Ambrosia Community

General Category => Suggestions / Feedback => Rejected Suggestions => Topic started by: Koray on October 25, 2013, 01:43:52 pm

Title: Garry's Mod Server
Post by: Koray on October 25, 2013, 01:43:52 pm
Hello guys,

I was thinking about an Garrys Mod server with the mod TTT ( Trouble in Terrorist Town) or Prop Hunt

TTT Server Guide :
The game starts off with a bunch of peaceful loving innocent terrorists doing what terrorist do. When the game begins, the game will begin the Preparing round.
Preparation Time: When the server begins TTT or after a round is finished. Players will be given time to seek weapons before people haven chosen their roles. Preparations last 60 seconds before the first round and 30 second after that.
Active Round: The game has begun and everyone is automatically give a role of either Innocent, Traitor or Detective. Innocents are normal players with nothing special concerning them. Detectives help out the Innocents find who's the Traitor while Traitors hunt down Innocents and Detectives. As more players enter the game, more Traitors and Detective will be chosen. A standard 24 player game will hold 4/5 traitors with 2 detectives.
Haste Mode Overtime:When the round is in Haste Mode, Traitors are given 5 minutes to kill every Innocent. Every innocent killed will add time to the clock. Innocents and Detectives will not see the added time but Traitors can. The time will flash red for the Traitors indicating the real time till the round is over.
Round Over: When the innocents have killed every traitor and vice verse. The round will end. You can kill anyone freely and people can vote to continue to playing the same map or vote for a new one. The vote will occur when a majority wins, after a certain amount of rounds have been played or after a certain amount of time has been played on the map. (Both of the last ones can be checked by looking on the top of the scoreboard.)

Read more at : http://vinesaucevidya.com/vinetalk/index.php?topic=789.0 (http://vinesaucevidya.com/vinetalk/index.php?topic=789.0)

Prop Hunt Guide :PropHunt plays much like a Hide and Seek. Players on the RED team, disguised as props, are given a 30 second set up time to hide, and afterwards players on the BLU team attempt to find and kill them in the allotted time period. At the end of each round the teams are swapped; the Hunters (BLU) become the Hunted (RED) and vice versa. Respawns are not permitted until the end of each round.
Originally made for TF2.

Read more at : http://steamcommunity.com/sharedfiles/filedetails/?id=135509255&searchtext= (http://steamcommunity.com/sharedfiles/filedetails/?id=135509255&searchtext=)

I think we need this since we have player that play other games aswell not only CS or CS:GO

so what you think do we need this or no t?
Title: Re: Garry's Mod Server
Post by: 'PL' on October 25, 2013, 01:55:32 pm
Support for Prop Hunt. Not TTT
Title: Re: Garry's Mod Server
Post by: TerminatoOr on October 25, 2013, 02:23:57 pm
Love this idea ... I seen some videos in youtube about it ... So much fun !
+1
Title: Re: Garry's Mod Server
Post by: Headshot-X on October 25, 2013, 02:49:21 pm
Support.
Title: Re: Garry's Mod Server
Post by: Jason Bourne on October 25, 2013, 03:08:52 pm
Not everyone in Ambrosia has gmod (Or can get it)
Title: Re: Garry's Mod Server
Post by: Koray on October 25, 2013, 03:12:28 pm
Not everyone in Ambrosia has gmod (Or can get it)
well not everyone has cs but they cracked it right ?

you can crack gmod too.
Title: Re: Garry's Mod Server
Post by: i`Freeze on October 25, 2013, 04:16:03 pm
Good idea, I support Prophunt due the following reasons:


A community with many games , Just like a cocktail with many fruits :P .
Title: Re: Garry's Mod Server
Post by: Koray on October 25, 2013, 04:21:48 pm
And how about stop it slender? Would you guys like that mod
Title: Re: Garry's Mod Server
Post by: Rawrplus on October 25, 2013, 04:50:38 pm
And how about stop it slender? Would you guys like that mod

If we'll have garrys mod server, definitely focusing on either TTT or Prop hunt since they're most played mods. If we have enough finances and players we might expand servers.
Title: Re: Garry's Mod Server
Post by: P o p a y on October 25, 2013, 04:54:55 pm
Guys, how about before posting you check rejected/accepted suggestions.

This suggestion has been already suggested before 1 month.

For now, we will firstly move on to MC and then something else so this will be rejected for now. Doesn't mean never though.

Thank you for suggesting.


High staff still working on MC, be patient please.
Title: Re: Garry's Mod Server
Post by: Rawrplus on October 25, 2013, 04:57:38 pm
Guys, how about before posting you check rejected/accepted suggestions.

This suggestion has been already suggested before 1 month.

For now, we will firstly move on to MC and then something else so this will be rejected for now. Doesn't mean never though.

Thank you for suggesting.


High staff still working on MC, be patient please.

With all honesty, I don't mind  suggestions. It helps to give us  to have track fo what community wants. While it's true we're focusing on Minecraft and SAMP right now, it's a good thing to know what to potentially work with in the future.
Title: Re: Garry's Mod Server
Post by: P o p a y on October 25, 2013, 05:41:03 pm
Everyone from high staff is aware of what to work in the future as Raven said. :)