Ambrosia Community
General Category => Support Section => Tutorials => Topic started by: Sickz on February 13, 2013, 03:50:15 pm
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How to make maps for CS 1.6 ?
1. You need to download Valve Hammer Editor 3.4
# Download links:
Download Valve hamer editor 3.4
http://www.cstrike-planet.com/files?dl=40 (http://www.cstrike-planet.com/files?dl=40)
Counter-Strike 1.6 Non-steam (LongHorn)
http://www.esportskosova.com/lh2012.exe (http://www.esportskosova.com/lh2012.exe)
2. Install it (4example:C;\Program Files\Valve Hammer Editor)
3. Double-click on Valve Hammer Editor 3.4.exe (desktop)
4. If you open Valve Hammer Editor 3.4 for the first time a window will pop up. (configure valve hammer editor)
- most of ppl fails in this part so watch tutorial video (by me ! -.-)
https://www.youtube.com/watch?v=uh1uC2hLY2M (https://www.youtube.com/watch?v=uh1uC2hLY2M)
This video isn't mine ! I made one but it's deleted.
When you're done with configuration
Open Valve Hammer Editor 3.4 and then File>New
Choose texture and select block tool and make a room 8x8
(http://i1265.photobucket.com/albums/jj505/Sickz1/2_zps8a6ddf13.png)
How to change wireframe view ?
click on the left corner of the 3d camerra and select 3d textured.
How to make block hollowed ?
click on the select tool and click on the top view (not 3d camera)
and right click on it and select Hollow (put 64 to the textbox)
(http://i1265.photobucket.com/albums/jj505/Sickz1/3_zpsd1a231e8.png)
How to move with camera?
Now use camera tool to movie into your room. (W,A,S,D on keyboard and mouse)
How to make spawns ?
Click on the entity tool and select info_player_start in Objects selection.
Click on the 2d map and create a point of the spawn. When you're done right click on green dot (2d map) - create object.
That should create a spawn for CT..
CT = info_player_start
T = info_player_deathmatch
(http://i1265.photobucket.com/albums/jj505/Sickz1/4_zpsef95796d.png)
How to make light ?
Warning! dont use too much lights
2 much lights = 10 fps ! :D
Use the same way as in the Spawn tutorial.
- find entiny object called: light
(http://i1265.photobucket.com/albums/jj505/Sickz1/5_zps52da719c.png)
Now your maps is ready to compile !
There are 3 ways how to do this step. Ill show you fastest one :) File>RUN or F9
Then u have to save your map as .RMF file (rmf file is file of Valve Hammer Editor maps) - (example: photoshop has .psd file, so you can anytime edit your project)
To run Counter-Strike 1.6 NOT Half-Life write this to the textbox:
(http://i1265.photobucket.com/albums/jj505/Sickz1/6_zpsea76e287.png)
Click OK and your map is ready to play :) It ill open CS 1.6 and run map.
Thanks for reading I hope u learned something (:
IF you want to be great subscribe to my YouTube channel.
every subscribe is important for me :)
www.youtube.com/users/sickzmedia
This post took me 5 hours to make so pls if you have Google account subscribe to me its really important for me.
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Good job and nice Explaining
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This tutorial will help most of the members in the Project X competition ^^ nice tutorial
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Nice explaining, but i know that even if i try to make this i will fail.. ;)
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i will post how to complie your map. so ill get sickz to edit and how to complie maps
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Ok. Iam happy i helped
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I was checking in the vid.. Its says it removed by user,..
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I was checking in the vid.. Its says it removed by user,..
Iam sorry, I had to delet all my videos, but I wrote tutorial how to there, also new update: I added working tutorial. (i don't own this video)
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Lemme try make a map now :P
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Good ;D
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In that guy tutorial do i use half life or counter strike folder ? on 1:13 , he used half life instead of counter strike , do i do the same ?
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wen i-m instaling this thing apear what i must do http://prntscr.com/2os2wb (http://prntscr.com/2os2wb)
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Good tutorial , just one question.
How do you assign a button to trigger something , for example lets say I'm making a jailbreak map and I want the button to open the cells and another button to open the cage door and then another to do a game in the cage like 123.
Or In my case , Trigger a button to activate a trap ( deathrun )
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Good tutorial but its hard for me to make map i need time :/
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@Blackstar dont use the program files x86 folder use the program files folder without the number
PS dont use default run settings
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Good tutorial , just one question.
How do you assign a button to trigger something , for example lets say I'm making a jailbreak map and I want the button to open the cells and another button to open the cage door and then another to do a game in the cage like 123.
Or In my case , Trigger a button to activate a trap ( deathrun )
func_door ( for cells) you need the texture (Origin) and make a block within the door. Then hold ctrl and select both (the desired door and origin block) - hit ctrl+t and make it a func_door. Make sure to name it for example - "door" .
Make another box and select texture button, then tie it to entity button_target.
Go on target option and copy the name you used for the door - "door"
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Guys when i open the program i go options-->Tools-->Game configurations when i reach here and want to write counter strike a blue box appears and i cant write why? :/
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Guys when i open the program i go options-->Tools-->Game configurations when i reach here and want to write counter strike a blue box appears and i cant write why? :/
Installation error. Reinstall the game and make sure your mirror is from the official developer and not a 3rd-party web.
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Guys when i open the program i go options-->Tools-->Game configurations when i reach here and want to write counter strike a blue box appears and i cant write why? :/
Installation error. Reinstall the game and make sure your mirror is from the official developer and not a 3rd-party web.
Ok thx mate :)
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Good tutorial , just one question.
How do you assign a button to trigger something , for example lets say I'm making a jailbreak map and I want the button to open the cells and another button to open the cage door and then another to do a game in the cage like 123.
Or In my case , Trigger a button to activate a trap ( deathrun )
func_door ( for cells) you need the texture (Origin) and make a block within the door. Then hold ctrl and select both (the desired door and origin block) - hit ctrl+t and make it a func_door. Make sure to name it for example - "door" .
Make another box and select texture button, then tie it to entity button_target.
Go on target option and copy the name you used for the door - "door"
Thanks but I gave up , map making ain't my thing.