dont rebel for a while there point is to rebel and get ponits and dont give a chance to new ct"s
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Now to all of those who did not get the message.
We are not asking to stop rebelling. Give chances to new CT's, rebel against experienced CT's.
Tony, I am not sure, but you are the one rage quitting, because people rebel on you, so what is so stupid here? The rules? Or that we don't have SD every bloody day?
It seems that you don't get what I mean cause your answer just doesn't make sense.
Re-read what I wrote.
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Our problem is rr clan we cant just tell them dont rebel for a while there point is to rebel and get ponits and dont give a chance to new ct"s
Actually. Being a member of the RR clan, I don't rebel too often anymore, and Points? You get points for playing, every round gives you 1 point, + 1 for if you survive, and if you win LR +5. Rebelling isn't the only way to gather up points, which I personally rarely use, only If I want to buy a deagle or scout.
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Rather then telling us to reduce rebellion attempts, why not use alternative methods like creating step by step guides, tutorials, or even events that puts newbie cts with those pro ones? I'm pretty sure thats more effective than tackling the fundamental gameplay...
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Ultor its a good idea and i thinks it will be helpful for newbie. But sadly newbies are not kinda connected to forums. And kinda lazy
Rather then telling us to reduce rebellion attempts, why not use alternative methods like creating step by step guides, tutorials, or even events that puts newbie cts with those pro ones? I'm pretty sure thats more effective than tackling the fundamental gameplay...
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Rather then telling us to reduce rebellion attempts, why not use alternative methods like creating step by step guides, tutorials, or even events that puts newbie cts with those pro ones? I'm pretty sure thats more effective than tackling the fundamental gameplay...
Has anyone got the time to write it? I don't. Besides you were doing something like this a while a go. What happened?
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I've got a great idea,
After Playing For a Long time i Noticed a Thing ,
If there is a Pro Ct For Example Ultor He is 1 And Ts are 10 , Its easy for him , And So Thats why He Needs no other Ct and No Other ct is Further added, If he is added Its Probably A friend or other pro, A Pro Ct Demands a Pro teammate he never agrees To take a noobie.
If the RATIO IS BOUND TO BE RESPECTED WITH OR WITHOUT A PRO CT, than this matter can be solved , The newbie Can learn and Can Take Control more nicely.
Teaming Up Pro's with Noobs According to Ratio can be helpful
OR Making It A Need To Respect ratio Even If You Dont need more ct
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I've got a great idea,
After Playing For a Long time i Noticed a Thing ,
If there is a Pro Ct For Example Ultor He is 1 And Ts are 10 , Its easy for him , And So Thats why He Needs no other Ct and No Other ct is Further added, If he is added Its Probably A friend or other pro, A Pro Ct Demands a Pro teammate he never agrees To take a noobie.
If the RATIO IS BOUND TO BE RESPECTED WITH OR WITHOUT A PRO CT, than this matter can be solved , The newbie Can learn and Can Take Control more nicely.
Teaming Up Pro's with Noobs According to Ratio can be helpful
OR Making It A Need To Respect ratio Even If You Dont need more ct
I don't think we'll be allowing solo commanding from now on. It's just not fair trying to prove yourself that you're a pro CT by being able to handle them all by yourself. It shouldn't be about that. It should be about people having the chance to command. I know mostly Chaka does this, and Chaka if you are reading here - you don't need to prove yourself anymore dude, you already have, and you've earned the Award of best commander.
Personally, every time I feel like commanding at the start of a new map - I self transfer, and I pick out the CTs who meet my standars:
1. Having a mic.
2. Knowing the rules.
3. Basic rule of first come, first serve.
If 5 people who meet these standsrs want to be a CT, I will most likely pick the first 2 of them to say "me" or so...
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It all depends on the person who is a CT..
For example whenever I am CT no one even tries to rebel. So, that is waaaaay to different topic from this one.
You can't fix this, we just need experienced CTs capable of doing their job properly + a little more dosage of strictness will do the job ;)
Regards,
Popay
Exactly , like if chaka is ct it's hard to rebel on him because he is skilled and he do games witch is impossible to rebel , no solution for it the rebellers is getting more stronger and that make the server rocks and for the new poor ct's i suggest them to play hs , public ect ect to learn a skill called =How to shoot= or stay terrorist better for them.
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Chaka impossible to rebel on? Haha, you guys make me laugh!
If you guys are smart you will know how to work past his 'anti rebelling' scheme.
OT:
We should give new CT's a few rounds to command and complete days so they aren't discouraged and leave, I agree but you can try to reduce the rebelling in the server but it wont work.. it just depends on the CT, if it's a good CT who's fun and knows how to keep the prisoners entertained, doubt anyone would want to and instead they'd flame the guy rebelling, but seriously if it's a CT that does the same boring days over and over again.. I have a life and time I can't waste, I WILL rebel in order to get some fun..
My opinion is to support the idea of reducing rebelling!